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Pinned
4,720 contributions in the last year
Activity overview
Contribution activity
October 2020
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- 8 repositories not shown
Created a pull request in flathub/io.github.RodZill4.Material-Maker that received 7 comments
- Update the IRC logs location to follow migration
- Add a background to math formulas to make them readable on dark theme
- Fix missing quotes in Code style guidelines C++ code sample
- Improve explanations around shader language's `TIME` variable
- Improve explanations around shader language's `TIME` variable (3.2)
- Remove duplicate documentation compatibility notice on the homepage
- Improve the shading language reference table
- Recommend vertex shading for particles in GPU optimization
- Document that rcedit requires valid metadata to work correctly
- Clarify that the Godot editor isn't a "real" Godot project
- Clarify that procedural geometry can only be created on the CPU
- Document `.gitignore` template and editor bug in Version control systems
- Add a page about 2D collision shapes
- Fix broken formatting in the beginning of What is GDNative?
- Fix syntax error in the `randi_range()` example in the RNG tutorial
- Update Bug triage guidelines with the current labels, add doc labels
- Document how to export a clickable action in the Inspector
- Add a Troubleshooting item about high CPU/GPU usage in the editor
- Fix debanding slightly brightening the whole viewport
- Increase the default HTTPRequest download chunk size to 64 KiB
- Document the supported TLS versions in HTTPRequest
- Add files to create a Windows editor installer using Inno Setup
- Document modification limitations with Pool*Arrays passed by reference
- Document OmniLight/SpotLight rendering limitations
- Fix "fixed" fog drawing in front of volumetric fog with a sky background
- Fix typo in soft shadow quality project settings hints
- Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors
- Document how to interrupt `PacketPeerUDP.wait()`
- Link the Random number generation tutorial in the class reference
- Fix rectangle paint tooltip for the tilemap editor on macOS
- Disable script editor smooth scrolling by default due to bugs
- Recommend restarting after changing the reflection atlas size or HDR
- Don't allow adding Objects to the project settings
- Add static maintenance page
- Remove custom 404 page as it breaks the CMS after upgrading to 1.0.469
- Document how to get syntax highlighting for templates in VS Code
- Add a temporary Showcase page with showreel videos
- Document browser support for the website
- Use a single code block for Docker commands in the README
- Add comment blocks for syntax highlighting support in Visual Studio Code
- Replace Donate page with more extensive Funding page
- Improve supported 3D formats faq section
- Improve supported 3d formats faq section
- Improve explanations around shader language's `TIME` variable
- Improve explanations around shader language's `TIME` variable (3.2)
- Strip URL to prevent XSS vulnerability
- Fix "Better Collada Exporter" link in FAQ
- Recommend vertex shading for particles in GPU optimization
- Update external editor page to explain presets
- Update link to GDNative simple demo project
- Update the Input Map tab name in the InputEvent documentation
- Add macOS default tools locations on Android export page
- Fix "initialize" typo in Code::Blocks configuration page
- Update the Blender collision empties tip for Blender 2.80+
- Use MinGW-w64 package available in Arch Linux's official repository
- iOS Plugin documentation
- Your first game: Add "Play Scene" keyboard shortcut for MacOS
- Allow sorting files by type
- node_3d_editor_plugin.h: Update header guard
- CI: List contents of bin/ after build
- Document how to interrupt `PacketPeerUDP.wait()`
- Link the Random number generation tutorial in the class reference
- Refactored binding system for core types
- Documentation change: Explaining the behavior of focus stylebox overlapping the pressed stylebox
- Clearer explanations for Area2D.xml
Created an issue in rainlab/blog-plugin that received 6 comments
Error after upgrading to latest version: "Maximum function nesting level of '1000' reached, aborting!"
PHP version: 7.4.11 October version: 1.1.0 Rainlab blog plugin version: 1.4.3 After updating the Rainlab blog plugin from an old ~2017 version on a…
- Vulkan: GPUParticles3D will appear to freeze when changing a curve's properties while emitting in the editor
- Vulkan: Environment "Fixed" fog is displayed on top of volumetric fog if there's no solid surface behind
- "Align Transform with View" and "Align Rotation with View" only work if the 3D viewport is focused
- [TRACKER] Error macros with cryptic messages due to not having proper custom messages defined
Joined the Godot Extended Libraries organization
An unofficial Godot organization for sharing ideas, addons, modules, and community projects.

