<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>IGN PC Articles</title><link>https://www.ign.com/articles</link><description>The latest IGN news, reviews, previews and features about PC games and hardware</description><copyright>Copyright (c) IGN Entertainment Inc., a Ziff Davis company</copyright><atom:link href="https://www.ign.com/rss/articles/feed?tags=pc" rel="self" type="application/rss+xml"/><atom:link href="https://www.ign.com/rss/articles/feed?tags=pc&amp;start=20&amp;count=20" rel="next" type="application/rss+xml"/><image><url>https://s3.amazonaws.com/o.assets.images.ign.com/kraken/IGN-Logo-RSS.png</url><title>IGN Logo</title><link>https://www.ign.com</link><width>142</width><height>44</height></image><item><title><![CDATA[The Witcher 3 Remastered Is Reportedly Broken on AMD GPUs Ahead of New Driver]]></title><link>https://www.ign.com/articles/the-witcher-3-remastered-is-reportedly-broken-on-amd-gpus-ahead-of-new-driver</link><description><![CDATA[The Witcher 3 Remastered released earlier today, and while it seems to work great for Nvidia graphics cards, AMD users are reporting a wealth of bugs and visual artifacts. ]]></description><pubDate>Tue, 29 Sep 2026 14:26:19 +0000</pubDate><guid isPermaLink="false">9c80abea-e91b-4ae5-a931-db8b01aece18</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/29/tw3re-gamescom-combat-group-xbox-16x9-clean-1790691909306.png"/><section data-transform="mobile-ad-break"></section><p>The Witcher 3 Remastered released earlier today, and while it seems to work great for <a href="https://www.ign.com/articles/best-nvidia-graphics-cards">Nvidia graphics cards</a>, AMD users are reporting a wealth of bugs and visual artifacts. </p><p>Some of the issues reported are trees missing from the environment and black artifacts appearing through the the game, according to a post on the <a href="https://www.reddit.com/r/radeon/comments/1wt7bpc/regarding_the_updated_version_of_the_witcher_3/?share_id=lcDjvzK-C7AgAd2EAS0Xi&utm_content=1&utm_medium=ios_app&utm_name=ioscss&utm_source=share&utm_term=1">/r/Radeon subreddit</a>. Another <a href="https://www.reddit.com/r/Witcher3/comments/1wt75tb/remastered_is_completely_busted_on_amd_gpu/?share_id=G4RRP6wl7IlQ_GWQ5Db7f&utm_content=1&utm_medium=ios_app&utm_name=ioscss&utm_source=share&utm_term=1">Reddit post</a> shows the foliage in White Orchard in a way that appears like it was run through a negative filter. Then, over on Twitter, <a href="https://x.com/NikTek/status/2104920353088950367">user NikTek shared a clip</a> outside of Novigrad, with a lot of the same graphics glitches, only this time when he goes into the river, the surface of the water starts blinking like a strobe light. </p><blockquote class="twitter-tweet" data-media-max-width="560"><p lang="en" dir="ltr">If you&#39;re on AMD, don&#39;t bother playing the game until AMD releases the new drivers because it doesn&#39;t work<br><br>For now we have the ultra glitchy special limited edition <a href="https://t.co/tJ2CR8CoX4">https://t.co/tJ2CR8CoX4</a> <a href="https://t.co/sY63MQuRYU">pic.twitter.com/sY63MQuRYU</a></p>&mdash; NikTek (@NikTek) <a href="https://x.com/NikTek/status/2104920353088950367?ref_src=twsrc%5Etfw">September 29, 2026</a></blockquote> <p>The common factor among all of these issues is <a href="https://www.ign.com/articles/best-amd-graphics-cards">AMD Radeon graphics cards</a>. CD Projekt Red does seem to be aware of the problems, and has <a href="https://x.com/CDPRED_Support/status/2104901304694780377">posted on x / Twitter</a> recommending players upgrade their graphics driver to a supported version. For now, though, the problem is that the supported Radeon driver, Adrenalin 26.9.2, has not yet been released. The most recent Radeon driver, Adrenalin 26.8.1, was released on August 20.</p><p>For anyone trying to play The Witcher 3 Remastered on an AMD graphics card right now, the best option is to just wait for AMD to release its new driver. It&#39;s not clear why CD Projekt Red released the game without making sure it works on existing AMD drivers, but it&#39;s possible that the Radeon driver was delayed. I&#39;ve reached out to both AMD and CD Projekt Red for comment on this, and I&#39;ll update this story if and when I hear anything. </p><p>But regardless of temporary glitches on AMD hardware, the remastered version of The Witcher 3 comes with a whole host of <a href="https://www.ign.com/articles/cd-projekt-releases-official-list-of-all-the-improvements-in-the-witcher-3-wild-hunt-remastered">gameplay and graphics improvements</a> that really bring the game into the current generation. Just keep in mind that if you want to max the game out with path tracing, you&#39;re going to <a href="https://www.ign.com/articles/the-witcher-3-gets-30-fps-on-an-rtx-5080-with-frame-gen-disabled">need an incredibly powerful gaming PC.</a></p><section data-transform="slideshow" data-slug="the-witcher-3-wild-hunt-remastered-screenshots" data-value="the-witcher-3-wild-hunt-remastered-screenshots" data-type="slug" data-caption=""></section><p><a href="https://www.ign.com/games/the-witcher-3-wild-hunt-remastered">The Witcher 3: Wild Hunt - Remastered</a> is available as a free update on PC, PS5, Xbox Series X|S, and Nintendo Switch 2. To ease you into Geralt’s life on the road, check out the<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Things_the_Witcher_3_Doesn%27t_Tell_You"> things The Witcher 3 doesn’t tell you</a>, plus IGN’s<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Walkthrough"> The Witcher 3 walkthrough</a> and<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Endings"> The Witcher 3 endings</a> guide, which outlines all of the major quests and choices in the base game and expansions (now bundled in with the Remastered edition). When you’re ready for the tough choices, check out our<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Sex_and_Romance"> The Witcher 3 sex and romance</a> guide to see who Geralt can smooch and all the opportunities to do so. And to make Geralt as strong a monster hunter as possible, check out all the<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Witcher_Gear"> Witcher gear locations</a>,<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Places_of_Power"> Places of Power locations</a>, and even<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Gwent_Card_Locations"> Gwent card locations</a>.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="6dbafbc3-9760-45a5-9134-8a1765cb26b0"></section><p></p></section>]]></content:encoded><media:content height="2160" type="image/png" url="https://assets-prd.ignimgs.com/2026/09/29/tw3re-gamescom-combat-group-xbox-16x9-clean-1790691909306.png" width="3840"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/29/tw3re-gamescom-combat-group-xbox-16x9-clean-1790691909306.png</media:thumbnail><dc:creator>Jacqueline Thomas</dc:creator></item><item><title><![CDATA[Warhammer 40,000: Space Marine 2 Dev Reveals the Most-Played Class — and Who's Bringing Up the Rear]]></title><link>https://www.ign.com/articles/warhammer-40000-space-marine-2-dev-reveals-the-most-played-class-and-whos-bringing-up-the-rear</link><description><![CDATA[If you’ve played Warhammer 40,000: Space Marine 2 beyond the campaign, perhaps dabbling in the superb PvE Operations, you might be wondering which of the seven available classes is the most popular. Well, wonder no more, because to coincide with the game’s two-year anniversary, publisher Focus Entertainment has revealed all the juicy details.]]></description><pubDate>Tue, 29 Sep 2026 13:47:49 +0000</pubDate><guid isPermaLink="false">12b06058-6684-4001-bf18-3af75bb9db47</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/25/ss-66a8bc13bf868d0e2a76e4d797e6408c271065d7-1920x1080-1790346556482.jpg"/><section data-transform="mobile-ad-break"></section><p>If you’ve played <a href="https://www.ign.com/games/warhammer-40000-space-marine-ii">Warhammer 40,000: Space Marine 2</a> beyond the campaign, perhaps dabbling in the superb PvE Operations, you might be wondering which of the seven available classes is the most popular. Well, wonder no more, because to coincide with the game’s two-year anniversary, publisher Focus Entertainment has revealed all the juicy details.</p><p>In <a href="https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/458-september-community-update">a post on its forum</a>, Focus revealed that Tactical was the preferred class in PvE during the last year, picked 44.4 million times. This is ahead of Bulwark in second, Assault in third, Heavy in fourth, Vanguard in fifth, and Techmarine in sixth.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/09/29/ops-classes-1790688899678.jpg" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/09/29/ops-classes-1790688899678.jpg" data-caption="Tactical%20is%20the%20most%20popular%20class%20in%20Space%20Marine%202%20by%20quite%20some%20distance." /></section><p>Looking at the image above, you might be left wondering, what about the Sniper class? It&#39;s mysteriously absent from the list. Space Marine 2&#39;s ranged damage specialist has a Camo Cloak ability that lets him turn nearly invisible. Is Sniper &quot;cloaked&quot; in the image?</p><p>Alas no. I asked Focus what happened here, and was told the team wanted to focus on the top six PvE classes, and Sniper came in just behind the Techmarine with 20 million times picked. Poor Sniper! I would have thought the Techmarine would have been in last place due to it being a DLC class, but it just goes to show how unpopular Sniper is (or should we say how popular Techmarine is?) that it finds itself in sixth place.</p><p>The thing is, the Sniper is actually a powerful class, but it&#39;s certainly not as accessible as the others, and can be fiddly to get the most out of. While it can dish out huge damage to single targets, Space Marine 2 is at its core about getting stuck in and smashing tons of enemies. The Sniper sort of feels out of place.</p><section data-transform="slideshow" data-slug="warhammer-40000-space-marine-2-techmarine-screenshots" data-value="warhammer-40000-space-marine-2-techmarine-screenshots" data-type="slug" data-caption=""></section><p>Bulwark being near the top doesn’t surprise me at all, given it plays a pivotal role in keeping your group of Space Marines alive with its recovery and healing abilities (also it’s just damn cool, yes I am a Bulwark player). But why is Tactical top? There are a few reasons. It has access to melta weapons, which are amazing in this game, as well as the boss-melting Pyreblaster primary weapon. But the key here is the Tactical’s signature class ability, the Auspex Scan, which is used to reveal and heavily debuff enemies in a targeted area. This is a game-changing ability, particularly on higher difficulty levels, and for many players an essential part of any high-level PvE group.</p><p>So, Tactical wins out, even though I’ll always favor my beloved Bulwark.</p><h2>Most-played classes in Warhammer 40,000: Space Marine 2:</h2><ul><li><strong>Tactical:</strong> 44.4 million times picked</li><li><strong>Bulwark:</strong> 40.1 million times picked</li><li><strong>Assault:</strong> 33.3 million times picked</li><li><strong>Heavy:</strong> 30.4 million times picked</li><li><strong>Vanguard:</strong> 27.4 million times picked</li><li><strong>Techmarine:</strong> 22.3 million times picked</li><li><strong>Sniper:</strong> 20 million times picked</li></ul><p>While there are some clear winners on this list, I think Space Marine 2 does a decent job of making each class viable at most difficulty levels. Part of the fun of this game is trying out the various classes and their special abilities, so it’s certainly a good thing that you can get by with any combo most of the time.</p><p>This time next year the list may be slightly different, given <a href="https://www.ign.com/articles/warhammer-40000-space-marine-2s-new-class-is-finally-confirmed-and-its-exactly-what-everyone-suspected">Space Marine 2’s Year 3 roadmap includes the Apothecary class for early 2027</a>. It will be interesting to see if it can nudge ahead of the Techmarine when the dust settles.</p><p>Meanwhile, developer <a href="https://www.ign.com/articles/warhammer-40000-space-marine-2-dev-acknowledges-that-chaos-is-harder-to-fight-than-tyranids-confirms-plan-to-do-something-about-it">Saber recently admitted that the Chaos enemies are harder to fight than the Tyranids in Space Marine 2</a>, and confirmed plans to do something about it.</p><section data-transform="poll" data-id="6f3dd6ab-628f-41ac-ab10-cf356c87611e"></section><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="ad651d6b-b2ae-4500-bed9-cb7b5247c0b6"></section><p></p></section>]]></content:encoded><media:content height="1080" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/09/25/ss-66a8bc13bf868d0e2a76e4d797e6408c271065d7-1920x1080-1790346556482.jpg" width="1920"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/25/ss-66a8bc13bf868d0e2a76e4d797e6408c271065d7-1920x1080-1790346556482.jpg</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[Guillermo Del Toro Reveals He Tried to Adapt BioShock Into a Movie, but 'Disastrous' Phone Call Ended the Project Before It Began]]></title><link>https://www.ign.com/articles/guillermo-del-toro-reveals-he-tried-to-adapt-bioshock-into-a-movie-but-disastrous-phone-call-ended-the-project-before-it-began</link><description><![CDATA[Acclaimed filmmaker Guillermo del Toro confirmed that he was involved in early concepts for a BioShock movie, but said the project was ultimately scrapped after a “disastrous” phone call.]]></description><pubDate>Tue, 29 Sep 2026 13:15:00 +0000</pubDate><guid isPermaLink="false">75d39967-8c95-4447-a35a-e58166c23247</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/28/ign30-guillermo-del-toro-bioshock-movie-1790622177045.jpg"/><section data-transform="mobile-ad-break"></section><p>Acclaimed filmmaker Guillermo del Toro confirmed that he was involved in early concepts for a BioShock movie, but said the project was ultimately scrapped after a “disastrous” phone call.</p><p>Speaking with IGN as part of the IGN30 Icons Series, del Toro admitted that he “never” wants to make a video game again — and while he was previously open to adapting existing games into films, his last attempts at doing so ended in disaster.</p><p>It’s been long-rumored that del Toro was <a href="https://www.fastcompany.com/1791312/bioshock-infinite-ken-levine-troy-baker-courtney-draper"><u>involved in a movie adaptation</u></a> of Bioshock that never got off the ground. Back in 2017, he even <a href="https://www.gamereactor.eu/guillermo-del-toro-would-love-to-do-a-bioshock-film/?utm_source=gemini#:~:text=In%20an%20interview%20with%20Shortlist%2C%20del%20Toro,for%20that%20adaptation%20now.%20Would%20you%20agree%3F"><u>admitted that he’d love to see</u></a> the game’s story brought to the silver screen after a previous attempt, with Gore Verbinski attached, never got made.