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monte-carlo-tree-search
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284 public repositories
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A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
Updated
Dec 5, 2021
Jupyter Notebook
An implementation of the AlphaZero algorithm for Gomoku (also called Gobang or Five in a Row)
Updated
May 27, 2022
Python
Updated
May 31, 2022
Python
A curated list of Monte Carlo tree search papers with implementations.
Updated
Mar 2, 2022
Python
A Hearthstone AI based on Monte Carlo tree search and neural nets written in modern C++.
A tool for retrosynthetic planning
Updated
May 24, 2022
Python
A General Automated Machine Learning framework to simplify the development of End-to-end AutoML toolkits in specific domains.
Updated
May 31, 2022
Python
Board game AI implementations using Monte Carlo Tree Search
Updated
Apr 19, 2020
Python
A pytorch based Gomoku game model. Alpha Zero algorithm based reinforcement Learning and Monte Carlo Tree Search model.
Updated
Apr 4, 2019
Python
Project of Siggraph Asia 2020 paper: Scene Mover: Automatic Move Planning for Scene Arrangement by Deep Reinforcement Learning
Updated
Dec 4, 2020
Python
A novel parallel UCT algorithm with linear speedup and negligible performance loss.
Updated
Apr 26, 2021
Python
Various C# implementations of game AI
Omaha Poker functionality+some features for PokerRL Reinforcement Learning card framwork
Updated
Jul 22, 2020
Python
Deep active inference agents using Monte-Carlo methods
Updated
Oct 19, 2021
Python
Monte Carlo Tree Search Based AI Connect 4 Bot
Updated
Mar 13, 2019
Python
A game framework based on AlphaZero/TensorFlow.js runs in browser to demonstrate tic-tac-toe AI game. Use a pre-trained model or train from scratch. Ported from suragnair/alpha-zero-general (Python)
Updated
Nov 7, 2021
JavaScript
Algorithms for building strong immutable AIs for round-based games.
Updated
Apr 7, 2020
Swift
Solving board games like Connect4 using Deep Reinforcement Learning
Updated
May 26, 2022
Python
The recommendation engine for Python software stacks and Dependency Monkey in project Thoth.
Updated
May 23, 2022
Python
A Monte Carlo Tree Search AI for the game 2048
Updated
May 24, 2020
Java
UCThello - a board game demonstrator (Othello variant) with computer AI using Monte Carlo Tree Search (MCTS) with UCB (Upper Confidence Bounds) applied to trees (UCT in short)
Updated
Mar 30, 2018
JavaScript
Quoridor AI based on Monte Carlo tree search
Updated
Sep 27, 2021
JavaScript
🌳 Python implementation of single-player Monte-Carlo Tree Search.
Updated
Jun 25, 2021
Python
Updated
Feb 3, 2022
Python
Using self-play, MCTS, and a deep neural network to create a hearthstone ai player
Updated
Nov 1, 2018
Python
This is a pip package implementing Reinforcement Learning algorithms in non-stationary environments supported by the OpenAI Gym toolkit.
Updated
Jun 5, 2019
Python
Monte Carlo Tree Search (MCTS) is a method for finding optimal decisions in a given domain by taking random samples in the decision space and building a search tree accordingly. It has already had a profound impact on Artificial Intelligence (AI) approaches for domains that can be represented as trees of sequential decisions, particularly games and planning problems. In this project I used a board game called "HEX" as a platform to test different simulation strategies in MCTS field.
Updated
Sep 19, 2021
Python
Repo with code for Ludii's built-in AIs.
Updated
May 28, 2021
Java
Updated
May 21, 2020
Python
♟ ♟ ♟ ♟ ♟ A Gomoku game AI based on Monte Carlo Tree Search, can be trained on policy-value network now. 一个蒙特卡洛树搜索算法实现的五子棋 AI,现可用神经网络训练模型。
Updated
Apr 10, 2020
Python
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