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Godot Engine
@godotengine
Godot is an advanced, multi-platform 2D and 3D free and open source game engine. It is developed by thousands of contributors from all around the world!
godotengine.orgJoined November 2009

Godot Engine’s Tweets

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Yet another Release Candidate for #GodotEngine 3.5! This RC 7 fixes a couple of regressions from past fixes for iOS (accumulated input had always been broken) and Android (I/O speed regression). Please test! It's _this_ close to stable :)
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If you're using #GodotEngine 3.4.4 or earlier, we could use your help testing the Release Candidate for the imminent 3.4.5 maintenance update. It should be released as 3.4.5 stable next week, unless you find a regression!
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🎵🎺 Ladies and gentlemen, this is RC Number 1! One, two, 3.4.5, Everybody wants updates, so come on, let's ship! 🎷🥁 Key changes: Android targets API level 31, security updates to thirdparty libraries, workaround for unexpected Quest 2 S3TC support. godotengine.org/article/releas
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🎵🎺 Ladies and gentlemen, this is RC Number 1! One, two, 3.4.5, Everybody wants updates, so come on, let's ship! 🎷🥁 Key changes: Android targets API level 31, security updates to thirdparty libraries, workaround for unexpected Quest 2 S3TC support.
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If you're new to #GodotEngine, you might not be aware of the advanced text features in Godot 4, such as supporting Arabic scripts out of the box. Give it a try in 4.0 alpha 12 and report any issues :) godotengine.org/article/dev-sn
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This is a major turning point for #Arabicً #GameDev 😳 Arabic text is supported out of the box by #GodotEngine4! There are no addons, no extra scripts, and everything is simple! Thank you @godotengine team 👌🏻 #تطوير_الالعاب #العربية
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Time for another biweekly alpha build of #GodotEngine 4.0! Mostly bugfixing and refactoring, but this also includes some nice new features: - Grouping annotations for export properties in GDScript - Full support for Android scoped storage (also in 3.5)
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Thank you for the incredible support you provide to game developers old and new with your assets, software and advocacy!
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I've decided to become a "Bronze sponsor" for @godotengine to aid development financially. I'll also be making sure my game assets remain compatible with the engine as they are now. While it is a small gesture, I know it'll go a long way!
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Thank you for your support! We're delighted to see game development studios step up and help fund common free and #opensource tools for the #gamedev industry!
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Affray is now a Silver-level sponsor of @godotengine foreseeably. We believe in their mission and that the need for a capable, open-sourced engine is becoming increasingly needed over time. We can't wait to see where Godot gets in the future. 💫 #gamedev #indiedev #opensource
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Finally a new dev blog! Check out 's presentation of the new volumetric fog feature in #GodotEngine 4, and some of the clever tricks it's using to perform well on integrated graphics!
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Just published a new blog post on the #GodotEngine website talking about how we made FogVolume nodes work! godotengine.org/article/fog-vo
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Godot yearly community poll closes tomorrow. If you still did not fill it up yet, it's last chance!
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It's this time of the year again! Godot Community Poll 2022 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions! godotengine.org/article/godot-
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New alpha build for #GodotEngine 4, this time Alpha 11! Lots of fixes as usual - and also great new features such as exporting Node pointers as NodePaths, a Movie Maker mode, and AnimationTree advance expressions!
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Have you starred Godot on Github? We are only 12 stars short to reach 50000! Who will be the lucky soul to hit this number?
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New Release Candidate for #GodotEngine 3.5, further polishing the release and adding some important changes for Android: - Full scoped storage support - Upgrade to Android NDK r23 LTS Please test and make sure that it works well, especially on Android:
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4th RC for #GodotEngine 3.5! We took our time as there were some important fixes we wanted for 3.5: - Fixing a potential FreeType crash on Windows 11 - Further refactoring the new Navigation system to be more flexible and inline with 4.0
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New snapshot for #GodotEngine 4.0, getting into 2-digit territory with 4.0 alpha 10! Highlights: - Initial TAA (Temporal Anti-Aliasing) support - WIP command-line tool to help porting Godot 3.x projects to 4.0 (!) - TileMap terrain improvements
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Another #SteamNextFest means another feast of succulent #GodotEngine projects to discover, play and WISHLIST! I found quite a few entries (thanks engine heuristics!), so here's a thread 🧵⬇️
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We're back with Steam Next Fest - the June 2022 Edition! Check out hundreds of demos from upcoming titles, livestreams with the developers, and new this time: a Steam badge you can earn by playing demos. store.steampowered.com/sale/nextfest #SteamNextFest
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New RC 2 for #GodotEngine 3.5 and... it has some new big features 🙃 Couldn't pass on a backport of Label3D and TextMesh, and a critical bugfix for a Bullet regression with KinematicBody present since 3.2! It's late for such changes, so please test!
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First Release Candidate out for #GodotEngine 3.5! It's a feature packed release, be sure to help test and validate it! Some highlights: 🎨 Async. shader compilation 🧭 NavigationServer ⏲️ Physics interpolation 🌆 OccluderShapePolygon 🤖 Android editor
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Here's #GodotEngine 4.0 alpha 8! Two weeks more of progress, including the merge of Text-to-Speech support! (Not used by the editor for now, but you can use it from the DisplayServer API.) Also a lot of internal changes and bugfixing.
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