Popular repositories
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IntroductionToVulkan Public
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
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MaskedOcclusionCulling Public
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
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PresentMon Public
Tool for collection and processing of ETW events related to frame presentation on Windows.
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GTS-GamesTaskScheduler Public
A task scheduling framework designed for the needs of game developers.
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OcclusionCulling Public
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
Repositories
- gametechdev.github.io Public
- IntroductionToVulkan Public
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
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- SamplerFeedbackStreaming Public
This sample uses D3D12 Sampler Feedback as part of an asynchronous texture streaming solution.
- gametechdev-site Public
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