</p><section data-transform="slideshow" data-slug="bioshock-the-collection-screenshots" data-value="bioshock-the-collection-screenshots" data-type="slug" data-caption=""></section><p>Years later, he has officially confirmed his relationship with a <a href="https://www.ign.com/games/bioshock">BioShock</a> adaptation, though it never saw the light of day — and it seems there was some drama behind its premature demise.</p><p>“You know, I tried,” he told us when asked if he’d ever want to make a film adaptation of a game. “We had a very contentious call about a couple of games. I find that the dynamics of a video game are very different than a movie. They may be cinematically similar in terms of the camera moving and this and that, but the storytelling is very different, because you&#39;re not solving puzzles. You&#39;re not assembling. </p><p>“When we made the structure for Insane, we created what I call a mandala. You have to give the illusion of an infinite sandbox and you lead audiences to the right or to the left through their ‘own decisions,’ but you sort of have to corner them. So it&#39;s a very different thing. </p><p>“So adapting it, Bioshock, we had a couple of calls. They are probably one of the most disastrous calls I&#39;ve ever had. So no, f**k no.”</p><section data-transform="ignvideo" data-slug="guillermo-del-toro-on-blade-working-with-kojima-and-lots-of-red-bull-ign30-icons" data-loop=""></section><p>While he didn’t go into detail about what made these calls so “contentious” and “disastrous,” the conversations seem to have put a sour taste in his mouth — which is a shame, because a BioShock movie with del Toro at the helm sounds like the best thing since sliced bread.</p><p>It’s one of his favorite games, after all, a fact that he also shared with us in this same interview. It’s one of several titles that he listed off the cuff, though not the most surprising one; that title goes to Angry Birds, which del Toro says he <a href="https://www.ign.com/articles/guillermo-del-toro-says-he-plays-angry-birds-every-day-of-his-life?_cache=pass">plays almost every day.</a></p><p>And although Del Toro has been involved with several major video games over the years (PT, Death Stranding), he told us he’s hesitant to make his own games after <a href="https://www.ign.com/games/guillermo-del-toros-insane/articles">Insane</a>, his planned trilogy of dark, cinematic games, never got released.</p><p>“Never again,” he told us. “No, not at all, because it&#39;s simply too — we developed Insane, and then that went down. A lot of the ideas later, I saw stuff that was done in other video games that was similar. And I went, ‘Well, somebody did it. That&#39;s great.’ But we were aiming really high.”</p><section data-transform="ignvideo" data-slug="insane-teaser-trailer" data-loop=""></section><p>Speaking of <a href="https://www.ign.com/games/pt">PT</a> and <a href="https://www.ign.com/games/death-stranding">Death Stranding</a>, The <a href="https://www.ign.com/movies/pans-labyrinth">Pan’s Labyrinth</a> creator has expressed no shortage of love for Kojima’s games, calling him a “pure artist” and admitting that the grand majority of PT was entirely Kojima&#39;s idea.</p><p>“I mean, I&#39;m glad to get on the ride for free, but everything that ended up being PT, it was him,” he said. “…I love that man. He&#39;s one of those guys you meet that you go, you might as well be in the Renaissance. You are in front of a pure artist and he cares about one thing, stories. That&#39;s it.”</p><p>Our full, extended interview with Guillermo del Toro is <a href="https://www.ign.com/videos/guillermo-del-toro-on-blade-working-with-kojima-and-lots-of-red-bull-ign30-icons">available to watch now</a>. If you&#39;re hungry for more interviews, you can check out a previous episode of the IGN30 Icons Series, where we<a href="https://www.ign.com/videos/ken-levine-on-bioshock-judas-and-the-evolution-of-game-design-ign-30-icons"> <u>chatted with Ken Levine</u></a>, creator of famed games like<a href="https://www.ign.com/articles/1999/08/21/system-shock-2-2"> <u>System Shock 2</u></a> and its spiritual successor, Bioshock. </p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="c6251704-7216-4155-be19-8c40fff009ca"></section><p></p></section>]]></content:encoded><media:content height="900" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/09/28/ign30-guillermo-del-toro-bioshock-movie-1790622177045.jpg" width="1600"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/28/ign30-guillermo-del-toro-bioshock-movie-1790622177045.jpg</media:thumbnail><dc:creator>Virginia Glaze</dc:creator></item><item><title><![CDATA[Naughty Dog Will 'Fully Reveal' Intergalactic in 2027, but No Release Window Yet]]></title><link>https://www.ign.com/articles/naughty-dog-will-fully-reveal-intergalactic-in-2027-but-no-release-window-yet</link><description><![CDATA[Naughty Dog studio head Neil Druckmann concluded this year's "The Last of Us Day" by giving updates on the developer's current projects, teasing two new The Last of Us projects that "will expand the canon of The Last of Us beyond Part I and Part II" without confirming whether or not either one of them is a game, as well as saying that its next game, Intergalactic: The Heretic Project, will be "fully reveal[ed]" next year.]]></description><pubDate>Tue, 29 Sep 2026 00:37:32 +0000</pubDate><guid isPermaLink="false">b70faa88-4675-450a-90f1-24b52e3fa5f9</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets1.ignimgs.com/2020/05/06/the-last-of-us-2---gold-screens-1-1588807678841.jpg"/><section data-transform="mobile-ad-break"></section><p>Naughty Dog studio head Neil Druckmann concluded this year&#39;s &quot;The Last of Us Day&quot; by giving updates on the developer&#39;s current projects, teasing two new The Last of Us projects that &quot;will expand the canon of The Last of Us beyond Part I and Part II&quot; without confirming whether or not either one of them is a game, as well as saying that its next game, Intergalactic: The Heretic Project, will be &quot;fully reveal[ed]&quot; next year.</p><p>Writing on the <a href="https://www.naughtydog.com/blog/neil-druckmann-closes-the-last-of-us-day">Naughty Dog blog</a>, Druckmann thanked fans for helping raise over $11,000 for <a href="https://ablegamers.org/">AbleGamers</a> before addressing the status of the studio&#39;s ongoing projects. Regarding The Last of Us, which he recently said the developer was <a href="https://www.ign.com/articles/naughty-dog-not-done-with-the-last-of-us-but-studio-not-involved-with-hbo-shows-3rd-season">&quot;not done&quot;</a> with, Druckmann clarified that previous tease by specifically saying that the team has two TLOU projects on its plate. &quot;We have a couple of very exciting new projects in very early stages – so we can’t say much about them at this point,&quot; he said. &quot;I will tell you that both projects will expand the canon of The Last of Us beyond Part I and Part II. The world of The Last of Us means a great deal to us, and we wouldn’t return to it unless we had something meaningful to say. We believe these stories are worth telling.&quot;</p><section data-transform="ignvideo" data-slug="the-last-of-us-season-2-episode-7-tv-show-vs-game-comparison" data-loop=""></section><p>Regarding Naughty Dog&#39;s next game, the sci-fi Intergalactic: The Heretic Project, Druckmann said that the studio will stay quiet for the few remaining months of the year, but &quot;in 2027, that changes. We’ll fully reveal Intergalactic: The Heretic Prophet and give you a proper look at Jordan’s wild sci-fi adventure.&quot; He also called it Naughty Dog&#39;s most ambitious project yet, and asked fans for their patience, perhaps an indirect olive branch to fans who were frustrated by Intergalactic&#39;s <a href="https://www.ign.com/articles/intergalactic-the-heretic-prophet-leads-string-of-no-shows-during-sonys-september-2026-playstation-state-of-play">no-show</a> at the recent Sony State of Play. &quot;There’s an electricity around the studio right now as all the pieces come together, and we’re stoked to finally unveil Intergalactic in all its glory,&quot; he said. &quot;But…we need to cook for just a little bit longer.&quot;</p><p>Druckmann concluded with, &quot;We know it’s been a long time since we’ve had much to share with you. We don’t take your continued support for granted. We’re working incredibly hard to make something worthy of your patience.&quot;</p><p>Meanwhile, it looks like the HBO TV series adaptation of The Last of Us will <a href="https://www.ign.com/articles/hbo-boss-all-but-confirms-the-last-of-us-show-will-end-with-season-3">wrap up</a> with the upcoming third season.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="b812498e-b4b0-11ea-b2e3-0e7c1d759882"></section><p></p></section>]]></content:encoded><media:content height="2160" type="image/jpeg" url="https://assets1.ignimgs.com/2020/05/06/the-last-of-us-2---gold-screens-1-1588807678841.jpg" width="3840"/><media:thumbnail>https://assets1.ignimgs.com/2020/05/06/the-last-of-us-2---gold-screens-1-1588807678841.jpg</media:thumbnail><dc:creator>Ryan McCaffrey</dc:creator></item><item><title><![CDATA[Zach Cregger's Resident Evil Movie Is So Popular, It Increased RE2 Remake Sales by More Than 50% on PS5]]></title><link>https://www.ign.com/articles/zach-creggers-resident-evil-movie-is-so-popular-it-increased-re2-remake-sales-by-more-than-50-on-ps5</link><description><![CDATA[Data shows that Zach Cregger’s film adaptation of Capcom’s flagship horror franchise was so successful, it boosted sales for copies of both the Resident Evil 2 remake and RE4’s 2023 remake on the PlayStation 5.]]></description><pubDate>Tue, 29 Sep 2026 00:12:59 +0000</pubDate><guid isPermaLink="false">dfcd17eb-ed3f-45b9-b9bb-f546a49f05b8</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/07/24/resident-evil-movie-trailer-comments-1784908375651.png"/><section data-transform="mobile-ad-break"></section><p>Data shows that Zach Cregger’s film adaptation of Capcom’s flagship horror franchise was so successful, it boosted sales for copies of both Resident Evil 2 Remake and RE4’s 2023 remake on the PlayStation 5.</p><p><a href="https://www.ign.com/movies/resident-evil-2026">Cregger’s Resident Evil</a> has enjoyed resounding success on all fronts; not only is it the single <a href="https://www.ign.com/articles/zach-creggers-resident-evil-defies-expectations-with-108-million-box-office-opening-weekend">most-profitable Resident Evil movie</a> ever made, it’s also helping sales for the games it’s based on.</p><p>Stats aggregated by Alinea Analytics show that the <a href="https://www.ign.com/games/resident-evil-2">Resident Evil 2 Remake</a> and <a href="https://www.ign.com/games/resident-evil-4">Resident Evil 4 (2023)</a> enjoyed a massive boost in the week after Cregger’s movie hit theaters. As told in a <a href="https://alineaanalytics.substack.com/p/resident-evil-special-requiem-passed"><u>substack post</u></a> written by Alinea Analytics’ Rhys Elliot, RE2 remake and RE 4 (2023) enjoyed a whopping 64% and 54% increase in PS5 sales, respectively. With Steam copies added to the mix, the games got bumped up by an additional 11% and 14%, respectively.</p><section data-transform="slideshow" data-slug="resident-evil-2026-images" data-value="resident-evil-2026-images" data-type="slug" data-caption=""></section><p>On PlayStation, this means the two games’ revenue increased by a jaw-dropping 80% and 84%, though it’s also worth noting that Capcom slashed prices for the games about 10 days before Cregger’s movie hit theaters.</p><p>Elliot points out that, while deep discounts made up for most of these impressive numbers beforehand, <a href="https://www.ign.com/articles/resident-evil-movie-2026-review">Austin Abrams’ deeply relatable performance as Bryan</a> moved the needle quite a bit in the week afterwards, which also translated to increased player numbers.</p><p>Daily active users across several major Resident Evil titles increased after September 18, with RE2R having the largest surge at 48%, jumping from ~78K to ~116K daily players. This makes sense, given that Cregger’s film takes place parallel to the events of this particular game.</p><section data-transform="ignvideo" data-slug="the-resident-evil-movie-understands-video-games-are-ridiculous-and-thats-why-its-great" data-loop=""></section><p>Resident Evil 4 (2023) players increased 24%, Resident Evil 3 Remake jumped up 25%, and <a href="https://www.ign.com/games/resident-evil-requiem">Resident Evil Requiem</a> saw a 20% increase in active players. Requiem also recently passed <a href="https://www.ign.com/articles/as-resident-evil-requiem-passes-500m-revenue-analysis-shows-86-sales-were-on-xbox-with-remaining-91-shared-between-ps5-and-steam?_cache=pass">$500 million in total lifetime revenue</a>, with a whopping 91% of sales for the game happening across PlayStation and Steam. In fact, this particular game drove PlayStation and PC sales in Japan within the first half of 2026, increasing by 13% to <a href="https://ixbt.games/en/news/2026/09/24/438026-resident-evil-requiem-stala-glavnym-xitom-iaponii-prodazi-igr-vyrosli-na-13-analitiki.html">21 million copies sold.</a></p><p>With the <a href="https://www.ign.com/games/resident-evil-veronica">Code Veronica remake</a> on the horizon, Resident Evil fans are getting <em>fed </em>by the Capgods, who have similarly enjoyed a wonderful year with three highly rated game releases. <a href="https://www.ign.com/games/onimusha-way-of-the-sword">Onimusha: Way of the Sword</a> was <a href="https://www.ign.com/articles/onimusha-way-of-the-sword-review">critically acclaimed</a> upon launch, and <a href="https://www.ign.com/games/pragmata">Pragmata</a> surprised critics and casual players alike with its <a href="https://www.ign.com/articles/pragmata-review">innovative gameplay</a> and tear-jerking story.</p><p>For more Resident Evil news, check out this <a href="https://www.ign.com/articles/viral-resident-evil-stunt-footage-shows-the-wild-way-the-katamari-monster-came-to-life-in-zach-creggers-movie">viral behind-the-scenes footage</a> of stunt performers who worked on Cregger’s film, showing how they brought its main stalker monster to life. You can also read our <a href="https://www.ign.com/articles/resident-evils-zach-cregger-admits-he-was-naive-to-assume-fans-would-approve-of-him-avoiding-a-direct-adaptation-of-the-games?_cache=pass">interview with Cregger here</a>, where he admits that he was “naive” to think hardcore fans would be pleased with him avoiding a direct adaptation of the games — though those box office numbers seem to be telling a different story.