canvas-game
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It would be nice to have a component that can expose the frames of an animated GIF image using the Animation interface; I'm picturing something like this:
import { useType, useNewComponent, GIF, useDraw } from "@hex-engine/2d";
import someGifFile from "./whatever.gif";
function MyComponent() {
useType(MyComponent);
const gif = u-
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Jun 26, 2020 - TypeScript
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Apr 18, 2020 - Rust
Some text editors (e.g. vim) save temporary files in the same directory as the file being edited. So, if you edit an airline xxx.json, the assembler may found .xxx.json.swp in the assets/airlines dir, include it in the package and fail:
[13:37:30] SyntaxError: Unexpected token b in JSON at position 0
at Object.parse (native)
at fs.readdirSync.forEach (/home/grand/openscope/to
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Nov 15, 2019 - JavaScript
It would be nice to have a crosshair instead of a cursor while aiming for the shot.
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In cases like tsuru dashboard, he actually gets: