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AI_StateMachine_DronesDemo Public
It is a simple implementation of an
🤖 A.I. behaviour
, by using the 'State Pattern' and State Machines in Unity3D 🎮 and C#. -
Reto de diseño y programación de un
🎮 videojuego educativo en una semana⏰ (para la Empresa Innova Schools)C# 1
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A Unity3D Game
📑 Template Project📋 with several Good Practices in Main Menu Coding Design, State Management through a GameManager Controller class, and the possibility of adding a Superb Code Opti… -
My own custom made set of Unity3D Handy Tools: Multiple Components Copy between two GameObjects, Components deletion, GameObject Transform (position + rotation + scale) Replacement and Components R…
C# 2
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UnityMainMenuTemplate Public
A Template of the most basic Main Menu Structure for any Game in Unity3D. Good for mixing with my other Unity Template Proyect: (MyUnity3DGameTemplateForGameJam) https://github.com/almartson/MyUnit…
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OneThousandCustomUpdateCalls Public
Custom version of [https://github.com/valyard/Unity-Updates, original Blog: https://blogs.unity3d.com/es/2015/12/23/1k-update-calls/ ], ready to be modified to make an optimum new video game.
C# 2