</p><section data-transform="poll" data-id="6ebc275a-81da-4966-9378-108372047679"></section><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="c6251704-7216-4155-be19-8c40fff009ca"></section><p></p></section>]]></content:encoded><media:content height="720" type="image/png" url="https://assets-prd.ignimgs.com/2026/07/24/resident-evil-movie-trailer-comments-1784908375651.png" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/07/24/resident-evil-movie-trailer-comments-1784908375651.png</media:thumbnail><dc:creator>Virginia Glaze</dc:creator></item><item><title><![CDATA[Resident Evil Fans Have Already Modded Austin Abrams' Character from the Movie Into RE2]]></title><link>https://www.ign.com/articles/resident-evil-fans-have-already-modded-austin-abrams-character-from-the-movie-into-re2</link><description><![CDATA[As Zach Cregger's Resident Evil movie spreads to theaters across the globe, one dedicated fan has managed to create a Resident Evil 2 mod featuring Austin Abrams' character, Bryan.]]></description><pubDate>Mon, 28 Sep 2026 23:44:30 +0000</pubDate><guid isPermaLink="false">f82090a4-c4f0-47e2-9411-d1b011b6bfbb</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/07/24/resident-evil-movie-trailer-comments-1784908375651.png"/><section data-transform="mobile-ad-break"></section><p>As Zach Cregger&#39;s <a href="https://www.ign.com/movies/resident-evil-2026"><u>Resident Evil movie</u></a> spreads to theaters across the globe, one dedicated fan has managed to create a <a href="https://www.ign.com/games/resident-evil-2">Resident Evil 2</a> mod featuring Austin Abrams&#39; character, Bryan.</p><p>Considering the modding community&#39;s history with Capcom&#39;s legendary survival horror game franchise, a mod based on the new live-action adaptation felt inevitable. A little more than one week after the film&#39;s premiere, <a href="https://www.nexusmods.com/residentevil22019/mods/2897?tab=description">Nexus Mods user D0ct0rSauce</a> has unveiled a Bryan skin, a mod that allows players to keep the unfortunate courier&#39;s horrific run through Raccoon City going in Resident Evil 2.</p><p>While Abrams is the one delivering Bryan&#39;s shrieks and screams throughout Resident Evil&#39;s hour-and-a-half runtime, this fan-made version of the character isn&#39;t quite as detailed. This is more like a PlayStation 1-inspired version of the character, breaking him down to just a few simple polygons as a replacement for Leon&#39;s retro skin. You can see gameplay footage of the mod, featuring art created by X/Twitter user @mindnumb_opus, below.</p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">thanks to <a href="https://x.com/mindnumb_opus?ref_src=twsrc%5Etfw">@mindnumb_opus</a> &#39; excellent 3D artwork, i&#39;m excited to reveal a mod we&#39;ve developed that makes bryan from the new resident evil movie playable in resident evil 2 remake!<a href="https://x.com/hashtag/ResidentEvil%E3%85%A4?src=hash&amp;ref_src=twsrc%5Etfw">#ResidentEvilㅤ</a> <a href="https://x.com/hashtag/biohazard?src=hash&amp;ref_src=twsrc%5Etfw">#biohazard</a> <a href="https://x.com/hashtag/bryanhodukavich?src=hash&amp;ref_src=twsrc%5Etfw">#bryanhodukavich</a> <a href="https://x.com/hashtag/REBHFUN?src=hash&amp;ref_src=twsrc%5Etfw">#REBHFUN</a> <a href="https://t.co/VrOs4r6SqY">pic.twitter.com/VrOs4r6SqY</a></p>&mdash; dr. sauce (@realdoctorsauce) <a href="https://x.com/realdoctorsauce/status/2103746284092088564?ref_src=twsrc%5Etfw">September 26, 2026</a></blockquote> <blockquote class="twitter-tweet"><p lang="en" dir="ltr">/ shitty gameplay. but check out bryan :D <a href="https://t.co/SFkokWc0h2">pic.twitter.com/SFkokWc0h2</a></p>&mdash; bryan resident evil (@thcourier) <a href="https://x.com/thcourier/status/2104095218387783916?ref_src=twsrc%5Etfw">September 27, 2026</a></blockquote> <p>Resident Evil brought Bryan to theaters when it premiered September 18, 2026. Cregger&#39;s latest horror flick managed to exceed expectations with <a href="https://www.ign.com/articles/zach-creggers-resident-evil-defies-expectations-with-108-million-box-office-opening-weekend"><u>a $108 million global debut</u></a>. It&#39;s an opening tally that earned its place as the biggest first weekend in franchise history just days after reviews cemented it as <a href="https://www.ign.com/articles/zach-creggers-resident-evil-surpasses-sonic-the-hedgehog-3-to-become-highest-rated-video-game-movie-of-all-time"><u>the highest-rated video game adaptation of all time</u></a>.</p><p>The movie then continued its theatrical run in weekend two with <a href="https://www.ign.com/articles/avengers-endgame-encore-collects-86-million-in-theaters-as-new-scenes-help-mcu-fans-prep-for-doomsday"><u>an additional $50 million added to the pot</u></a>. Its total now stands at more than $196.5 million, a number that far exceeds its reported budget of $75 million (via <a href="https://variety.com/2026/film/box-office/resident-evil-box-office-zach-cregger-reboot-opening-weekend-record-breaking-1236867659/"><u>Variety</u></a>).</p><p>IGN gave it an <a href="https://www.ign.com/articles/resident-evil-movie-2026-review"><u>8/10 review</u></a>. We said, &quot;With a laser focus on putting its hero through the worst night of his life, Resident Evil is a simple and exciting survival horror story that benefits greatly from director Zach Cregger’s sensibilities.&quot;</p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">don’t look at me as I repost this for the third time, I’m so sorry— (2/2) <a href="https://t.co/sAkxaveJKO">pic.twitter.com/sAkxaveJKO</a></p>&mdash; Opus (@mindnumb_opus) <a href="https://x.com/mindnumb_opus/status/2098238523916886051?ref_src=twsrc%5Etfw">September 11, 2026</a></blockquote> <p>Resident Evil 2 players on PC can imagine Abrams&#39; Bryan surviving the game&#39;s take on the fall of Raccoon City thanks to D0ct0rSauce and @mindnumb_opus&#39; work. While we wait to see what the modding community cooks up next, you can <a href="https://www.ign.com/articles/viral-resident-evil-stunt-footage-shows-the-wild-way-the-katamari-monster-came-to-life-in-zach-creggers-movie"><u>catch a glimpse of how Cregger used some creative tricks to bring the film&#39;s most wicked creation to life</u></a>. You can also check out the <a href="https://www.ign.com/articles/resident-evil-requiem-players-miss-the-merchant-from-re4-so-much-that-someone-made-a-mod-to-add-him-to-the-game"><u>Resident Evil Requiem mod that added Resident Evil 4&#39;s merchant to the game</u></a>.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="e989121d-b4b0-11ea-b2e3-0e7c1d759882"></section><p></p></section>]]></content:encoded><media:content height="720" type="image/png" url="https://assets-prd.ignimgs.com/2026/07/24/resident-evil-movie-trailer-comments-1784908375651.png" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/07/24/resident-evil-movie-trailer-comments-1784908375651.png</media:thumbnail><dc:creator>Michael Cripe</dc:creator></item><item><title><![CDATA[The Elder Scrolls Doesn't Have a New Vegas-Like Spinoff Because Todd Howard Is 'Very Protective' of the Franchise, Former Dev Claims]]></title><link>https://www.ign.com/articles/the-elder-scrolls-doesnt-have-a-new-vegas-like-spinoff-because-todd-howard-is-very-protective-of-the-franchise-former-dev-claims</link><description><![CDATA[The Elder Scrolls never got a Fallout: New Vegas-like spinoff because Todd Howard is "very protective" of the IP, according to former Bethesda developer Kurt Kuhlmann.]]></description><pubDate>Mon, 28 Sep 2026 22:54:16 +0000</pubDate><guid isPermaLink="false">d0d78b14-4786-4e3d-907a-62490ecfd4ac</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2023/05/01/skyrimspecialedition-1280-1510795773755-1626181651526-1682920471357.jpg"/><section data-transform="mobile-ad-break"></section><p>The Elder Scrolls never got a <a href="https://www.ign.com/games/fallout-new-vegas">Fallout: New Vegas</a>-like spinoff because <a href="https://www.ign.com/articles/bethesda-chief-todd-howard-issues-rare-reddit-comment-fans-immediately-call-for-the-elder-scrolls-iv-oblivion-remastered-patch"><u>Todd Howard</u></a> is &quot;very protective&quot; of the IP, according to former Bethesda developer Kurt Kuhlmann.</p><p>Kuhlmann, who served as lead designer and senior designer at the Microsoft studio for 20 years before leaving in 2023, shared details on his experience working on the legendary fantasy RPG franchise during an interview with <a href="https://frvr.com/blog/news/the-elder-scrolls-never-received-a-new-vegas-style-spin-off-as-bethesda-and-todd-howard-are-very-protective-of-the-iconic-rpg-series/"><u>FRVR</u></a>. Fans have spent decades wondering why The Elder Scrolls never got the same spinoff treatment as Fallout has, but he said there&#39;s a pretty specific reason why that&#39;s the case.</p><p>&quot;The whole New Vegas thing did create this, at least the perception of this, &#39;Who makes a better Fallout game? Oh, they should just give it to Obsidian’,&quot; Kuhlmann said. &quot;There are the Obsidian, the New Vegas people, that think obviously New Vegas is way better, Obsidian is way better at making those games, and why don’t they just get Fallout altogether?&quot;</p><section data-transform="ignvideo" data-slug="why-im-returning-to-the-elder-scrolls-online" data-loop=""></section><p>Kuhlmann isn&#39;t sure &quot;that Todd wanted to create that situation again for The Elder Scrolls.&quot; He added, &quot;Todd, from my time there, he is very protective of it.&quot;</p><p>The ex-Bethesda developer continued, saying he thinks ZeniMax Online Studios&#39; <a href="https://www.ign.com/games/the-elder-scrolls-online"><u>The Elder Scrolls Online</u></a> &quot;did take the heat off of that&quot; idea. The multiplayer offshoot, which launched in 2014, is quite different from the franchise&#39;s typical single-player outings, but it&#39;s still managed to carve out its own place in its history.</p><p>&quot;There are a lot of people for whom The Elder Scrolls is now ESO,&quot; Kuhlmann explained. &quot;That&#39;s their experience with it. That&#39;s what they love, and that&#39;s where they got their Elder Scrolls gaming experience, and that&#39;s probably what they want more of.</p><section data-transform="slideshow" data-slug="the-elder-scrolls-iv-oblivion-remastered-screenshots" data-value="the-elder-scrolls-iv-oblivion-remastered-screenshots" data-type="slug" data-caption=""></section><p>&quot;I do think that ESO was the, &#39;We&#39;re doing something with Elder Scrolls. There is a product for people that want it.&#39;&quot;</p><p>Kuhlmann stopped short of confirming whether Bethesda ever had formal discussions about a The Elder Scrolls spinoff. So, as the company <a href="https://www.ign.com/articles/bethesda-boss-issues-memo-to-staff-after-xbox-moves-obsidian-into-the-fallout-company"><u>undergoes massive changes behind the scenes</u></a>, fans will have to <a href="https://www.ign.com/articles/the-elder-scrolls-online-content-delayed-to-2027-following-xbox-layoffs"><u>settle for The Elder Scrolls Online</u></a> while they wait for a more traditional installment with <a href="https://www.ign.com/games/the-elder-scrolls-vi"><u>The Elder Scrolls 6</u></a>.</p><section data-transform="poll" data-id="1afb3510-ed24-426e-b69f-15da96a7199f"></section><p>The Elder Scrolls 6 was <a href="https://www.ign.com/articles/2018/06/11/e3-2018-the-elder-scrolls-vi-announced-at-bethesda-press-conference"><u>announced</u></a> in 2018, but in 2026, it still <a href="https://www.ign.com/articles/bethesda-reveals-roadmap-the-elder-scrolls-6-fallout-5-obsidians-new-fallout-game-several-remaster-projects-and-more-all-confirmed"><u>seems to be years away</u></a>. Xbox CEO Asha Sharma recently posted about <a href="https://www.ign.com/articles/xbox-ceo-gets-elder-scrolls-6-demo-teases-the-subtitle"><u>seeing a demo for the new game</u></a>, saying that &quot;the scale and grandeur are incredible.&quot; For more, you can read about <a href="https://www.ign.com/articles/i-dont-think-starfield-was-anywhere-near-successful-enough-to-do-a-starfield-2-former-bethesda-dev-casts-doubt-on-sequel"><u>what Kuhlmann had to say regarding the potential for Starfield 2</u></a>.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="e989121d-b4b0-11ea-b2e3-0e7c1d759882"></section><p></p></section>]]></content:encoded><media:content height="720" type="image/jpeg" url="https://assets-prd.ignimgs.com/2023/05/01/skyrimspecialedition-1280-1510795773755-1626181651526-1682920471357.jpg" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2023/05/01/skyrimspecialedition-1280-1510795773755-1626181651526-1682920471357.jpg</media:thumbnail><dc:creator>Michael Cripe</dc:creator></item><item><title><![CDATA[New Game Ready to Add Meat and Blood to Steam’s Tidying-Up Craze]]></title><link>https://www.ign.com/articles/new-game-ready-to-add-meat-and-blood-to-steams-tidying-up-craze</link><description><![CDATA[Steam has seen an avalanche of cheap and cheerful tidying-up games lately, from libraries to magic shops to toy stores, but the genre is about to get weird.]]></description><pubDate>Mon, 28 Sep 2026 21:25:19 +0000</pubDate><guid isPermaLink="false">5b3ad01c-eee0-4ae4-96cc-29b3010b27f3</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/28/somethingwronglibrary-keyart-1790630303686.jpg"/><section data-transform="mobile-ad-break"></section><p>Steam has seen an avalanche of cheap and cheerful tidying-up games lately, from libraries to magic shops to toy stores, but the genre is about to get weird. </p><p>New game Something is Wrong With the Library is still about organizing books, but this time around, you&#39;re doing it while dealing with &quot;psychic manifestations&quot; made of flesh. Makes sense, considering the walls of the building are full of the corpses of homeless people. <a href="https://store.steampowered.com/app/3971340/Something_is_Wrong_with_the_Library/">You can wishlist it now on Steam</a>, ready for its release later this fall. </p><p>Unlike most of the clearing clutter genre, Something is Wrong With the Library stands out because it appears to have a (deeply messed up) story to go with all the chores. You play as the library&#39;s former administrator, Phillip Shed, who has one night to organize the books and deal with the gory consequences of the bodies in the walls. According to the Steam listing, players can also expect to find something called The Drowning Room, which doesn&#39;t sound ominous at all. </p><section data-transform="poll" data-id="d2ed61ef-41b5-481b-9aef-d8e0d2734a77"></section><p>Meaty monstrosities aside, you can expect brutal bibliophile realism, thanks to the developer&#39;s previous career. “If you&#39;ve ever been in a library at night, you&#39;ll know that it feels unexpectedly warm and full of possibility–until you hear a single sound you don&#39;t recognize and realize you&#39;re surrounded by towering shadows.” says studio head Xalavier Nelson Jr. </p><p>“As a former librarian, I truly hope that, despite the objectively messed-up things they&#39;re going to witness, everyone who plays the game falls in love with their local library a little more.”