c-plus-plus
C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.
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The HTTP request and response are both handled entirely in-memory, thus making maximum memory usage at least 2.66MB (1 MB max block, plus hex encoding) per request.
Now with SegWit up to 4 MB, is it 10.66 MB?
Team up with vcpkg
Related: microsoft/vcpkg#6154
Sync/verify port descriptions (vcpkg <-> awesome-cpp)
Sync/verify port license information (vcpkg <-> awesome-cpp)
Library Homepage (vcpkg <- awesome-cpp)
Vcpkg availability, operating system support, version, build status (vcpkg -> awesome-cpp)
Dependency level; level0=no deps; level1=depends on any level0; ... (vc
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Updated
Apr 22, 2020 - Swift
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Updated
Apr 6, 2020 - C++
Platform
What's the ETA for updating the massively outdated documentation?
Please update all documents that are related building CNTK from source with latest CUDA dependencies that are indicated in CNTK.Common.props and CNTK.Cpp.props.
I tried to build from source, but it's a futile effort.
API Document is out of date, please update it.
A example:
cc.TextureCache()
dumpCachedTextureInfo()
Output to cc.log the current contents of this TextureCache
This will attempt to calculate the size of each texture, and the total texture memory in use.
in this link: http://www.cocos2d-x.org/docs/api-ref/js/v3x/
check code, we can find some infomation:
TextureCache: dumpCachedTextureInfo()
Here is some general documentation improvement suggestion regarding flatbuffers. This is what I remember struggling with (from the top of my head). Also some point might be a little bit opinionated.
Some of the points were taken from #5387.
- Regarding the builder:
- The fact that its kinda like an arena allocator used for serialization.
- The concept of offsets, what do they repre
I searched the documentation, but I can't find any explanation of the "Write changes" and "Revert changes" buttons.
It's confusing for a new user that changes are not fully saved until you click "Write changes". The documentation should point this out and give a description of the underlying mechanism.
I still can't understand what is going on. Does the program issue a BEGIN or a SAVEPOINT
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Updated
Apr 23, 2020 - Objective-C++
Describe the bug
When TEMPLATE_LIST_TEST_CASE and TEMPLATE_LIST_TEST_CASE_METHOD were added, the corresponding versions with the CATCH_ prefix were missed.
Expected behavior
CATCH_TEMPLATE_LIST_TEST_CASE and CATCH_TEMPLATE_LIST_TEST_CASE_METHOD should be available.
Additional context
The commit that added TEMPLATE_LIST_TEST_CASE and `TEMPLATE_LIST_TEST_CASE_MET
Bug report
Describe the bug
Here is a clear and concise description of what the problem is:
xbmc/interfaces/python/PythonInvoker.cpp
There are a three references in the file above to the private interfaces of PyInterpreterState.
Example:
s = state->interp->tstate_head;
Python 3.8 has finally removed the public interfaces to PyInterpreterState. The C documentation has al
I was not able to find any instructions on where to put the keys.prod file.
Someone in discord told me it goes into ~/.local/share/yuzu/keys/
That folder was not even created by yuzu.
I feel like the folder should be created by yuzu at runtime and that there should be instructions on where to put the keys.prod file in the first place.
I was using build 20200324-2e484ccc7 for this.
We give the following information.
Output (updated 22/04/2020):
openage v0.4.0-131-ga3d99602b [devmode]
inotify, opengl, ci-cfg NOT SET
GNU 7.5.0 [ -fdiagnostics-color=auto]
== Python ==
Python 3.6.9 (default, Nov 7 2019, 10:44:02)
[GCC 8.3.0]
Python C API 1013
Cython 0.26.1
Jinja2 2.10
NumPy 1.13.3
Pillow 5.1.0
Pygments 2.2.0
== C
When i run python3 download_sdks.py i get HTTP Error 404: Not Found.
Here the full error message:
Traceback (most recent call last):
File "download_sdks.py", line 74, in
main()
File "download_sdks.py", line 43, in main
u = request.urlopen(url)
File "/usr/lib/python3.6/urllib/request.py", line 223, in urlopen
return opener.open(url, data, timeout)
File "/us
Related comment: qbittorrent/qBittorrent#12083 (comment)
Man pages and general documentation about qBittorrent's flags is severely out of date. It would be helpful to document all the new flags that qBittorrent now supports. The description should be clear and concise, but not miss out on any important detail of how exactly they change qBittorrent's behaviou
Expected Behavior
Proper/documented intentional conversion between different integer types.
Current Behavior
At a couple of positions in the code longs are converted to int without proper casting. While this may be nowadays relatively uncritical (most of the computers are probably running with 64 bit integers anyway), there might be some issues on older machines where (unsigned) long an
See this thread
https://groups.google.com/forum/?utm_medium=email&utm_source=footer#!msg/kaldi-help/1AMGQ54tn0E/kacpkoizAAAJ
for the problem-- for CUDA 10.1 the rpath we add for CUDA is not sufficient because they put the CUBLAS library somewhere else. Making the issue so we don't lose track of it.
When adjusting alpha on a pixel from the color picker it's quite easy to "whiff" the alpha bar and replace your current color with black because the SV box's area for some reason extends several pixels below the alpha bar's. Demonstration in the below image:
I'd recommend the alpha
Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities
In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be
Floating numbers should have thousand separator with specifier 'n' like python.
Python:
>>> from locale import setlocale, LC_ALL
>>> setlocale(LC_ALL, 'en_US')
'en_US'
>>> '{:n}'.format(1234)
'1,234'
>>> '{:n}'.format(1234.56)
'1,234.56'C++
setlocale(LC_ALL, "en-US");
fmt::format("{:n} {:n}", 1234, 1234.56);
// gives 1,234 1234.56The coding style wiki mentions this section:
/// Template parameters should be prefixed with `_T`, e.g. `_TFoo`
template<typename _TGenerator, typename _TSizeType = size_t>
void take(_TGenerator g, _TSizeType num)
{
}
Notice that all identifiers that start with underscore followed by a capitalized char (like _T) or identifiers that start with double underscores (__t) are res
Is your feature request related to a problem? Please describe.
gdb features, such as whether reverse debugging is enabled, is currently guessed at by gdbgui.
Describe the solution you'd like
use -list-feature instead of guessing gdb's features
Vcpkg is a C++ dependency management system that makes installation and consumption as a dependency very easy. We should support this for VW to allow consuming the lib as easy as possible.
Instructions for creating a new package can be found here: https://github.com/microsoft/vcpkg/blob/master/docs/examples/packaging-github-repos.md
Collision capsule
For physics engine much easier is deal with capsules instead of ellipse, now on tiled side i use ellipse to determinate capsule colliders, would be nice to have ability, to switch between ellipse / capsule representation of circles when width and height are not equals, or maybe just add new shape ?



Is there a way to hide the icon of a
BrowserWindowon Windows?Expected:

Actual:
<img width="68" alt="Screen Shot 2020-02-08 at 11 27 35 AM" src="https://user-images.githubusercontent.com/438516/74090907-194fc800-4a