- Richmond, Virginia
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space-nerds-in-space Public
Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
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open-simplex-noise-in-c Public
Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.
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gaseous-giganticus Public
This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
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curly-vortex Public
Faking computational fluid dynamics a la Bridson-Hourihan-Nordenstam's paper "Curl-Noise for Procedural Fluid Flow" See also: gaseous-giganticus: https://smcameron.github.io/space-nerds-in-space/ga…
699 contributions in the last year
Contribution activity
June 2022
Created 3 commits in 1 repository
Created an issue in PhilippRados/PShell that received 1 comment
Memory leak in expandWildcardgroups()
238 char* prefix = calloc(prefix_end + 3, sizeof(char));
239 getPrefix(wildcard_groups, prefix, i, prefix_end);
240 241 char* start = &wildcard_gro…