</p><p>It&#39;s notable that Nelson was the lead developer on another deeply weird Steam gem, <a href="https://www.ign.com/games/clickolding">CLICKOLDING</a>, where you have to sit in a room across from a sinister stranger and click a button 10,000 times.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="4c430bc4-d82c-4ed8-91c6-f01748cee852"></section><p></p></section>]]></content:encoded><media:content height="827" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/09/28/somethingwronglibrary-keyart-1790630303686.jpg" width="1211"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/28/somethingwronglibrary-keyart-1790630303686.jpg</media:thumbnail><dc:creator>Rachel Weber</dc:creator></item><item><title><![CDATA[Call of Duty: Modern Warfare 4 Is Finally Making Double XP Tokens Only Active During Matches]]></title><link>https://www.ign.com/articles/call-of-duty-modern-warfare-4-is-finally-making-double-xp-tokens-only-active-during-matches</link><description><![CDATA[Call of Duty: Modern Warfare 4 is making a major quality of life change that fans have been wanting to see for years.]]></description><pubDate>Mon, 28 Sep 2026 21:03:37 +0000</pubDate><guid isPermaLink="false">668c02ab-2c0f-4c21-a25c-1bf0997a26ff</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/20/mw4-mp-1787240916718.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/call-of-duty-modern-warfare-4">Call of Duty: Modern Warfare 4</a> is making a major quality-of-life change that fans have been wanting to see for years.</p><p>Starting with Modern Warfare 4&#39;s launch, double XP tokens will only count down during matches. Most double XP tokens last anywhere from 15 minutes to an hour. It&#39;s a great way to rank up, but for years, players have grown annoyed by the way they&#39;re used. </p><p>Previously, they would begin to count down the second they were activated, and would remain active even in pre-game lobbies where you couldn&#39;t earn any XP. Now, Infinity Ward is making it so the double XP timer only works when you&#39;re actively in a match. That means you&#39;ll get a lot more usage out of them!</p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">More time to make your 2XP count.<br><br>Tokens will count down in game time and your existing tokens will be usable starting in Modern Warfare 4. <a href="https://t.co/AZNVBdLVc9">pic.twitter.com/AZNVBdLVc9</a></p>&mdash; Call of Duty (@CallofDuty) <a href="https://x.com/CallofDuty/status/2104619925881168010?ref_src=twsrc%5Etfw">September 28, 2026</a></blockquote> <p>This is just one of many changes Infinity Ward is implementing to show that it&#39;s <a href="https://www.ign.com/articles/the-big-call-of-duty-modern-warfare-4-interview-infinity-ward-on-the-beta-matchmaking-and-much-more">listening to fans ahead of Modern Warfare 4&#39;s launch</a>. Last week, the studio confirmed it would also be adding <a href="https://www.ign.com/articles/call-of-duty-warzone-is-getting-a-new-toggle-that-lets-you-turn-off-all-those-goofy-skins">a toggle to allow players the ability to turn off skins</a>. So, if you don&#39;t want to see someone&#39;s obnoxious skin, you no longer have to be subjected to that. Instead, they&#39;ll be shown as a default character model.</p><p>Some fans are hoping that these changes will lead to bigger ones, such as <a href="https://www.ign.com/articles/call-of-duty-youtuber-launches-petition-to-remove-skill-based-matchmaking-following-successful-destiny-protests">major adjustments to skill-based matchmaking</a>. Whether that happens remains to be seem, but it seems like Activision is trying to woo fans as much as it cans as it enters arguably its most competitive launch window in years. Call of Duty will have to contend with the GTA 6 this fall, a game that will be a black hole when it comes to media coverage, engagement, and overall spending. Whether that hurts Call of Duty in the long run will be interesting to see.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="f9370e57-262a-4d42-bfc4-f8f5bbc033a8"></section><p></p></section>]]></content:encoded><media:content height="1080" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/08/20/mw4-mp-1787240916718.jpg" width="1920"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/08/20/mw4-mp-1787240916718.jpg</media:thumbnail><dc:creator>Cade Onder</dc:creator></item><item><title><![CDATA[The MSI Codex Z2C  RTX 5070 Prebuilt Gaming PC Drops to $1399 and Includes Control: Resonant]]></title><link>https://www.ign.com/articles/msi-codex-z2c-rtx-5070-prebuilt-gaming-pc-deal-september-2026</link><description><![CDATA[Excellent prebuilt option for 1080p and 1440p gaming, and it's capable enough to run games in 4K as well.]]></description><pubDate>Mon, 28 Sep 2026 20:40:00 +0000</pubDate><guid isPermaLink="false">4e4d6035-6c37-41be-a69b-bf0b9900b71d</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/16/msicodex-1789580181700.jpg"/><section data-transform="mobile-ad-break"></section><p>B&amp;H Photo is offering a solid deal on a prebuilt desktop computer that excels at 1080p and 1440p gaming. For a limited time you can pick up a brand new <a href="https://zdcs.link/z7GoDn">MSI Codex Z2C</a> RTX 5070 gaming PC for just $1,399 with free shipping. The system comes with a download voucher for <a href="https://www.ign.com/articles/control-resonant-review">Control: Resonant</a>, but you better hurry because this promotion requires a PC purchase by September 29. Redemption instructions are found on <a href="https://www.nvidia.com/en-us/geforce/campaigns/control-resonant-geforce-rtx-50-series-bundle/redemption-instructions/">Nvidia&#39;s website</a>.</p><h2>The MSI Codex Z2C RTX 5070 Gaming PC Drops to $1399</h2><section data-transform="catalog-item-wrapper" data-catalogid="82d1cbb8-6495-4de4-a7ba-b236f95cb56e" data-id="171309"><section data-transform="catalog-item" data-catalogid="82d1cbb8-6495-4de4-a7ba-b236f95cb56e" data-id="171309" data-show-pricing="true" data-highlighted="false"></section><p>The MSI Codex Z2C gaming PC is equipped with an AMD Ryzen 7 8700F CPU, GeForce RTX 5070 12GB GPU, 16GB of DDR5 RAM, and a 1TB M.2 SSD. The Ryzen 7 8700F is an 8-core, 16-thread processor with a max boost clock of 5.1GHz. It&#39;s not the fastest or newest AMD CPU, but it&#39;s still a solid gaming CPU that won&#39;t bottleneck the GPU, especially at the higher resolutions you should be playing at if you own a 5070 Ti. A 750W PSU powers the system.</p><h3>The GeForce RTX 5070 GPU is an excellent choice for 1080p or 1440p gaming</h3><p>The GeForce RTX 5070 is the best Nvidia card for 1080p and 1440p gaming and by itself this card retails for $600 (although generally it&#39;s higher these days). It&#39;s also powerful enough to run most games at 4K, although at that point you&#39;ll see noticeable gains jumping up to a 5070 Ti. Compared to the previous generation GPUs, the RTX 5070 offers a slight performance improvement over the RTX 4070 Super, which was and still is an excellent GPU. The fps gain is greater in games that support <a href="https://www.ign.com/articles/nvidias-dlss-45-is-here-with-better-image-quality-now-and-6x-multi-frame-generation-coming-soon">DLSS 4.5</a> with multi-frame generation. Check out our <a href="https://www.ign.com/articles/nvidia-geforce-rtx-5070-review">RTX 5070 review</a>.</p><section data-transform="ignvideo" data-slug="control-resonant-video-review" data-loop=""></section><p><p><p><p><p><p><p><p><p><p><p><p><p><p><p><p><p><p><p><p><p><p><p><p><aside><h3>How to Follow IGN Deals Recommendations</h3><p>The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:</p><ul><li>Sign up for <a href="https://www.ign.com/newsletters?utm_source=deals-article-ign">our IGN Deals Newsletter</a></li><li>Set IGN as a <a href="https://zdcs.link/aoGB0A?object_uuid=7e9a6a78-df5a-457e-886e-2ff1a20ad176&t=article"><u>preferred source in Google</u></a></li><li>Shop on our <a href="https://a.co/d/025C9Zng">Amazon Storefront</a></li><li>Follow us on social media<ul><li><a href="https://x.com/IGNDeals"><u>IGN Finds on X</u></a></li><li><a href="https://www.instagram.com/igndeals/?hl=en"><u>IGN Finds on Instagram</u></a></li><li><a href="https://www.facebook.com/IGNDeals/"><u>IGN Finds on Facebook</u></a></li><li><a href="https://www.tiktok.com/@ign_deals"><u>IGN Deals on Tiktok</u></a></li></ul></li></ul></aside><section data-transform="divider"></section><p><em>Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn&#39;t hunting for deals for other people at work, he&#39;s hunting for deals for himself during his free time.</em></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></p></section></section>]]></content:encoded><media:content height="720" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/09/16/msicodex-1789580181700.jpg" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/16/msicodex-1789580181700.jpg</media:thumbnail><dc:creator>Eric Song</dc:creator></item><item><title><![CDATA['As Far as I'm Concerned, That's a Step in the Right Direction' — Path of Exile Dev Optimistic About Diablo 5]]></title><link>https://www.ign.com/articles/as-far-as-im-concerned-thats-a-step-in-the-right-direction-path-of-exile-dev-optimistic-about-diablo-5</link><description><![CDATA[While Diablo 5 was announced at Blizzcon 2026 just a couple weeks ago, the game doesn't come out until Spring 2029. But it seems like Chris Wilson, Ex-Co-Founder of Path of Exile developer Grinding Gear Games, is tentatively excited for Blizzard's next ARPG. ]]></description><pubDate>Mon, 28 Sep 2026 20:17:09 +0000</pubDate><guid isPermaLink="false">baf801d2-9e9c-4067-815b-0b3facf8eed0</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/12/diablo-v-1789237822781.png"/><section data-transform="mobile-ad-break"></section><p>While <a href="https://www.ign.com/articles/diablo-5-announced-release-date-2029">Diablo 5 was announced at Blizzcon 2026</a> just a couple weeks ago, the game doesn&#39;t come out until spring 2029. But it seems like Chris Wilson, former co-founder of <a href="https://www.ign.com/articles/path-of-exile-2-release-date-sets-10-launch-in-december-2026">Path of Exile</a> developer Grinding Gear Games, is tentatively excited for Blizzard&#39;s next ARPG. </p><p>Wilson, who left Grinding Gear Games in 2023, <a href="https://www.youtube.com/watch?v=Fenjcmb_fks">released a video</a> over the weekend where he broke down everything Blizzard has announced about the upcoming Diablo game, from its story to itemization and monster levels. And while he did have some nitpicks, it seems like he&#39;s cautiously optimistic that the Diablo series is headed in the right direction, because of the influence the seminal <a href="https://www.ign.com/games/diablo-ii">Diablo 2</a> seems to have on it so far. </p><p>Wilson is particularly fond of the new character and inventory screen, where items once again boast different sizes, along with stats that are more in line with Diablo 2. However, there are some modern choices, such as a flat DPS number on weapons, that rub him the wrong way. Still, he recognizes that Diablo 5 can&#39;t fully embrace Diablo 2&#39;s at-times clunky design. </p><section data-transform="ignvideo" data-slug="diablo-5-to-launch-with-more-classes-than-any-other-in-the-franchise-blizzcon-2026" data-loop=""></section><p>&quot;There&#39;s a bigger question if they&#39;re going to go all the way and risk alienating the modern audience that they&#39;ve cultivated over the last couple of decades,&quot; he said. &quot;I don&#39;t think they necessarily should. While selfishly it&#39;d be amazing for them to make a new version of Diablo 2 just for me, I don&#39;t think they could justify an investment of that size for a game with a niche audience.&quot; </p><p>Instead, Wilson expects that Diablo V will try to adopt the best of both worlds, with a &quot;modern ARPG that borrows heavily from Diablo 2, rather than a true return to the design philosophy of Diablo 2.&quot; </p><p>But even though the game is still a couple years away, according to Blizzard, Wilson thinks Diablo 5 is going to end up delayed. He says, &quot;My best guess is the game won&#39;t be ready for spring 2029, but that&#39;s okay, delays happen and are normal in this industry. I can&#39;t count the amount of times I had to delay a Path of Exile League release and players were okay with it.&quot; </p><section data-transform="slideshow" data-slug="diablo-4-lord-of-hatred-and-paladin-class-screenshots" data-value="diablo-4-lord-of-hatred-and-paladin-class-screenshots" data-type="slug" data-caption=""></section><p>If anything, delaying Diablo 5 would give Diablo 4 more room to breathe. Just like a lot of players, Wilson feels like the early announcement of D5 is a sign that Blizzard is abandoing Diablo 4 – even if Blizzard itself has denied that in an <a href="https://www.pcgamer.com/games/rpg/no-more-diablo-4-expansions-are-planned-but-theres-a-lot-of-room-for-more-storytelling-in-the-leadup-to-diablo-5/">interview with PC Gamer</a>. Instead, Blizzard is going to keep developing the story with new seasons, the latest of which is a 30-year celebration of the franchise. </p><p>I&#39;ve already spent almost 50 hours in Season 15 alone, and have been having a blast with all the nostalgic content Blizzard added this time around. Chris Wilson is less amused by it, saying, &quot;To be honest, this event feels pretty distasteful to me,&quot; because &quot;Diablo 4 was slowly building up to you being able to fight all the prime evils, then they introduce them all at once in a special event that isn&#39;t really tied to the games story.&quot;</p><p>Regardless, new seasons will continue to filter out to Diablo 4 over the next year and a half. Blizzard will also be adding Diablo 2&#39;s Amazon class to the game in a DLC pack early next year. Speaking of classes, the company has also <a href="https://www.ign.com/articles/diablo-5-director-confirms-game-is-already-in-full-production">revealed a handful of the classes coming to Diablo 5</a>, and that at launch the new game will apparently have more classes available than in any previous Diablo game. I&#39;m just hoping they bring back the Demon Hunter from <a href="https://www.ign.com/games/diablo-iii">Diablo 3</a>.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="6dbafbc3-9760-45a5-9134-8a1765cb26b0"></section><p></p></section>]]></content:encoded><media:content height="720" type="image/png" url="https://assets-prd.ignimgs.com/2026/09/12/diablo-v-1789237822781.png" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/12/diablo-v-1789237822781.png</media:thumbnail><dc:creator>Jacqueline Thomas</dc:creator></item><item><title><![CDATA[The Witcher 3: Songs of the Past EP Drops, Giving First Taste of New Music from the Expansion]]></title><link>https://www.ign.com/articles/the-witcher-3-songs-of-the-past-ep-drops-giving-first-taste-of-new-music-from-the-expansion</link><description><![CDATA[Milan Records has released a five-track EP of new original music from The Witcher 3: Wild Hunt's upcoming Songs of the Past expansion. Titled The Witcher 3: Wild Hunt – Songs of the Past (Original Soundtrack Gamescom 2026 EP), the first taste of the DLC's soundtrack includes compositions from Magda Urbanska, Marcin Pryzbylowicz, and Daniel Elms.]]