Yet another Release Candidate for #GodotEngine 3.5!
This RC 7 fixes a couple of regressions from past fixes for iOS (accumulated input had always been broken) and Android (I/O speed regression).
Please test! It's _this_ close to stable :)
Godot Engine
@godotengine
Godot is an advanced, multi-platform 2D and 3D free and open source game engine.
It is developed by thousands of contributors from all around the world!
godotengine.orgJoined November 2009
Godot Engine’s Tweets
It's a tiny maintenance update, don't expect 7 RCs like for the upcoming 3.5 feature release ;)
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If you're using #GodotEngine 3.4.4 or earlier, we could use your help testing the Release Candidate for the imminent 3.4.5 maintenance update.
It should be released as 3.4.5 stable next week, unless you find a regression!
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🎵🎺 Ladies and gentlemen, this is RC Number 1!
One, two, 3.4.5,
Everybody wants updates, so come on, let's ship! 🎷🥁
Key changes: Android targets API level 31, security updates to thirdparty libraries, workaround for unexpected Quest 2 S3TC support.
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We're happy to announce the release of our spine-godot Runtime!
Learn more about how to bring your Spine skeletons into in this blog post.
esotericsoftware.com/blog/spine-god
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If you're new to #GodotEngine, you might not be aware of the advanced text features in Godot 4, such as supporting Arabic scripts out of the box.
Give it a try in 4.0 alpha 12 and report any issues :)
godotengine.org/article/dev-sn
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This is a major turning point for #Arabicً #GameDev
Arabic text is supported out of the box by #GodotEngine4! There are no addons, no extra scripts, and everything is simple!
Thank you @godotengine team
#تطوير_الالعاب #العربية
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Feeling a sudden interest in learning Godot? What better opportunity than the upcoming GMTK Game Jam?
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The GMTK Game Jam 2022 theme is... "Roll of the Dice". Have fun! #GMTKJam itch.io/jam/gmtk-jam-2
read image description
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A huge thank you for your support !
We're really happy to see more #gamedev studios pool resources to support free and #opensource tools for everyone.
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Robot Gentleman joins the @godotengine community as a silver-level sponsor. We are excited to support their mission, ambition, and continued work towards an open-source game engine.
#godotengine #gamedev #indiedev #opensource
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In this article you will find all the information you need to know regarding to publishing Godot titles on consoles!
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Time for another biweekly alpha build of #GodotEngine 4.0!
Mostly bugfixing and refactoring, but this also includes some nice new features:
- Grouping annotations for export properties in GDScript
- Full support for Android scoped storage (also in 3.5)
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Thank you for the incredible support you provide to game developers old and new with your assets, software and advocacy!
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Thank you for your support!
We're delighted to see game development studios step up and help fund common free and #opensource tools for the #gamedev industry!
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Affray is now a Silver-level sponsor of @godotengine foreseeably. We believe in their mission and that the need for a capable, open-sourced engine is becoming increasingly needed over time.
We can't wait to see where Godot gets in the future.
#gamedev #indiedev #opensource
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Finally a new dev blog!
Check out 's presentation of the new volumetric fog feature in #GodotEngine 4, and some of the clever tricks it's using to perform well on integrated graphics!
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Just published a new blog post on the #GodotEngine website talking about how we made FogVolume nodes work! godotengine.org/article/fog-vo
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My errors are exquisite.
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Is that what y'all were thinking? 👀
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I know what y'all thinking! #GodotEngine is missing an easy way to group exported properties.
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Godot yearly community poll closes tomorrow. If you still did not fill it up yet, it's last chance!
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It's this time of the year again! Godot Community Poll 2022 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions!
godotengine.org/article/godot-
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New alpha build for #GodotEngine 4, this time Alpha 11!
Lots of fixes as usual - and also great new features such as exporting Node pointers as NodePaths, a Movie Maker mode, and AnimationTree advance expressions!
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We're testing the new features in 3.5.
