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3,731 contributions in the last year
Contribution activity
October 2020
Created a pull request in hrydgard/ppsspp that received 5 comments
Create a safer variant of BlockTransferAllowCreateFB, enable for FF Type 0
Should give it a considerable boost by avoiding readbacks, see #13464 . New compat setting is called IntraVRAMBlockTransferAllowCreateFB. This one …
- Merge GLSL vertex shader generators
- Merge the two GLSL fragment shader generators
- GL: Allow texture wrapping on framebuffers
- Automatic shader generation tester
- D3D11 depth texture support
- Shader generation: Start sharing some parts between backends
- VK: Whenever safely possible, shrink the render area.
- VK: Track and accumulate pipeline flags for render passes.
- VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth.
- Vk: Separate layout transitions from renderpasses again.
- VFPU: Compute sines and cosines in double precision.
- Workaround for ULJS00218 until a more correct VFPU sin/cos implementation can be found.
- Change jpn0.pgf for a new one generated by nassau-tk
- Vulkan: Automatically generate mipmaps for replaced/scaled textures
- Delete the old Timer.cpp/h. Move some stuff to where it belongs.
- Add compat.ini setting to work around memstick size math problem in Harry Potter - Goblet of Fire
- Move GPU stuff to common
- Move fileutil, net, image loaders, ui to Common.
- Move more stuff to common
- Move native util to common
- More native file moves (input, thread)
- Release physx 0.7.4 and physx-sys 0.4.10
- Allow overriding the PxAllocatorCallback with a pair of custom callback functions
- Release physx 0.7.3
- Expose a bunch of additional parameters on SceneBuilder
- Add publishing instructions to README.md
- Release physx 0.7.2
- Allow setting the solver type when creating a scene
Created an issue in hrydgard/ppsspp that received 3 comments
Should remove frameskipping fast-forward
It just causes too much breakage, like for example #6243 (comment) . Instead we need to use the render-multiple-frames-in-one-frame, or dynamically…