></description><pubDate>Mon, 28 Sep 2026 18:50:14 +0000</pubDate><guid isPermaLink="false">44894282-2f78-42fa-af2e-403b36a968bb</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/28/witcher3-crop-1790622505249.jpg"/><section data-transform="mobile-ad-break"></section><p>Milan Records has released a five-track EP of new original music from The Witcher 3: Wild Hunt&#39;s upcoming Songs of the Past expansion. Titled The Witcher 3: Wild Hunt – Songs of the Past (Original Soundtrack Gamescom 2026 EP), the first taste of the DLC&#39;s soundtrack includes compositions from Magda Urbanska, Marcin Pryzbylowicz, and Daniel Elms.</p><p>&quot;I’ve worked with classical music for most of my life,&quot; Urbanska said. &quot;But folk requires a completely different sensibility — it has its own tone and form, while also offering enormous creative freedom. But our roots, our Slavic heritage, are something more than that — something that runs deep within us, something that grows out of who we are. I hope we’ve managed to preserve The Witcher DNA in these pieces.&quot;</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/09/28/cover-art-1790622132508.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/09/28/cover-art-1790622132508.jpg" data-caption="Cover%20art%20for%20the%20soundtrack%20to%20The%20Witcher%203%3A%20Wild%20Hunt%20%E2%80%93%20Songs%20of%20the%20Past." /></section><p>Publisher Milan Records describes the new music as such: &quot;Created to accompany Geralt of Rivia&#39;s return to the Path, the soundtrack expands upon the rich musical identity that has made The Witcher franchise a global phenomenon. Blending evocative orchestral writing with traditional folk influences, powerful vocal performances, and regional instrumentation inspired by the world&#39;s diverse cultures, the score captures both the intimacy and grandeur of a new chapter in Geralt&#39;s story.&quot; Here&#39;s the tracklist of the EP, which you can <a href="https://thewitcher.lnk.to/songsofthepastEP">hear now everywhere</a>: </p><ol><li>Return to the Path – Magda Urbańska</li><li>Awoken – Magda Urbańska</li><li>Into Darkness – Daniel Elms </li><li>What’s Done – Marcin Przybyłowicz</li><li>Belleteyn Night – Magda Urbańska </li></ol><p>Songs of the Past was a nearly unprecedented <a href="https://www.ign.com/articles/the-witcher-3-wild-hunt-songs-of-the-past-expansion-dlc-announced-first-details-confirmed">announcement</a> earlier this year (though it had been <a href="https://www.ign.com/articles/the-witcher-3-secret-expansion-rumors-swirl-after-cd-projekt-hints-at-new-content">rumored</a>): a new expansion for a game that will be 12 years old by the time Songs of the Past ships next year, and the first expansion in over a decade. The Witcher 3: Wild Hunt was named IGN&#39;s <a href="https://www.ign.com/videos/the-witcher-3-is-igns-game-of-the-year-2015">Game of the Year in 2015</a>.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="b812498e-b4b0-11ea-b2e3-0e7c1d759882"></section><p></p></section>]]></content:encoded><media:content height="1079" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/09/28/witcher3-crop-1790622505249.jpg" width="1920"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/28/witcher3-crop-1790622505249.jpg</media:thumbnail><dc:creator>Ryan McCaffrey</dc:creator></item><item><title><![CDATA[Why Is Everyone Talking About LA Noire 2 All of a Sudden?]]></title><link>https://www.ign.com/articles/why-is-everyone-talking-about-la-noire-2-all-of-a-sudden</link><description><![CDATA[Rumors of an LA Noire 2 have been floating around, but is there actually any truth to them?]]></description><pubDate>Mon, 28 Sep 2026 17:27:57 +0000</pubDate><guid isPermaLink="false">1e49cdd2-2f0f-472f-8753-0a8aa83ce098</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/07/07/la-noire-cover-art-1783462785433.jpg"/><section data-transform="mobile-ad-break"></section><p>Rumors of an <a href="https://www.ign.com/games/la-noire">LA Noire 2</a> have been floating around the internet lately, but is there actually any truth to them?</p><p>Over the weekend, eagle-eyed fans dug up <a href="https://gtaforums.com/topic/994376-spoilers-gta-vi-leaks-analysis-thread-part-ii/#google_vignette">an old GTA 6 leak from 2023</a>. The leak originated on 4Chan and revealed a bunch of details that have actually since been confirmed. Perhaps one of the most notable bits is that <a href="https://www.ign.com/articles/gta-6-four-protagonists-considered-by-rockstar">Rockstar once planned to have four protagonists in GTA 6</a>, but eventually settled on two, which was recently confirmed by Rockstar North co-studio head Rob Nelson. However, it is worth noting that this tidbit was also buried in a report from Axios a year prior to the 4Chan leak, as well.</p><p>The post went on to reveal details about the game&#39;s relationship mechanic, which has also since been confirmed, and teased some spoilers that have been loosely corroborated in other legitimate leaks in recent years. However, the reason people are digging this post back up is because it claims that Rockstar&#39;s next game is a sequel to LA Noire, set to release in 2030.</p><section data-transform="ignvideo" data-slug="la-noire-official-4k-trailer" data-loop=""></section><p>The game would be set in San Francisco and center around the Zodiac Killer, who terrorized the city in the &#39;70s. If there ever were to be an LA Noire followup, this would be the most ideal story to tackle, given that it&#39;s rich with unique crimes, people, and has a great setting. So... is any of this real? Let&#39;s look at all of the evidence.</p><p>For starters, LA Noire was developed by the studio Team Bondi, led by a man named Brendan McNamara. Rockstar published the crime game and lent some developers to assist on the project. Unfortunately, Team Bondi dissolved shortly after LA Noire&#39;s release. Not long after, McNamara founded a new studio to make a successor known as The Whore of the Orient (<a href="https://www.ign.com/articles/new-details-revealed-on-whore-of-the-orient-la-noires-canceled-spiritual-successor">which we reported new details on earlier this summer</a>) without the help of Rockstar. </p><p>The game was scrapped due to funding issues and McNamara founded yet another studio known as Video Games Deluxe, which helped port LA Noire to VR devices. The studio was acquired by Rockstar in 2025 and renamed to Rockstar Australia, leading many to wonder what they&#39;re up to, exactly.</p><section data-transform="ignvideo" data-slug="la-noire-complete-edition-launch-trailer" data-loop=""></section><p>Presumably, they&#39;re helping with GTA 6, but a lot of the studio is comprised of ex-LA Noire creatives, including McNamara, who is a renowned storyteller. It seems hard to imagine that a creative like him would be relegated to leading a support studio, so it seems feasible that there could be plans for more games with him at the helm.</p><p>Rockstar has also shown an interest in the IP multiple times over the years. LA Noire was the second Rockstar game behind GTA 5 to be ported over to Xbox One and PS4, which raised eyebrows, given fans were more interested in titles like Bully, Red Dead Redemption, or even GTA 4. A condensed version of the game was also ported to VR around the same time, which was an unusual level of investment for Rockstar.</p><p>More recently, Take-Two Interactive CEO Strauss Zelnick was <a href="https://www.ign.com/articles/take-two-ceo-addresses-grand-theft-auto-6-price-and-the-possibility-for-more-la-noire">asked about the possibility of LA Noire returning</a>. He noted that the door is open for Rockstar to revisit the game, so long as there&#39;s a team that&#39;s passionate about it.</p><section data-transform="ignvideo" data-slug="gta-6-grand-theft-auto-6-official-extended-gameplay" data-loop=""></section><p>“Broadly, we’re looking at doing something in the future with all of our intellectual property,” he said in April 2026. “There’s nothing to announce on LA Noire specifically, and if there were, it would be Rockstar announcing it, not me. But in any case, with regard to our legacy IP, the teams are always looking at what we have and we’re always thinking about it. The question is, at any given time, do we have a team that’s passionate about working on that?”</p><p>Whether McNamara is invested in another period crime drama remains to be seen, but his team would likely be the ones most gung-ho about going back to LA Noire. In 2012, <a href="https://www.ign.com/articles/2012/02/13/rockstar-la-noire-2-a-possibility">Rockstar also teased that an LA Noire sequel</a> wasn&#39;t off the table, as it was pleased with how the game performed, and Take-Two even noted its importance as a &quot;franchise&quot; moving forward.</p><p>&quot;Don&#39;t count out the possibility of a new game in the LA Noire franchise in the future,&quot; said Rockstar during a fan Q&amp;A. &quot;We simply have not decided anything. We&#39;re all very pleased with how that game turned out and are considering what the future may hold for LA Noire as a series. We don&#39;t always rush to make sequels, but that does not mean we won&#39;t get to them eventually – see Max [Payne] and Red Dead for evidence of that – we have so many games we want to make and the issue is always one of bandwidth and timing.&quot;</p><p>Either way, it&#39;s an exciting prospect to consider, but there are a lot of questions over what direction Rockstar will take post-GTA 6. The game is expected to be the biggest entertainment launch in history, and the studio will likely support the hell out of it with updates over time, especially <a href="https://www.ign.com/articles/twitch-boss-says-game-companies-are-right-to-avoid-competing-with-gta-6-for-attention-expects-gta-online-2-next-year">when its online mode launches in the future</a>. </p><p>Will that be all-consuming, eliminating any chance of &quot;smaller&quot; games like an LA Noire sequel, or will the financial success afford Rockstar the opportunity to make more interesting artistic plays? We&#39;ll just have to wait and see, but Rockstar is already set to <a href="https://www.ign.com/articles/max-payne-remake-remedy-rockstar-ps5-pc-xbox">publish a pair of Max Payne remakes</a>, developed by Remedy, so there are opportunities outside of heavily monetized online games.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="f9370e57-262a-4d42-bfc4-f8f5bbc033a8"></section><p></p></section>]]></content:encoded><media:content height="1080" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/07/07/la-noire-cover-art-1783462785433.jpg" width="1920"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/07/07/la-noire-cover-art-1783462785433.jpg</media:thumbnail><dc:creator>Cade Onder</dc:creator></item><item><title><![CDATA[The Witcher 3 Gets 30 FPS on an RTX 5080 With Frame Gen Disabled]]></title><link>https://www.ign.com/articles/the-witcher-3-gets-30-fps-on-an-rtx-5080-with-frame-gen-disabled</link><description><![CDATA[The Witcher 3 Remastered comes out tomorrow with a whole host of improvements that yet again bring it into the current generation. But it seems like if you want to max the game out with path tracing, you're going to need an absolute beast of a gaming PC. ]]></description><pubDate>Mon, 28 Sep 2026 17:18:31 +0000</pubDate><guid isPermaLink="false">887870e4-1470-4143-a2dc-650cec15beb1</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/25/witcher3-firstminsoo-1790354351574.png"/><section data-transform="mobile-ad-break"></section><p>The <a href="https://www.ign.com/games/the-witcher-3-wild-hunt-remastered">Witcher 3 Remastered</a> comes out tomorrow with a whole host of improvements that yet again bring it into the current generation. But it seems like if you want to max the game out with path tracing, you&#39;re going to need an absolute beast of a <a href="https://www.ign.com/articles/best-gaming-pc">gaming PC.</a> </p><p>CD Projekt Red updated The Witcher 3 system requirements ahead of tomorrow&#39;s update, and while it is still reasonable on the low end, if you want to enable path tracing at 4K, you&#39;re going to need an <a href="https://www.ign.com/tech/nvidia-rtx-5080">Nvidia GeForce RTX 5080</a>, which is going for about $1,650 on the low end right now. Even with that beefy graphics card, the system requirements suggest that you&#39;ll need both DLSS upscaling and frame generation to hit 60 fps, which means Nvidia&#39;s penultimate GPU still struggles with the 11-year-old game.</p><p>So, I of course plugged in an RTX 5080 to see how the game runs with path tracing in a lap around Novigrad, and it isn&#39;t great. At 4K with everything enabled, including path tracing and hairworks, with DLSS upscaling set to &#39;Performance,&#39; the Nvidia 5080 gets an average of 30 fps. That goes up to 59 fps with frame generation, but at that low of a base frame rate, there are some very noticeable artifacts, particularly in the ground textures.</p><section data-transform="slideshow" data-slug="the-witcher-3-wild-hunt-remastered-screenshots" data-value="the-witcher-3-wild-hunt-remastered-screenshots" data-type="slug" data-caption=""></section><p>To be fair, hairworks has been nuking frame rates in The Witcher 3 since it first launched back in the day. You can (and probably should) disable hairworks to get much better performance, but even then, the 5080 can&#39;t hit 60 fps without frame gen. With hairworks disabled and path tracing enabled at 4K with DLSS set to performance, the game manages a 44 fps average, which jumps to 80 fps when frame generation is enabled. </p><p>The best way to get good performance out of The Witcher 3 Remastered right now, short of buying an <a href="https://www.ign.com/tech/nvidia-rtx-5090">RTX 5090</a>, is to disable path tracing entirely. When you do that on the RTX 5080, the frame rate jumps to 55 fps, which is more reasonable, especially considering that all of this testing was done in Novigrad, which has been notorious for performance issues since 2015. Keep in mind that even with path tracing disabled, there are a ton of other ray tracing effects that you can disable to further improve your performance. </p><p>Luckily, the new system requirements suggest that the game will scale down well to lower hardware. It&#39;ll just be a question of which settings you are willing to disable to get good performance from this massive game. Still, it does sting to play an 11-year-old game with one of the most expensive graphics cards on the market and not be able to max everything out at a good frame rate.