gameboy-emulator
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Dec 6, 2021 - C
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Nov 17, 2021
This would vastly help the Dev experience for game developers
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Cache roms
Needing to load ROMs from the filesystem every time is really annoying. We can easily cache them in localStorage or something.
Also the load cart UI should be rethought to allow for "included ROMs", "saved ROMs", or "load from FOO"
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We don't current have a way to get the sound output through the API. This could for example be in the form of a buffer to copy at every frame.
This might also require some work to separate the sound implementation from SDL2.