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cannon-js
Here are 13 public repositories matching this topic...
A 3D engine for the Web
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May 16, 2021 - JavaScript
A bowling simulation in Spark AR with Cannon.js
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May 9, 2021 - JavaScript
A helper module for connecting Spark AR with physics libraries
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Jul 5, 2019 - HTML
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Apr 4, 2018 - JavaScript
Projekt z przedmiotu Wstęp do grafiki komputerowej (AGH, WIET, 2020/2021). Projekt przedstawia prostą scenę w której możemy się poruszać postacią za pomocą klawiatury.
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Feb 18, 2021 - JavaScript
Learning how to use linear and rotational damping for ball movement
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May 4, 2018 - JavaScript
A bunch of webxr experiments that I've been working on.
threejs
augmented-reality
vr
ar
aframe
virtual-reality
three-js
xr
webxr
cannon-js
oculus-quest
extended-reality
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Aug 29, 2020 - JavaScript
Proyecto Final de la materia de Gráficas Computacionales. FPS basado en nullpointer
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Mar 2, 2021 - JavaScript
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Apr 13, 2018 - JavaScript
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Mar 1, 2021 - JavaScript
Web Interaction with : 3D / Gravity / LeapMotion
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Jul 23, 2020
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Hi, and thanks for great libs !
Bodies falls asleep ( when
<Physics allowSleep={true}>), but after, won't move with applyImpulse/Force, wakeUp() needs to exposed:https://github.com/pmndrs/cannon-es/blob/eb222d1169195dd0b570d1aaa749a814bacd747a/src/objects/Body.ts#L261
Also, cannons
world.hasActiveBodiesis used to invalidateFrameloop in react-three-fiber:[https://github.com/p