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vulkan-compute-shaders

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Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc

  • Updated Dec 8, 2020
  • C++
mvainola
mvainola commented Aug 20, 2019

Currently Amber picks the first VkPhysicalDevice that meets its feature and extension requirements. Setting VK_ICD_FILENAMES is sufficient in most cases but not when trying to choose between two devices using the same ICD.

My idea was to add two new command line options:

  • List physical Vulkan devices with IDs and exit
  • Specify Vulkan device ID to run with

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