pixi-spine
Spine implementation for PixiJS v5.
For v4 please see v4.x branch and use npm version 1.5.21
Usage
Prebuilt Files
If you are just including the built files, pixi spine adds itself to a PIXI namespace:
new PIXI.spine.Spine();Basic example
var app = new PIXI.Application();
document.body.appendChild(app.view);
app.loader
.add('spineCharacter', 'spine-data-1/HERO.json')
.load(function (loader, resources) {
var animation = new PIXI.spine.Spine(resources.spineCharacter.spineData);
// add the animation to the scene and render...
app.stage.addChild(animation);
// run
var animation = new PIXI.spine.Spine(spineBoyData);
if (animation.state.hasAnimation('run')) {
// run forever, little boy!
animation.state.setAnimation(0, 'run', true);
// dont run too fast
animation.state.timeScale = 0.1;
}
app.start();
});Want to go advanced?
Read our docs.
Using webpack or browserify?
Our library is tested for integration with webpack and browserify, check our travis config and checkpack.
How to get a wrong result using browserify/webpack
If resource.spineData is missing and you consider to use resource.data instead, please don't do that and think about middlewares. You probably created loader before pixi-spine was connected to the project. Consider that you use app.loader, here's what to check:
if (app.loader._afterMiddleware.indexOf(PIXI.spine.AtlasParser.use) < 0) {
app.loader.use(PIXI.spine.AtlasParser.use);
console.log('Hey, I managed to initialize loader before pixi-spine module!');
}If you see it in the console, then you should consider using pixi.js and pixi-spine as external dependencies and not pack them inside the build. Or at least create loader in the same module you call add and load functions.
Typescript
There's "bin/pixi-spine.d.ts" file, you can use it.
Spine version
We aim to support the latest stable version of spine.
If you are below Spine 3.5, please please enable "beta updates" and re-export everything from the spine editor.
According to spine runtime license, you can use runtime only if you have bought the editor, so exporting latest versions of animations shouldn't be a problem for you.
Building
You will need to have node setup on your machine.
Make sure you have yarn installed:
npm install -g yarn
Then you can install dependencies and build:
yarn
yarn buildThat will output the built distributables to ./bin.

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