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GBDK Playground

It has 16 kB of RAM, man.

Samples

Blank Hello World Small Sprite
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Minimum required code Print Hello World! Render small 8x8 sprite
Big Sprite Big Sprite Animation Input State
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Render big 16x16 sprite Animate big 16x16 sprite Read joypad state
Input Wait Move Sprite Background
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Wait for button input Move a sprite using joypad Render a full-screen background
Window Beep Simple SHMUP
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Renders a window Make a sound Very simple SHMUP
Huge Sprite Drawing Detect GB Type
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Renders a huge 40x64 sprite Built-in drawing functions Detect which GB is being used
Save RAM Font Link
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Save/load variables Load a new font Send/Receive data using link cable
Color More coming soon...
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Use palettes for Game Boy Color Contributions are welcome!