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Sep 28, 2020 - C
game-server
Here are 516 public repositories matching this topic...
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User Story
If a large download fails using curl it does not cause a fatal error instead it simply carries on.
Basic info
- Command: Install
Further Information
It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.
To Reproduce
Use a game server that is non-steam and cause the download to fail
Expected behaviour
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Jun 3, 2020 - Go
The name "CPU Threads" has lead to confusion twice today, and it actually is confusing. It sounds like it's the amount of CPU threads the server can use, not which specific (multi threaded) cores the server will use.
I suggest renaming it to "CPU Pinning", as that's more correct, and less likely to fall victim to "oh, I don't really know what I'm doing but my server needs all the performance it
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Sep 6, 2020 - Go
Describe your feature request or suggestion in detail
Add option in worldserver config to modify the battleground respawn timer.
Describe a possible solution to your Feature or Suggestion in detail
The BG respawn timer is plainly defined in the core and can be easily modified by changing a few integers. I think this would be a great addition to the worldserver.conf since AC is focuse
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Jul 1, 2020 - Java
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I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.
-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
if player:getVocation():getId() == 0 then
calchp = 5 * (player:getLevel() + 29)
calcmana = 5 * (player:getLevel() + 10)
calccap = 10 * (player:getLevel() + 39)
elseif playe
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Oct 9, 2020 - JavaScript
HI, pitaya is very good, I use it in the project. Can you suport kcp or same other Efficient udp protocol?
thank you
E2E tests are flaky
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What happened:
Changed the agones_version to "1.8.0", ran a terraform plan (OK), terraform apply (failed) with the following messaging: