Emulator
Emulators allow the host system to emulate the qualities of a client system. For example, a mobile application developer might run an emulated device on their PC in order to test how their application would perform and appear on an actual phone or tablet.
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Until yesterday (feb 2nd) I was able to build yuzu-mainline from source. I saw that vulkan was merged today, and now I'm unable to build.
I tried Qt 5.12 and Qt 5.14 and both gives the same errors:
yuzu-mainline/src/yuzu/configuration/configure_graphics.cpp:8:10: fatal error: QVulkanInstance: No such file or directory
#include <QVulkanInstance>
^~~~~~~~~~~~~~~~~
compilation
Can you automatically build libv86.js on Travis CI at every commit and publish it to some server or GitHub Pages? This would be very good because users then won't need to install and configure Closure Compiler and other build dependencies.
Can you also configure Makefile to also build sourcemap file for libv86.js?
Also, the version on your website is very old (f
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Feb 19, 2020 - Java
Overview
As suggested in #4623, Citra should support binding a hotkey to activate the frontend microphone implementation. Games that use the microphone tend to enable the mic while launching, even if the game is not going to read the data from the shared page till much later.
My personal design suggestions for implementors:
Support for this feature should fully stop any input stre
https://wiki.nesdev.com/w/index.php/Emulator_tests
It could run these ROMs and actually check the output somehow - perhaps either by checking memory values, or a copy of the screen buffer.
Log files are huge
While playing some Demos of games, 1 megabyte of log is written every 2 seconds. After playing for a while, the log is 700 megabytes large. When the game crashes, it feels inconvenient to upload it, because it is so large. Is there any way to narrow down the log to only the most relevant information? For example, if a game crashes after playing for an hour, is there any way to determine the last f
i just created a new wiki page to track important changes/bugfixes for the next release at https://github.com/unicorn-engine/unicorn/wiki/ChangeLog
if you have a pull-request merged, please feel free to update this page.
Right now the process isn't documented and is done by calling different classes in the project. Make a gradle task and document it a bit to make it easier for people to update it themselves.
Related discussion: CalebFenton/simplify#57
I have idea for a new feature for jQuery Terminal
What need to be documented:
- old onBlur make terminal don't work on mobile
- terminal is always disabled on mobile on init, user need to tap to open keyboard (platform limitation)
- link to full screen trick from css-tricks
Tried to open the autogenerated documentation site at https://miasmdoc.ajax.re/ and met the expired SSL certificate error:
Websites prove their identity via certificates, which are valid for a set time period. The certificate for miasmdoc.ajax.re expired on 1/11/2020.
Error code: SEC_ERROR_EXPIRED_CERTIFICATE
I'm trying to change the init.rc file through the ramdisk.img.
I found that the ramdisk.img is saved under /root/system-images/android-26/google_apis/x86/ramdisk.img
I've unpacked the ramdisk.img via the following guide and than repacked it back.
http://linuxkernel51.blogspot.com/2016/11/unpack-modify-and-repack-ramdiskimg.html
When I copy the new image to the /root/system-images/android-2
Roadmap Update?
Morning team,
Stumbled across this effort a few weeks ago and am pretty impressed with it. Flash deprecation across the web presents a significant challenge to both public and private sectors, so it'd be great if Ruffle can help relieve some of folks' mitigation / conversion concerns.
For the Project Roadmap, is there an updated or mor
Currently we have a considerable warnings during build for fields that are never used.
What happens is that those fields are used, but the compiler has no way to know that (either because they are accessed through reflection or in some other way).
We should suppress those warning messages to have a clean build output.
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Feb 18, 2020 - JavaScript
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Feb 19, 2020 - C++
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Feb 16, 2020
Below, all pull request that are currently closed, with an indication on their status.
This overview should be kept up to date, to prevent uncertainty. Also, having this up to date overview avoids spending repeated efforts to ascertain the state of closed pull requests.
Possible states per pull request:
- Invalid (explain why it wasn't good)
- Obsolete (should reference replacement pull request
Quickstart Guide
RPCS3 has this page: http://rpcs3.net/quickstart
And a relevant dialog the first time you boot it.
The most important/relevant thing for us would be a quickstart guide for downloading and decrypting/installing the firmware.
The README displayed on the GitHub front page should include some images that demonstrate parts of the UI that are not game specific as a method to entice developers to join the project.
Rename morph and demorph commands
We have two commands for the same concept, we should have only one:
.morph 999
.morph reset
- Must change the command in Cpp
- Must edit the
commandtable in SQL - Must edit the wiki afterwards http://www.azerothcore.org/wiki/GM-Commands (easy)
- Should also deal with this module's issue after done https://github.com/azero






Right now, the player can select 1x and 2x (and so on). They should be able to select 0.5x and 1.5x.In particular, 1.5x is the only resolution at which the included LCD3x and HQ3x filters display correctly:
<img width="481" alt="sc