</p><section data-transform="ignvideo" data-slug="the-witcher-3-remastered-switch-2-vs-pc-graphics-comparison" data-loop=""></section><p>We&#39;ve got plenty more on The Witcher 3 Remastered, including <a href="https://www.ign.com/articles/cd-projekt-releases-official-list-of-all-the-improvements-in-the-witcher-3-wild-hunt-remastered">a roundup of all the improvements</a>, and <a href="https://www.ign.com/articles/the-witcher-3-wild-hunt-remastered-global-release-times-confirmed-by-cd-projekt">the global release times</a>. <a href="https://www.ign.com/games/the-witcher-3-wild-hunt-remastered">The Witcher 3: Wild Hunt - Remastered</a> is available as a free update on PC, PS5, Xbox Series X|S, and Nintendo Switch 2 from September 29. To ease you into Geralt’s life on the road, check out the<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Things_the_Witcher_3_Doesn%27t_Tell_You"> things The Witcher 3 doesn’t tell you</a>, plus IGN’s<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Walkthrough"> The Witcher 3 walkthrough</a> and<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Endings"> The Witcher 3 endings</a> guide, which outlines all of the major quests and choices in the base game and expansions (now bundled in with the Remastered edition). When you’re ready for the tough choices, check out our<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Sex_and_Romance"> The Witcher 3 sex and romance</a> guide to see who Geralt can smooch and all the opportunities to do so. And to make Geralt as strong a monster hunter as possible, check out all the<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Witcher_Gear"> Witcher gear locations</a>,<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Places_of_Power"> Places of Power locations</a>, and even<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Gwent_Card_Locations"> Gwent card locations</a>.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="6dbafbc3-9760-45a5-9134-8a1765cb26b0"></section><p></p></section>]]></content:encoded><media:content height="720" type="image/png" url="https://assets-prd.ignimgs.com/2026/09/25/witcher3-firstminsoo-1790354351574.png" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/25/witcher3-firstminsoo-1790354351574.png</media:thumbnail><dc:creator>Jacqueline Thomas</dc:creator></item><item><title><![CDATA[Warhammer 40,000: Space Marine 2 Dev Acknowledges That Chaos Is Harder to Fight Than Tyranids, Confirms Plan to Do Something About It]]></title><link>https://www.ign.com/articles/warhammer-40000-space-marine-2-dev-acknowledges-that-chaos-is-harder-to-fight-than-tyranids-confirms-plan-to-do-something-about-it</link><description><![CDATA[Ever since Warhammer 40,000: Space Marine 2’s 2024 launch, players have said that the Chaos enemies are harder to fight than the Tyranids. Well, now Space Marine 2’s game director has come out and admitted that is indeed the case — and confirmed plans to do something about it.]]></description><pubDate>Mon, 28 Sep 2026 15:57:04 +0000</pubDate><guid isPermaLink="false">ef9b39a8-e854-4e8d-bf35-8b156d881c3d</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/19/spacemarines2-thumb-1779213107792.jpg"/><section data-transform="mobile-ad-break"></section><p>Ever since Warhammer 40,000: Space Marine 2’s 2024 launch, players have said that the Chaos enemies are harder to fight than the Tyranids. Well, now Space Marine 2’s game director has come out and admitted that is indeed the case — and confirmed plans to do something about it.</p><p>For the uninitiated, the Tyranids are a swarm-type enemy type that packs the screen with a mix of smaller foes and much bigger, harder-hitting foes. There’s a bloody minded pleasure that comes from chewing through scores of Tyranid enemies as a Space Marine, sweeping your Power Sword through xenos flesh, parrying a strike that gives you a clean response, and — my personal favorite — punching those Tyranids in the face with my Power Fist.</p><p>In contrast, the Thousand Sons present a more measured challenge. You are, after all, going up against fellow Space Marines here and their daemonic forces; they’re supposed to be tough. When those Terminators spawn and spam their missile barrage, playing against Chaos can feel like pulling teeth. The Thousand Sons are less of a &#39;switch your brain off and cleave through it&#39; proposition, and more of a, &#39;if Space Marine 2 wanted to be a bit like Elden Ring, it would probably go a little like this.&#39;</p><section data-transform="slideshow" data-slug="warhammer-40000-11th-edition-cinematic-trailer-all-shots-of-the-emperor" data-value="warhammer-40000-11th-edition-cinematic-trailer-all-shots-of-the-emperor" data-type="slug" data-caption=""></section><p>The effect is more pronounced the harder the difficulty you play. At easier difficulties, the Tyranids and Chaos are much of a muchness in terms of challenge. But ramp the difficulty up — which you need to do for certain levels of progression in Space Marine 2 — and Chaos becomes an absolute bloody nightmare, whereas the Tyranids often still feel manageable.</p><p>For this reason, <a href="https://www.ign.com/articles/warhammer-40000-space-marine-2s-siege-mode-is-a-reminder-fighting-against-chaos-just-isnt-as-fun-as-mowing-down-the-tyranids">Space Marine 2 players have for years now said the Tyranids are more fun to play against than Chaos</a>, and I certainly agree. But in a <a href="https://www.reddit.com/r/Spacemarine/comments/1wp2pui/qa_with_space_marine_2s_game_director/">Reddit AMA</a>, game director Dmitry Grigorenko not only acknowledged that Chaos are harder, but said there is work being done to tweak the balance between the two enemy factions.</p><p>“We understand that Chaos is more difficult to fight against Tyranids, yes,” <a href="https://www.reddit.com/r/Spacemarine/comments/1wp2pui/comment/pckqmn1/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button">Grigorenko said</a>. “There will be some pass on this in the future. I don&#39;t think it will be about bots being good vs Chaos specifically, though.”</p><section data-transform="ignvideo" data-slug="best-place-to-start-with-warhammer-40000-games-novels-tabletop-and-animated-shows" data-loop=""></section><p>That latter part of the answer is a response to the suggestion that Space Marine 2 should balance Chaos Operations (PvE missions) so it’s easier to fight against them as a solo player. With that ruled out, what could Grigorenko be talking about here? Perhaps it’s about a nerf to the entire faction, whether it be toughness, damage, or even spawn intensity. There are lots of things Saber could do here, although the fundamentals of how Chaos works in the game versus the Tyranids won’t change. Chaos are Space Marines after all.</p><p>I suspect that no matter what Saber does here, the Tyranids will always be more fun to fight than Chaos. That’s because you simply can&#39;t beat the feeling that comes from carving your way through the swarm, or pumping scores of alien monsters with bolter fire. That’s kind of the way this works. Still, I wouldn’t mind a tweak that makes me wince a little less whenever I’m up against Chaos.</p><p>My thoughts have inevitably turned to Space Marine 3, which is in development. What will be the “swarm” enemy here? Most believe Space Marine 3 will feature the Necrons, based on hints sprinkled throughout Space Marine 2. But what other factions would fit the bill? A return to the Orks seen in Space Marine 1? (Orks are the primary antagonist of the 11th edition of the Warhammer 40,000 tabletop game.) How about a focus on the relentless Death Guard and swarms of shuffling Plaguebearers?</p><section data-transform="poll" data-id="40a3f2e1-9c8b-4159-956d-f42c1cbe5a52"></section><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="ad651d6b-b2ae-4500-bed9-cb7b5247c0b6"></section><p></p></section>]]></content:encoded><media:content height="1080" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/05/19/spacemarines2-thumb-1779213107792.jpg" width="1920"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/19/spacemarines2-thumb-1779213107792.jpg</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[The Witcher 3: Wild Hunt – Remastered Update Patch Notes Include PC-Specific and Console-Specific Changes]]></title><link>https://www.ign.com/articles/the-witcher-3-wild-hunt-remastered-update-patch-notes-include-pc-specific-and-console-specific-changes</link><description><![CDATA[CD Projekt has released the patch notes for The Witcher 3: Wild Hunt – Remastered update, confirming PC and console-specific changes to the single-player role-playing game.]]></description><pubDate>Mon, 28 Sep 2026 15:14:55 +0000</pubDate><guid isPermaLink="false">e7135633-b02a-4e57-bcc2-4dbd6d45b28c</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/28/tw3re-gamescom-hearts-of-stone-1-xbox-16x9-clean-1790608274933.jpeg"/><section data-transform="mobile-ad-break"></section><p>CD Projekt has released the patch notes for <a href="https://www.ign.com/games/the-witcher-3-wild-hunt-remastered">The Witcher 3: Wild Hunt – Remastered</a> update, confirming PC and console-specific changes to the single-player role-playing game.</p><p>Adding to <a href="https://www.ign.com/articles/cd-projekt-releases-official-list-of-all-the-improvements-in-the-witcher-3-wild-hunt-remastered">its official list of improvements for The Witcher 3: Wild Hunt – Remastered</a>, CD Projekt has now released detailed patch notes that anyone downloading the update tomorrow will find interesting, as published on <a href="https://www.thewitcher.com/gb/en/news/52041/see-whats-new-in-the-witcher-3-wild-hunt-remastered">The Witcher website</a>.</p><p>The Witcher 3: Wild Hunt – Remastered releases September 29 on PC (Steam, GOG, Epic Games Store, Battle.net), PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. If you bought any version of the game in the past, physical or digital, you can upgrade for free to the Remastered version within the same platform ecosystem as soon as it releases. (We’ve got <a href="https://www.ign.com/articles/the-witcher-3-wild-hunt-remastered-global-release-times-confirmed-by-cd-projekt"><u>the official The Witcher 3: Wild Hunt — Remastered global release times</u></a>, so you know when the game unlocks in your region, as well as the update download sizes so you can prepare.)</p><p>CD Projekt also issued a warning to fans that with the improvements introduced throughout The Witcher 3: Wild Hunt – Remastered, the system requirements for the game have changed. The image below confirms the PC specs:</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/09/28/f8bdb8fcca4e9fba2dceb2c95fe5808567b870b3-1790608035389.jpg" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/09/28/f8bdb8fcca4e9fba2dceb2c95fe5808567b870b3-1790608035389.jpg" data-caption="The%20Witcher%203%3A%20Wild%20Hunt%20%E2%80%93%20Remastered%2C%20the%20system%20requirements.%20Image%20credit%3A%20CD%20Projekt." /></section><p>To ease you into Geralt’s life on the road, check out the<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Things_the_Witcher_3_Doesn%27t_Tell_You"> Things the Witcher 3 Doesn’t Tell You</a>, plus IGN’s<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Walkthrough"> The Witcher 3 Walkthrough</a> and<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Endings"> The Witcher 3 Endings</a> guide, which outlines all of the major quests and choices in the base game and expansions (now bundled in with the Remastered edition). When you’re ready for the tough choices, check out our<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Sex_and_Romance"> The Witcher 3 Sex and Romance</a> guide to see who Geralt can smooch and all the opportunities to do so. And to make Geralt as strong a monster hunter as possible, check out all the<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Witcher_Gear"> Witcher Gear Locations</a>,<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Places_of_Power"> Places of Power Locations</a>, and even<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Gwent_Card_Locations"> Gwent Card Locations</a>.</p><h2>The Witcher 3: Wild Hunt – Remastered update patch notes:<br />
<strong>Visual and Rendering</strong></h2><ul><li>Implemented an improved shading model.</li><li>Updated multiple textures and models based on assets from<em> The Witcher 3 HD Reworked Project</em>.</li><li>Improved lighting and shading for grass and foliage.</li><li>Updated the visual effects of Signs, including their upgrade versions.</li><li>Added new visual effects for skills.</li><li>The game now features native DirectX 12 rendering with multithreading for better performance and visuals.</li><li>Updated tone mapping for improved colors, lighting, contrast and detail.</li><li>Added GTAO (Ground Truth Ambient Occlusion) as a new Screen Space Ambient Occlusion option.</li><li>Updated the HDR calibration panel by adding new options and other improvements.</li><li>Added Ray-Traced HairWorks for improved lighting and shading on hair.</li><li>Improved Motion Blur with a higher-quality, more cinematic look.</li><li>Updated Subsurface Scattering for more natural skin rendering.</li><li>Improved terrain and material rendering for more natural lighting, shadows, reflections, and highlights.</li><li>Implemented new Image-Based Lighting (IBL) for improved ambient lighting and reflections across different environments.</li><li>Reworked Bloom for more improved lighting effects across different environments.</li></ul><section data-transform="slideshow" data-slug="the-witcher-3-wild-hunt-remastered-screenshots" data-value="the-witcher-3-wild-hunt-remastered-screenshots" data-type="slug" data-caption=""></section><h3><strong>Gameplay</strong></h3><ul><li>Improved the skill system. Skills are now organized into a skill tree and each skill has three ranks. Unlocking new skills now requires having the necessary prerequisite skills rather than spending a set number of skill points. <strong>IMPORTANT:</strong> As a result of these changes, your skill points have been reset.</li><li>Rebalanced the skill tree by refining skill bonus values, effects and synergies.</li><li>Renamed some skills to better reflect their effects.</li><li>You can now Reforge your equipment to change its appearance without affecting its stats. Only master craftsmen (Yoana and Hattori) offer this service. Unlock appearances by adding new equipment and crafting diagrams to your inventory. Dyes from <em>Blood and Wine</em> applied to equipment will carry over to the reforged item.</li><li>Polished the combat behavior of all non-boss monsters, including their attack patterns, counterattacks, movement, reactions, flight and the application of effects.</li><li>Cantering and galloping now requires pressing the button instead of holding it.</li><li>Added a new &quot;Horse control input sensitivity&quot; slider in Settings → Controls.</li><li>Improved Roach&#39;s and Geralt&#39;s movement, player control and animations:<ul><li>Refined Geralt&#39;s jumping animation so that it feels more natural and polished. Note: This doesn&#39;t affect jump distance and height.