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:octocat:
Working around game bugs since 2018
:octocat:
Working around game bugs since 2018

Highlights

  • Arctic Code Vault Contributor

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  1. Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

    C++ 5.7k 279

  2. Experimental implementation of AGS D3D11 extensions for DXVK

    C++ 33

  3. D3D11 wrapper library using Microsoft's D3D11On12 implementation

    C++ 19 1

  4. Compatibility tool for Steam Play based on Wine and additional components

    C++ 12.3k 483

  5. RenderDoc is a stand-alone graphics debugging tool.

    C++ 4.8k 720

  6. A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]

    C++ 808 46

1,415 contributions in the last year

Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Mon Wed Fri
Activity overview
Contributed to HansKristian-Work/vkd3d-proton, doitsujin/dxvk, ValveSoftware/dxvk and 5 other repositories
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Contribution activity

October 2020

Created a pull request in HansKristian-Work/vkd3d-proton that received 1 comment

Implement offset buffers

Cursed workaround for SSBO alignment requirements on Nvidia. Should fix #266 for good. At least the last commit should probably not be merged befor…

+374 −129 1 comment
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