New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Multiple mesh colliders with different scales messes up the collision check.
#2379
opened Aug 24, 2020 by
Kangsi
Add support for KHR_materials_clearcoat
area: graphics
enhancement
#2376
opened Aug 23, 2020 by
aidinabedi
Incorrect normals when mesh has both two-sided material and negative scale
area: graphics
bug
#2374
opened Aug 23, 2020 by
aidinabedi
User created shader chunk breaks on publish, works fine in Editor
area: graphics
bug
#2369
opened Aug 19, 2020 by
yaustar
Anim START and STOP states get stuck with exitTime
area: animation
bug
#2365
opened Aug 18, 2020 by
slimbuck
Loading a prefiltered cube with JPGs causes: Invalid typed array length: 65536
bug
#2362
opened Aug 17, 2020 by
yaustar
I set material.useGammaTonemap = true in my model,but seems like it dose't work
bug
#2357
opened Aug 17, 2020 by
qiansanwansan
Optimize visibility calculation for skinned characters
area: graphics
enhancement
#2352
opened Aug 13, 2020 by
mvaligursky
change shading model to phong then change back cause new shader variant
area: graphics
bug
#2332
opened Aug 4, 2020 by
yusjoel
Child element of 2D screen remains visible when parent is disabled
#2330
opened Jul 31, 2020 by
LeXXik
Non-preloaded batched objects aren't batched on enable (first enable only)
area: graphics
bug
#2314
opened Jul 25, 2020 by
Christopher-Hayes
Previous Next
ProTip!
Updated in the last three days: updated:>2020-08-21.

