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Activity overview
Contribution activity
March 2022
Created 54 commits in 3 repositories
Created a pull request in ppy/osu that received 9 comments
Implement difficulty multiplier display for new mod select design
#16917, continued. Baseline design: https://www.figma.com/file/NkdREXr6wFkA99oLw8PnBv/Client%2FMod-Selection?node-id=0%3A17 2022-03-07.22-58-55…
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9
comments
Opened 7 other pull requests in 4 repositories
ppy/osu
1
open
2
merged
ppy/osu-web
2
merged
stanriders/osu-tools
1
merged
ppy/osu-framework
1
merged
Reviewed 61 pull requests in 4 repositories
ppy/osu
50 pull requests
- Disable mod "Adaptive Speed" in multiplayer
- Pin multiplayer host participant panel to the top of the list
- Fix spectator not starting from current player position (hotfix version)
- Fix intermittent ready button test failure
- Make Relax and Aim assist mods incompatible
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Simplify
IncreasesCombo/BreaksCombohelper method implementation - Add "bug report" GitHub issue form template
- Display beatmap maximum combo next to score combo in results panel
- Integrate multiplayer button implementations into the buttons themselves
- Only show components in skin editor which are usable on the current screen
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Implement
ChannelControlItemfor new chat design - Update skin editor toolbox design to suck less
- Show settings for multiple skin components in a selection
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Add
EditorSidebarcomponent - Allow skin components to have settings
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Fix
PlaylistResultsScreentest failures - Remove score + ruleset allocations in PerformancePointsCounter
- Restructure PerformanceCalculator to not require ScoreInfo argument
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Automatically bind
BlueprintContainer'sSelectedItemswith itsSelectionHandler - Add support for highlighting chat messages
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Change
ToModto return anUnknownModrather than throw if a mod isn't available -
Implement
ChannelListingfor new chat design - Extract the hit object positioning logic of random mod to a separate class
- Add flow to allow recovery after running an older release (with a different realm database version)
- Separate randomization and object positioning logic in osu random mod
- Some pull request reviews not shown.
ppy/osu-framework
8 pull requests
- Disable HW video decoding if an unexpected error occurs
- Add a way to confine the mouse cursor to a specific window area
- Rework CircularProgress to use shader
- Video playback and decoding fixes
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Add
IsTabletto framework -
Add generic variant of
Drawable/CompositeDrawablescheduling methods -
Handle changes to
CurrentDisplayto allow switching active display - Fix dropdown potentially mutating transforms when dealing with async bindable changes
ppy/osu-server-spectator
2 pull requests
ppy/osu-web
1 pull request
Created an issue in ppy/osu that received 4 comments
Non-user-playable mods can be selected in multi if previously selected in solo
had to pull out the repro scenario from the reporter but it does appear to be legitimate: Open the game Go to song select Activate Auto Go to play…
4
comments
Opened 4 other issues in 2 repositories
ppy/osu-framework
1
open
1
closed
Answered 21 discussions in 1 repository
ppy/osu
ppy/osu
- [Android] Crash when exporting replay
- Fixed rate speed modification mod
- You can create playlist with map that used auto
- Invalid window geometry size error when taking focus off of the game
- Playtime not updating in client (after first load of profile)
- Breaks in editor
- Switching from Hardrock/Easy to difficulty adjust should automatically change difficulty adjust to the equivalent settings
- Add eye-catching warning about "(lazer) Running previous version may make all beatmaps and skins unreachable"
- "Last seen" info in user profile doesn't match with osu!web
- Lazer crash on finishing last map in queue.
- crash osu! lazer when switching another tabs on Android
- In-game monitor switching doesn't work in fullscreen mode
- Clicking taiko difficulties on beatmap card will put you in taiko mode, and does not revert upon clicking to a different beatmap
- Osu!lazer maps folder
- Changing BPM in the editor doesn't reload timing markers on the playfield
- Converts with low SV not converting correctly in taiko and mania
- Beatmaps Removed Cause Unnoticeable Errors
- Pressing tab on hitobject sound edit panel doesn't switch text fields (annoying bug?)
- Make the osu! logo circle invisible when idle in main menu
- osu!wiki links aren't handled properly by in-game website overlay
- osu! crashes when trying to play the 2nd map in current spotlights playlist


