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gamedev
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We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!
Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t
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I'm writing a simple test game with Bevy, and I'm using the parent/child structure to add a child entity containing SpriteComponents to the player entity. Now I have a system that takes the Player entity and updates it. However, when I want to update the sprite from this system, there appears to be no way to do this, since I cannot access the child entity holding the sprite components. It would be
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Release Type: Official Release
Version: Version 4.0
Platform(s): All
Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread
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Currently the toggle_fullscreen() contain these lines:
This function only works under the UNIX X11 video driver. For most situations it is better to call pygame.display.set_mode() with new display flags.
This is no longer accurate as the function works on windows for sure (tested) and looking at the code likely works on mac and with other display drivers on linux too. I believe it is also
Currently is not possible to drop a file or group of files (or folders) from the desktop to a Panda3d window. In my case, as I am doing a media player/file sequence flipbook, it would be a great feature. Don't know if it would be useful for a game, but any kind of application that uses P3D as the backend would have a benefit of it.
RBD mentioned the following:
"On Windows, from a cursory loo
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