New collection of free and open-source demos coming this week!
Right here: github.com/GDQuest/godot-
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Have you starred Godot on Github? We are only 12 stars short to reach 50000! Who will be the lucky soul to hit this number?
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New Release Candidate for #GodotEngine 3.5, further polishing the release and adding some important changes for Android:
- Full scoped storage support
- Upgrade to Android NDK r23 LTS
Please test and make sure that it works well, especially on Android:
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*LAST REMINDER* If you are proud of your game, you have a week to submit a video of it to be considered for the 2022 Godot showreel! This year we will *not* extend the deadline!
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It's this time of the year again! Godot Community Poll 2022 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions!
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4th RC for #GodotEngine 3.5!
We took our time as there were some important fixes we wanted for 3.5:
- Fixing a potential FreeType crash on Windows 11
- Further refactoring the new Navigation system to be more flexible and inline with 4.0
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We noticed that the godotengine.org website is down. Probably an issue at our datacenter, we'll let you know when it's resolved.
In the meantime, these are still available:
- Docs: docs.godotengine.org
- Downloads: github.com/godotengine/go or downloads.tuxfamily.org/godotengine/
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The first alpha release of the WebRTC extension for Godot 4.0 is out: github.com/godotengine/we
On behalf of , a huge thanks to for creating libjuice and libdatachannel.
#WebRTC #godotengine #gamedev .
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New snapshot for #GodotEngine 4.0, getting into 2-digit territory with 4.0 alpha 10!
Highlights:
- Initial TAA (Temporal Anti-Aliasing) support
- WIP command-line tool to help porting Godot 3.x projects to 4.0 (!)
- TileMap terrain improvements
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Another #SteamNextFest means another feast of succulent #GodotEngine projects to discover, play and WISHLIST!
I found quite a few entries (thanks engine heuristics!), so here's a thread 🧵⬇️
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**REMINDER** You have until the end of June (a bit more than two weeks) to submit a video of your game for it to be feature in the 2022 Godot Showreel!
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Straight out of the Godot Sprint in Barcelona, here's #GodotEngine 4.0 alpha 9!
Lots of behind-the-scenes changes as usual, but also nice editor improvements and a ton of work on OpenGL 3 rendering!
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Here's a new third Release Candidate for #GodotEngine 3.5, fixing a handful of issues in the previous build.
Things are shaping up well for the stable release!
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If you're in Barcelona, Spain this week, remember that we're having a event!
You're welcome to join us for the whole event, for one day, or even just for some hours to meet and greet fellow #GodotEngine users and contributors.
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New RC 2 for #GodotEngine 3.5 and... it has some new big features 🙃
Couldn't pass on a backport of Label3D and TextMesh, and a critical bugfix for a Bullet regression with KinematicBody present since 3.2!
It's late for such changes, so please test!
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Submissions are now open for the 2022 Godot showreel! This year we will be introducing a new category for Tools and Applications!
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First Release Candidate out for #GodotEngine 3.5!
It's a feature packed release, be sure to help test and validate it! Some highlights:
🎨 Async. shader compilation
🧭 NavigationServer
⏲️ Physics interpolation
🌆 OccluderShapePolygon
🤖 Android editor
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Get ready for the #GodotEngine community event 3, with two game jams starting on May 27, and a number of livestreams for the festival which are already ongoing!
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The theme for the 45th #godotwildjam is:
Join the jam here: itch.io/jam/godot-wild
#godot #godotengine #madewithgodot #community #gamejam #gamedev
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Here's #GodotEngine 4.0 alpha 8!
Two weeks more of progress, including the merge of Text-to-Speech support! (Not used by the editor for now, but you can use it from the DisplayServer API.)
Also a lot of internal changes and bugfixing.
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New beta for #GodotEngine 3.5!
Bug fixes, but also a few features backported from 4.0:
- Scene unique names for referencing nodes
- 4.0 Tween implementation backported as SceneTreeTween
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