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- @swainrob
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475 contributions in the last year
Contribution activity
June 2022
Created 5 commits in 2 repositories
Created a pull request in bevyengine/bevy that received 21 comments
[Merged by Bors] - Add reusable shader functions for transforming position/normal/tangent
Objective Add reusable shader functions for transforming positions / normals / tangents between local and world / clip space for 2D and 3D so that…
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Opened 2 other pull requests in 1 repository
bevyengine/bevy
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Reviewed 20 pull requests in 1 repository
bevyengine/bevy
20 pull requests
- Change check_visibility to use thread-local queues instead of a channel
-
Documenting
BufferVec. - Allow unbatched render phases to use unstable sorts
- Callable PBR functions
- [Merged by Bors] - WGSL: use correct syntax for matrix access
- Replace BlobVec's swap_scratch with a swap_nonoverlapping
- Move adding DynamicUniformIndex to Extract
- [Merged by Bors] - Add reusable shader functions for transforming position/normal/tangent
- [Merged by Bors] - Fix wasm examples
-
[Merged by Bors] - Change default
ImageFilterModetoLinear - Add error when extract resource build fails
- Recalculate entity aabbs when meshes change
- [Merged by Bors] - add NO_STORAGE_BUFFERS_SUPPORT shaderdef when needed
- Spotlights
- [Merged by Bors] - add a post-processing example
- [Merged by Bors] - Add transparency examples
- [Merged by Bors] - run examples in wasm in CI
- [Merged by Bors] - Camera Driven Viewports
- [Merged by Bors] - Add "depth_load_op" configuration to 3d Cameras
- [Merged by Bors] - Camera Driven Rendering