</li><li>Added new finisher animations for Geralt.</li><li>Added new idle animations for Geralt.</li><li>Improved Geralt&#39;s ledge climbing, ladder climbing and vaulting animations as well as his speed for more responsive, fluid movement.</li><li>Improved Geralt&#39;s gap closing animations in combat for smoother gameplay.</li><li>Improved target-lock switching when moving the camera in combat.</li><li>Polished animations for mounting and dismounting Roach, as well as cantering and galloping.</li></ul></li></ul><h3><strong>UI/UX</strong></h3><ul><li>Meditation now features a timelapse instead of a UI screen for a more immersive feel.</li><li>The skill screen is now reorganized into a more intuitive skill tree layout.</li><li>Updated the map screen to make switching between tracked quests easier. Untracked quests now have a distinct marker and can be tracked by selecting it.</li><li>You can now hide herbs, boats and corpses on the minimap in Settings → Video → Interface for a cleaner, less distracting view.</li><li>Improved quest notifications by combining quest updates into a single HUD notification.</li><li>Nearby loot can now be grouped into a single window, so you no longer need to browse through multiple loot windows. You can enable this feature in Settings → Gameplay.</li><li>Added a loot feed that displays recently collected items on the left side of the screen. You can disable it in Settings → Gameplay.</li><li>Added item tooltips to the loot window, allowing you to preview an item&#39;s details before picking it up.</li><li>Renamed the &quot;HUD Configuration&quot; section in Settings to &quot;Interface&quot;.</li><li>Updated the CD PROJEKT RED Account connection, My Rewards and telemetry consent menus.</li></ul><section data-transform="ignvideo" data-slug="the-witcher-3-wild-hunt-remastered-gameplay-the-first-30-minutes" data-loop=""></section><h3><strong>Photo Mode</strong></h3><p>Updated the Photo Mode UI and vastly expanded its features and options:</p><ul><li>You can now choose from multiple different characters to place in your shot.</li><li>Added a selection of poses and expressions for Geralt and placeable characters.</li><li>Added a Look-at dropdown, allowing you to choose where Geralt and placeable characters direct their gaze.</li><li>You can now place lights and adjust their brightness, color, angles and more.</li><li>Added a confirmation prompt before exiting Photo Mode to help prevent accidental exits.</li><li>You can now lock the camera position in Photo Mode to make sure you capture the perfect shot.</li><li>Added the option to apply different environment presets to your scene.</li><li>Added the option to save camera presets, allowing you to save and reuse camera positions and angles.</li><li>You can now change the aspect ratio of your screenshot.</li><li>Added the option to toggle a first-person camera mode so you can see the world through Geralt&#39;s eyes.</li><li>You can now enable or disable camera collisions with objects and walls.</li><li>Set the perfect scene by changing the weather and time of day.</li><li>Adjust the intensity of weather effects like rain or storms.</li><li>Added an option to toggle Rule of Thirds lines in various aspect ratios, with optional cinematic black bars.</li><li>Camera coordinates will now be visible in the UI.</li><li>Added an option to hide surrounding NPCs.</li><li>Added placeable props, giving you even more ways to create the perfect scene. Just don&#39;t ask where they all came from.</li><li>The cursor is now visible in Photo Mode on PC when using a mouse.</li></ul><h3><strong>Accessibility</strong></h3><ul><li>Added a new Accessibility section to the Settings menu. Moved existing accessibility-related options there.</li><li>Added Ukrainian text localization.</li><li>Added the Bard&#39;s Ballad preset. You can enable it when starting a new game on the Just the Story difficulty or during the game in the Accessibility section. It is designed to reduce cognitive load for players who experience mental fatigue or have difficulty concentrating. It streamlines gameplay by simplifying certain mechanics and disabling select features for a smoother, more focused adventure. You can enable the preset in the Accessibility tab and customize it by enabling or disabling the following options:<ul><li>Vitality Regeneration Boost - Gives the possibility to adjust its activation threshold (&quot;Activates below (%) Vitality&quot;) and the rate at which Vitality increases (&quot;Regeneration Intensity&quot;).</li><li>Infinite Breath - Geralt can&#39;t run out of oxygen while swimming and diving.</li><li>Unlimited Item Durability - Your gear will never wear down, so there&#39;s no need to visit craftsmen for repairs.</li><li>Unlimited Boat Durability - Boats are indestructible, making jagged rocks and sirens no longer a concern.</li><li>Ignore Item Weight - Travel the Path carrying as much as you want.</li><li>Faster Boats - Sail faster across the seas. The seas around Skellige just got a little bit smaller.</li><li>Toggle Witcher Sense - Toggle on and off without having to hold the button.</li></ul></li></ul><h3><strong>Quality of Life</strong></h3><ul><li>Streamlined tutorials to keep them concise and focused on teaching core game mechanics. We think Vesemir would approve.</li><li>Added an option to quickly disengage from combat. Hold the dodge button (Alt/〇/B) to unlock from your target, then press the sprint button (L Shift/X/A) to run away.</li><li>You can now collect loot without dismounting Roach.</li></ul><h3><strong>Modding</strong></h3><ul><li>Added Cross Platform Mod Support, an in-game tool powered by mod.io that allows you to easily browse and install player-created mods to customize your game. You can find it in the game&#39;s main menu in Mods. Log in with your CD PROJEKT RED Account, connect it to mod.io and start browsing. You can find more information about the Mod Manager <a href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.cdprojektred.com%2Fwitcher-3%2Fpc%2Fgameplay%2Fissue%2F3001%2Fcross-platform-mod-support-how-to">here</a>.</li><li>Various engine, UI and other improvements for REDkit, making it easier for modders to create, manage and customize their content.</li></ul><h3><strong>Fixes</strong></h3><ul><li>Fixed an issue where it wasn&#39;t possible to change Right Stick Sensitivity if the settings were accessed directly from the main menu.</li><li>It&#39;s now possible to set Stick Sensitivity to the value of 0.69.</li><li>Fixed an issue where HDR settings would sometimes not appear on consoles.</li><li><em>In the Eternal Fire&#39;s Shadow</em> - Fixed an issue where the Forgotten Wolf School Gear Diagrams weren&#39;t displayed in the UI after being received as a reward.</li><li><em>Wine is Sacred</em> – Fixed an issue where fast traveling out of Toussaint during the &quot;Search the wine cellar with Anna Henrietta&quot; objective could block quest progression. This fix is not retroactive, so players who encountered this issue will need to load a save from before it occurred.</li></ul><h3><strong>PC-specific</strong></h3><p><strong>IMPORTANT:</strong> Make sure you have the latest graphics drivers installed. Grab them here: <a href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nvidia.com%2FDownload%2Findex.aspx">NVIDIA</a>, <a href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amd.com%2Fen%2Fsupport">AMD</a>, <a href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.intel.com%2Fcontent%2Fwww%2Fus%2Fen%2Fdownload-center%2Fhome.html">Intel</a>.</p><ul><li>Added support for Path Tracing.</li><li>Added support for NVIDIA DLSS 4.5, together with Ray Reconstruction.</li><li>Added support for AMD FSR 4, including Frame Generation and Anti-Lag 2. FSR 4 is supported on AMD Radeon RX 7000 Series and newer graphics cards. On unsupported GPUs, the game will use FSR 2 instead.</li><li>Added support for Intel XeSS 2.0, together with Frame Generation and Low Latency.</li><li>Added support for DualSense controller haptic feedback.</li></ul><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="ad651d6b-b2ae-4500-bed9-cb7b5247c0b6"></section><p></p></section>]]></content:encoded><media:content height="2160" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/09/28/tw3re-gamescom-hearts-of-stone-1-xbox-16x9-clean-1790608274933.jpeg" width="3840"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/28/tw3re-gamescom-hearts-of-stone-1-xbox-16x9-clean-1790608274933.jpeg</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[Minecraft Dungeons 2 Review]]></title><link>https://www.ign.com/articles/minecraft-dungeons-2-review</link><description><![CDATA[This shallow sequel provides some peaceful button mashing, but does little to stand out.]]></description><pubDate>Mon, 28 Sep 2026 13:00:00 +0000</pubDate><guid isPermaLink="false">e22b3daa-f7c8-41bc-859e-69effd3a613c</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/28/minecraft-dungeons-2-blogroll-03-1790569183198.jpg"/><section data-transform="mobile-ad-break"></section><p>One of the reasons Minecraft is my favorite game of all time is how alluring its world of endless possibilities is, so it’s a little strange that the Minecraft Dungeons series seems to represent the exact opposite. Minecraft Dungeons 2 is a brief, forgettable ARPG that’s as thin as they come, from its barebones story to its shallow gameplay, and you can see almost all it has to offer in the span of an afternoon. Simple, easygoing action is kinda the whole point here, but while there’s nothing actively offensive about this humdrum adventure, there’s also very little worth getting excited about either. The good news is that the minor improvements this sequel makes over the original are quite welcome, including more customizable characters and the added ability to jump, plus the new realm of the Sift adds some fresh color and creatures to the Minecraft universe – so if you’re looking to spend a mindless night or two swinging swords with your friends, you could do a lot worse than this.</p><p>If you didn’t play the first one, Minecraft Dungeons 2 takes the pixelated items and goofy mobs from Minecraft and throws them into an extremely light (and noticeably less gory) version of Diablo. You’ll delve into dungeons, smack around swarms of monsters, and tackle big ol’ slobbery bosses while hoovering up as much loot as you can along the way. But where most ARPGs lean hard into dizzying skill trees and loot with so many different stats you need a degree in mathematics to comprehend them, Minecraft Dungeons strips away most of that in favor of a much simpler framework. That makes it both more approachable and, almost equally, less interesting. While this sequel expands on the ideas from the first in modest ways, like by increasing the armor slots you’ve got from one to four, it mostly maintains that stripped down buildcrafting philosophy.</p><aside><h2><u>What we said about Minecraft Dungeons (2020)</u></h2><section data-transform="ignvideo" data-slug="minecraft-dungeons-review" data-loop=""></section><p>Minecraft Dungeons is a beautiful and fun dungeon crawler with a simple but tried-and-true set of systems in place. It plays it extremely safe, though, without bringing anything mining or crafting spins to the genre to accompany Minecraft’s signature look and feel. Still, it&#39;s just so damn charming, and so fun, it&#39;s hard to fault it for going the safe route. With tons of loot, secret areas to uncover, and progressively more aggressive difficulty levels to unlock, Minecraft Dungeons has a fair amount of replayability beyond its relatively short six to eight-hour story mode. But who plays Minecraft for the story, anyway? - <em>Seth Macy, May 22, 2020</em></p><p>Score: 7</p><p>Read the full <a href="https://www.ign.com/articles/minecraft-dungeons-review">Minecraft Dungeons review</a>.</p></aside><p>The roughly seven-hour story has your unnamed hero squaring off against an evil cabal of Illagers who gain access to a new dimension, called the Sift, and… actually, look at that, I’ve just about covered it all. The cutscenes and conversations to be found here are basically just a vague outline of a story that sends you to and fro to kill things and save the world, and that’s about as deep as it ever gets. It’s not like I was expecting some kind of emotional drama from my “Minecraft meets Diablo” game, but like most things in this adventure, there’s still very little to it.</p><p>The action is thankfully more developed than the story, adding some key features to the mix that make battling through the blocky world more enjoyable. I had completely forgotten, for example, that the original didn’t have a jump button, and having one here adds some needed platforming and light puzzles to solve – plus it gives you access to a new jump attack so you can drop a ‘bow on these filthy adds. You also have more options for enchanting your weapons and armor with special effects (which you unlock by conquering dungeons and completing quests throughout the world) as well as new artifacts that offer passive buffs, like increased damage with ranged weapons. All of these things are a decent step up from the original, but the vast majority of the moment-to-moment gameplay remains largely unchanged, and smacking samey zombies and Illagers tends to run thin quite quickly.</p><section data-transform="quoteBox">How your build feels is largely at the mercy of the RNG gods.</section><p>The fact that buildcrafting is mostly left up to whichever odd equipment you happen to stumble upon, rather than a class-based system, also means you and your co-op teammates all play exactly the same way, and you rarely have control over how your build feels (at least until you near the endgame), since you’re largely at the mercy of the RNG gods. For example, I wanted to play a rogue-type class, but kept finding big ass swords and tank-like items, so I ended up serving as our crew’s defacto melee fighter despite my best efforts. Not that there’s much of a difference anyway, since every player has access to the exact same dodge skill, base speed, weapon options, etc. and you won’t find a shield to add blocking to your arsenal or anything like that. </p><p>The handful of equipment slots you’re given offer a few perks each, like increased DPS or added benefits from using healing items, or the ability to shoot fireworks that explode and deal damage to everything in the vicinity (which are good for ringing in the new year, too). You’ll also find a small arsenal of melee and ranged weapons with which to thwack creepers and skeletons, each with just a single attack pattern for you to spam. As you progress, you’ll be able to add some neat enchantments to give weapons and armor a new perk, like one that makes you move faster after you score a kill, or another that lets your ranged attacks penetrate through a target, but none of them do much to shake up the hollow hacking and slashing.