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Emulator

Emulators allow the host system to emulate the qualities of a client system. For example, a mobile application developer might run an emulated device on their PC in order to test how their application would perform and appear on an actual phone or tablet.

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Gustav0ar
Gustav0ar commented Feb 4, 2020

Until yesterday (feb 2nd) I was able to build yuzu-mainline from source. I saw that vulkan was merged today, and now I'm unable to build.
I tried Qt 5.12 and Qt 5.14 and both gives the same errors:

yuzu-mainline/src/yuzu/configuration/configure_graphics.cpp:8:10: fatal error: QVulkanInstance: No such file or directory
 #include <QVulkanInstance>
          ^~~~~~~~~~~~~~~~~
compilation 
filips123
filips123 commented Sep 8, 2019

Can you automatically build libv86.js on Travis CI at every commit and publish it to some server or GitHub Pages? This would be very good because users then won't need to install and configure Closure Compiler and other build dependencies.

Can you also configure Makefile to also build sourcemap file for libv86.js?

Also, the version on your website is very old (f

jroweboy
jroweboy commented Apr 3, 2019

Overview

As suggested in #4623, Citra should support binding a hotkey to activate the frontend microphone implementation. Games that use the microphone tend to enable the mic while launching, even if the game is not going to read the data from the shared page till much later.

My personal design suggestions for implementors:

Support for this feature should fully stop any input stre

xenia
wheelmac92
wheelmac92 commented Jan 4, 2020

While playing some Demos of games, 1 megabyte of log is written every 2 seconds. After playing for a while, the log is 700 megabytes large. When the game crashes, it feels inconvenient to upload it, because it is so large. Is there any way to narrow down the log to only the most relevant information? For example, if a game crashes after playing for an hour, is there any way to determine the last f

vovinio
vovinio commented May 26, 2019

I'm trying to change the init.rc file through the ramdisk.img.
I found that the ramdisk.img is saved under /root/system-images/android-26/google_apis/x86/ramdisk.img

I've unpacked the ramdisk.img via the following guide and than repacked it back.
http://linuxkernel51.blogspot.com/2016/11/unpack-modify-and-repack-ramdiskimg.html

When I copy the new image to the /root/system-images/android-2

vbhayden
vbhayden commented Feb 12, 2020

Morning team,

Stumbled across this effort a few weeks ago and am pretty impressed with it. Flash deprecation across the web presents a significant challenge to both public and private sectors, so it'd be great if Ruffle can help relieve some of folks' mitigation / conversion concerns.

For the Project Roadmap, is there an updated or mor

PatrickvL
PatrickvL commented Sep 29, 2019

Below, all pull request that are currently closed, with an indication on their status.

This overview should be kept up to date, to prevent uncertainty. Also, having this up to date overview avoids spending repeated efforts to ascertain the state of closed pull requests.

Possible states per pull request:

  • Invalid (explain why it wasn't good)
  • Obsolete (should reference replacement pull request
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