Creator of Bevy Engine | GameDev | Programmer | Artist | Previously Senior Software Engineer at Microsoft
Highlights
- 22 discussions answered
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508 contributions in the last year
Contribution activity
June 2022
Created 10 commits in 3 repositories
Created 1 repository
- cart/bvy Rust
Created a pull request in bevyengine/bevy that received 51 comments
[Merged by Bors] - Camera Driven Viewports
Objective Users should be able to render cameras to specific areas of a render target, which enables scenarios like split screen, minimaps, etc. Bu…
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51
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Opened 2 other pull requests in 1 repository
Reviewed 15 pull requests in 1 repository
bevyengine/bevy
15 pull requests
- Callable PBR functions
- Better Materials: AsBindGroup trait and derive, simpler Material trait
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[Merged by Bors] - Replace
ReadOnlyFetchwithReadOnlyWorldQuery - [Merged by Bors] - Fix wasm examples
- Note that changes to licensing are controversial
- [Merged by Bors] - bevy_reflect: Add statically available type info for reflected types
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[Merged by Bors] - add a
SceneBundleto spawn a scene - [Merged by Bors] - Add global init and get accessors for all newtyped TaskPools
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[Merged by Bors] - Change default
ImageFilterModetoLinear - [Merged by Bors] - Add reusable shader functions for transforming position/normal/tangent
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Simplify design for
*Labels - [Merged by Bors] - Camera Driven Viewports
- [Merged by Bors] - Add methods for querying lists of entities.
- [Merged by Bors] - Camera Driven Rendering
- Get raw window handle only after Resume event
Started 1 discussion in 1 repository
lapce/lapce
lapce/lapce




