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1,415 contributions in the last year
Activity overview
Contribution activity
October 2020
Created a pull request in HansKristian-Work/vkd3d-proton that received 1 comment
Implement offset buffers
Cursed workaround for SSBO alignment requirements on Nvidia. Should fix #266 for good. At least the last commit should probably not be merged befor…
- Minor fixes for StarsX samples
- Rework RTV/DSV descriptors
- vkd3d-shader: Fix hard-coded UAV and sampler limits
- Move UAV counter address binding to bindless descriptor sets.
- vkd3d-shader: Implement coherent qualifier for UAVs.
- vkd3d: Fix descriptor layout mismatch for ClearUAV.
- Support raw SSBO path for root descriptors
- SSBO support for raw and structured buffers
- Cleanup test suite to make it easier to see regressions.
- Rename build artifacts to reflect project rename and bump SOVERSION to 2.
- build: Use separate version string and build hash
- tests: Add exhaustive OOB test for UAV writes.
- vkd3d: Do not perform any alignment analysis for SSBOs.
- vkd3d-shader: Implement 64-bit floats
- Update DXIL for SSBO path and enable SSBO path
- vkd3d-shader: Implement some missing operations
- vkd3d-shader: Add missing opcodes
- Tighten index buffer null behavior
- tests: Add test for bindless bufinfo/resinfo.
- Use descriptor cookies to avoid comparing against stale pointers
- vkd3d: Rewrite initial resource state tracking
- vkd3d: Fix validation error when render pass is used without attachment.
- Migrate version to header and fix cache warnings
- Swapchain blitting rewrite - part 1
- Fix various issues with fullscreen swapchain.

