fluid_sim - Some flashy 2D fluid simulations
An implementation of the article "Fast Fluid Dynamics Simulation on the GPU", using C++ and OpenGL 3.3. This implementation implements the "advection", and "projection" steps from the article. The "diffusion" and "boundary conditions" steps of the article are not implemented. Finally, note that the primary focus was on making flashy simulations, and not on physical realism.
The code is minimalistic and is written in only ~1000LOC of C++, and uses only OpenGL and no frameworks whatsoever,
so the code should be readable. The source code can be found in src/main.cpp
Video
Longer video of fluid simulations:
Building
The only dependencies are GLFW and stb_image. Both of which are included within this repository.
We use CMake for building. If on Linux or OS X, you can build it in the terminal by doing something like:
mkdir build && cd build && cmake .. && make
If on Windows, create a build/ folder, and run cmake .. from
inside that folder. This will create a visual studio solution(if you
have visual studio). Launch that solution, and then simply compile the
project named fluid_sim.

Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.





