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The Wayback Machine - https://web.archive.org/web/20200612115128/https://github.com/topics/atmospheric-scattering
Here are
18 public repositories
matching this topic...
A Unity port of Brunetons improved atmospheric scattering
Updated
Dec 31, 2018
HLSL
A port of Proland to Unity
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
Updated
May 12, 2020
GLSL
A collection of forward and inverse Mie solving routines for Python 3, based on Bohren and Huffman's Mie Theory derivations
Updated
May 20, 2020
Python
Atmoshperic scatter in Unity
Updated
Apr 25, 2018
GLSL
Brunetons procomputed atmospheric scatting in Unity
Space-game oriented rendering engine
GPU-accelerated atmospheric ice crystal halo simulator
A project where I try to implement realistic atmospheric scattering.
This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.
Atmospheric scatter model from Brian Harding's Ph.D. thesis
Updated
Oct 22, 2017
Jupyter Notebook
Sky Brightness Model (Rayleigh and Mie Scattering) [Experimental!]
Updated
Nov 22, 2019
Python
3D Earth with exaggerated terrain, accurate atmospheric scattering, and animated clouds and auroras
Updated
Jan 17, 2020
Java
An implementation of Rayleigh and Mie Scattering
Updated
May 13, 2020
GLSL
Created for my Software Design and Development Major Project in Year 12
Updated
Jun 10, 2019
Visual Basic
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