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Popular repositories

  1. Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space

    C 649 66

  2. Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.

    C 127 20

  3. Word War vi is a retro-styled old school side scrolling shooter reminiscent of Defender or Scramble, with an "Emacs vs. vi" theme. See: http://smcameron.github.io/wordwarvi/

    C 91 15

  4. This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron

    C 73 7

  5. Little C library to do OpenSCAD metaprogramming. Note, this was written a long time ago when OpenSCAD was less capable than it is now. Many things can be done directly in OpenSCAD now.

    C 33 4

  6. Faking computational fluid dynamics a la Bridson-Hourihan-Nordenstam's paper "Curl-Noise for Procedural Fluid Flow" See also: gaseous-giganticus: https://smcameron.github.io/space-nerds-in-space/ga…

    Processing 30 2

699 contributions in the last year

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Contribution activity

June 2022

Created 3 commits in 1 repository

Created an issue in PhilippRados/PShell that received 1 comment

Memory leak in expandWildcardgroups()

238 char* prefix = calloc(prefix_end + 3, sizeof(char)); 239 getPrefix(wildcard_groups, prefix, i, prefix_end); 240 241 char* start = &wildcard_gro…

1 comment

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