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Quick Demo for setting up a Babylon.js real time video processing in a web page.
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Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
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Activity overview
Contributed to
BabylonJS/Babylon.js,
BabylonJS/Spector.js,
BabylonJS/OldDocumentationSite
and 5 other
repositories
Contribution activity
June 2021
Opened 11 pull requests in 2 repositories
BabylonJS/Babylon.js
10
merged
BabylonJS/Spector.js
1
merged
Reviewed 13 pull requests in 1 repository
BabylonJS/Babylon.js 13 pull requests
- Add missing UVs to glTF draco loader extension
- glTF KHR_materials_transmission: Render the opaque scene with env intensity fixed
- Fix LastCreateScene value when deleting scenes
- LOD screen coverage proposal
- Add an option to use a NDC range between 0..1 instead of -1..1
- Fix babylon.js logic for BabylonNative Canvas polyfill
- Add mesh.visibility support to grid material
- NME: remove fog blocks from the particle mode
- PBR: Add refraction and translucency intensity textures to sub-surface module
- DeviceInputSystem - Only set pointer capture when pointer lock isn't present
- Properly set depth function for NativeEngine
- WebGPU: add support for offscreen canvas
- Avoid the need for global install during "npm build"