</p><section data-transform="user-list" data-id="114209" data-slug="tieguytravis-favorite-isometric-action-games" data-nickname="Tieguytravis"></section><p>The best part of Minecraft Dungeons 2 is the new area called the Sift, a magical, soul-powered realm filled with goat things, poisonous water, and more teal landscapes than was previously thought possible with the science of our day. This isn’t a game with a whole lot of personality, and it often feels like it merely wears a thin Minecraft skin – but this new dimension is one of the few ways in which it branches out to do its own thing, and it mostly succeeds at being an interesting place to explore. It’s got some new creatures and a super distinct vibe, with souls floating everywhere and dancing automatons roaming about. Unfortunately, this isn’t the best showcase of the new realm, since you’re mostly just plowing through areas killing things, so it really just made me wish I could wander around it in regular Minecraft. But in a game with not a whole lot of exciting stuff going on, getting to explore this new slice of the Minecraft universe was definitely a highlight.</p><p>Once you’ve completed the story, you’ll unlock the equally thin endgame, which adds a new activity called Soul Storms. These events summon more deadly enemies for a chance at better loot, but there aren’t really any other activities to pursue where you’ll really need this better gear – at least not yet. Mojang has said it has plans to roll out additional endgame content after launch, which could make this activity worth grinding some day, but for now it feels mostly like more of the same monotonous chopping and dodging I’d already had enough of by the end of the story. The new equipment, which adds an additional perk to all the weapons and armor you find within this elite tier, is a decent prize at least, so even though I immediately felt like there wasn’t much for me to do with my new kit, there’s something about obtaining cool stuff that’s a worthy end in itself.</p><p>Beyond the Soul Storms, you’ll mostly roam around, complete any side quests you hadn’t gotten to yet, replay boss fights from the story, and conquer the numerous optional dungeons that can unlock some new enchantment options for your gear. That’s all fine, but it’s all the same button mashing that will have worn out its welcome by that point. My friends and I tried to find reasons to stick around, curious if the story was just a primer for a more deep, compelling endgame (as is often the case with ARPGs), but it seems like that just hasn’t been built yet.</p></section>]]></content:encoded><media:content height="720" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/09/28/minecraft-dungeons-2-blogroll-03-1790569183198.jpg" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/28/minecraft-dungeons-2-blogroll-03-1790569183198.jpg</media:thumbnail><dc:creator>jon Burgess</dc:creator></item><item><title><![CDATA[CD Projekt Releases Official List of All the Improvements in The Witcher 3: Wild Hunt — Remastered]]></title><link>https://www.ign.com/articles/cd-projekt-releases-official-list-of-all-the-improvements-in-the-witcher-3-wild-hunt-remastered</link><description><![CDATA[CD Projekt has released an official list of all the improvements made for The Witcher 3: Wild Hunt — Remastered.]]></description><pubDate>Mon, 28 Sep 2026 11:45:47 +0000</pubDate><guid isPermaLink="false">943bea27-6bee-4d7d-a5d6-fe33a52aff4e</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/28/tw3re-gamescom-blood-and-wine-1-xbox-16x9-clean-1790595861472.png"/><section data-transform="mobile-ad-break"></section><p>CD Projekt has released an official list of all the improvements made for <a href="https://www.ign.com/games/the-witcher-3-wild-hunt-remastered">The Witcher 3: Wild Hunt — Remastered</a>.</p><p>The developer issued media with the updated list, which breaks the improvements down into four categories: visual, combat, quality of life, and miscellaneous. We’ve reproduced them below so you know what to expect when the game launches tomorrow, September 29.</p><p>We’ve also got <a href="https://www.ign.com/articles/the-witcher-3-wild-hunt-remastered-global-release-times-confirmed-by-cd-projekt">the official The Witcher 3: Wild Hunt — Remastered global release times</a>, so you know when the game unlocks in your region, as well as the update download sizes so you can best prepare.</p><section data-transform="slideshow" data-slug="the-witcher-3-wild-hunt-remastered-screenshots" data-value="the-witcher-3-wild-hunt-remastered-screenshots" data-type="slug" data-caption=""></section><p>“A lot has changed in the gaming world since The Witcher 3 first launched,” CD Projekt said in its note to the media. “We’ve continued to develop and improve the game over the years, with the last major update bringing the title to next-gen consoles. Never before, however, have we introduced so many extensive, far-reaching changes at once — Remastered is the first release of its kind for The Witcher 3.</p><p>“These changes affect every aspect of the game, with particular attention to exploration and combat mechanics. We’ve significantly improved a wide range of gameplay elements. Some features, such as the skill tree, have even been entirely rebuilt to ensure the best possible experience for both new and returning players. Whether this is your first time visiting the Continent or a long-awaited return to the Path, The Witcher 3: Wild Hunt — Remastered was created with you in mind.”</p><h2>The Witcher 3: Wild Hunt — Remastered improvements:</h2><p><strong>VISUAL IMPROVEMENTS</strong></p><p>From the sun-drenched hills of Beauclair to the snow-capped mountains of Skellige, the Continent has never looked so stunning. The world of The Witcher 3 is now more detailed than ever thanks to a range of visual improvements, while modernized lighting lets every location truly shine.</p><ul><li><strong>Upgraded Visuals and Performance —</strong> Remastered brings new detail and depth to every corner of the Continent with changes such as improved textures for the environment, NPCs, and monsters, major enhancements to foliage, and reworked lighting, rendering, and ray tracing.</li><li><strong>Path Tracing (PC Exclusive) —</strong> Combined with other visual enhancements of Remastered, Path Tracing creates the most visually stunning version of The Witcher 3 ever made.</li><li><strong>PS5 Pro Support —</strong> PlayStation Spectral Super Resolution (PSSR) enables a smooth 60 frames per second with ray tracing turned on, offering remarkable Visuals.</li></ul><p><strong>COMBAT IMPROVEMENTS</strong></p><p>Overhauled combat feels modern, engaging, and more responsive than ever, and the skill tree—the heart of every RPG — has been rebuilt to radically improve player experience.</p><ul><li><strong>Reimagined Skill System —</strong> Discover brand-new abilities and skills with an overhauled skill tree that modernizes character progression, offering deeper flexibility and greater impact on your playstyle.</li><li><strong>Improved Combat —</strong> With revamped animations, brutal new finishers, and an adaptive camera, the action feels more dynamic, fluid, and kinetic than ever before.</li><li><strong>Sign Refresh —</strong> All five witcher signs — Aard, Igni, Yrden, Quen, and Axii — have been refreshed with exciting new visual effects.</li><li><strong>Enemy Behavior Enhancements —</strong> Formerly routine encounters with enemies like wolves and drowners feel much more immersive and reactive thanks to updated enemy behavior.</li></ul><p><strong>QUALITY OF LIFE IMPROVEMENTS</strong></p><p>Revamped movement animations, more engaging exploration, and a range of other gameplay enhancements make every adventure even more immersive than before.</p><ul><li><strong>Overhauled Animations —</strong> New animations for Geralt and Roach bring additional dynamism to movement and traversal, which now feels more fluid and realistic.</li><li><strong>Witcher Senses Rework —</strong> Geralt’s witcher senses have been reworked with not just cleaner visuals but increased immersion, as new clues are only revealed by focusing on the right elements.</li><li><strong>Refreshed UI —</strong> An updated main menu provides quicker access to key features, while refreshed quest and tutorial notifications keep new information clear and concise.</li><li><strong>Transmog —</strong> Transmogrification allows weapons and armor to take on a new look without sacrificing their stats, bringing even more freedom to character Customization.</li></ul><section data-transform="ignvideo" data-slug="the-witcher-3-remastered-switch-2-vs-pc-graphics-comparison" data-loop=""></section><p><strong>MISCELLANEOUS IMPROVEMENTS</strong></p><p>As part of Remastered, we’ve also introduced a range of other additions to The Witcher 3 that are worth highlighting. While they don’t fall under any one specific aspect of the game, they still represent significant additions to the overall experience.</p><ul><li>Expanded Photo Mode — Make memories and capture thrilling moments with a wide array of photo mode options, including new poses, camera controls, frames, filters, models, and more.</li><li>Mod.io Integration — Cross-platform mod support opens the game up to a wealth of custom content. From new quests, weapons, and equipment to balance changes and more, mods create an entirely unique Witcher 3 experience.</li><li>Bard’s Ballad — Bard’s Ballad is a new accessibility feature designed for players with cognitive limitations such as attention deficits or cognitive fatigue. It adjusts selected gameplay elements to better accommodate players’ needs, for example by introducing automatic self-healing.</li></ul><p>As for the Nintendo Switch 2 version, CD Projekt pointed to motion controls, which let players cast witcher Signs, fire the crossbow, throw bombs, drink potions, and speed up or stop Roach. Gyro aiming &quot;offers greater precision in combat,&quot; while mouse mode gives players another control option. The touchscreen can be used to navigate the map or game menus, and play Gwent.</p><p><a href="https://www.ign.com/games/the-witcher-3-wild-hunt-remastered">The Witcher 3: Wild Hunt - Remastered</a> is available as a free update on PC, PS5, Xbox Series X|S, and Nintendo Switch 2 from September 29. To ease you into Geralt’s life on the road, check out the<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Things_the_Witcher_3_Doesn%27t_Tell_You"> Things the Witcher 3 Doesn’t Tell You</a>, plus IGN’s<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Walkthrough"> The Witcher 3 Walkthrough</a> and<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Endings"> The Witcher 3 Endings</a> guide, which outlines all of the major quests and choices in the base game and expansions (now bundled in with the Remastered edition). When you’re ready for the tough choices, check out our<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Sex_and_Romance"> The Witcher 3 Sex and Romance</a> guide to see who Geralt can smooch and all the opportunities to do so. And to make Geralt as strong a monster hunter as possible, check out all the<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Witcher_Gear"> Witcher Gear Locations</a>,<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Places_of_Power"> Places of Power Locations</a>, and even<a href="https://www.ign.com/wikis/the-witcher-3-wild-hunt/Gwent_Card_Locations"> Gwent Card Locations</a>.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="ad651d6b-b2ae-4500-bed9-cb7b5247c0b6"></section><p></p></section>]]></content:encoded><media:content height="2160" type="image/png" url="https://assets-prd.ignimgs.com/2026/09/28/tw3re-gamescom-blood-and-wine-1-xbox-16x9-clean-1790595861472.png" width="3840"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/28/tw3re-gamescom-blood-and-wine-1-xbox-16x9-clean-1790595861472.png</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[WoW Forever Beta Player Dies to a Near Perfect Griefing Tactic That I'm Sure Blizzard Will Patch Out]]></title><link>https://www.ign.com/articles/wow-forever-beta-player-dies-to-a-near-perfect-griefing-tactic-that-im-sure-blizzard-will-patch-out</link><description><![CDATA[World of Warcraft Forever’s beta marches on, and all evidence points to it being a massive success. But it’s worth remembering this is a beta, and a beta is for reporting issues. Enter one of the best WoW griefing tactics I’ve ever seen.]]></description><pubDate>Mon, 28 Sep 2026 11:19:42 +0000</pubDate><guid isPermaLink="false">f587d62c-6134-405d-9a2b-265c0968383f</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/28/wow-1790594365869.jpg"/><section data-transform="mobile-ad-break"></section><p>World of Warcraft Forever’s beta marches on, and all evidence points to it being a massive success ahead of the official release date next month. But it’s worth remembering this is a beta, and a beta is for players testing the game&#39;s boundaries and developer Blizzard reacting when those boundaries are broken.</p><p>Enter one of the best World of Warcraft griefing tactics I’ve seen in Forever so far.</p><p>Player jamesja12 took to the <a href="https://www.reddit.com/r/wowforever/s/OMQIDiQOLW">WoW Forever subreddit</a> to post a screenshot of their death. That would be nothing worth writing home about under normal circumstances — you die all the time in World of Warcraft. But this was a screenshot of their character after they had died during the intro cinematic, because one cheeky player had placed a campfire exactly where new players spawn.</p><div class="reddit-embed-wrapper"><blockquote class="reddit-embed-bq" style="height:500px" data-embed-height="740">
<a href="https://www.reddit.com/r/wowforever/comments/1wreq0w/someone_made_a_campfire_where_new_players_spawn/">Someone made a campfire where new players spawn. It killed me during the intro cinematic.</a><br> by
<a href="https://www.reddit.com/user/jamesja12/">u/jamesja12</a> in
<a href="https://www.reddit.com/r/wowforever/">wowforever</a>
</blockquote></div><style>.reddit-embed-wrapper iframe { margin-left: 0 !important; }</style><p>For the uninitiated, when you create a character in World of Warcraft — and World of Warcraft Forever — you get a snazzy intro cinematic that sets up the part of the world you start in, as well as your role within it. The camera does a fly-by of the local area before resting behind your freshly spawned character, ready to set out adventuring.</p><p>In WoW Forever you can craft and place campfires, which are — normally — all about helping other players out. Sit next to a campfire and you’ll receive a useful buff and maybe strike up a conversation with another player doing the same. Campfires are really cool social tools, as well as great buffing machines. I like campfires!</p><p>But they also cause a little damage because, well, they’re fire. If you run through a campfire, for example, you’ll take damage, as most WoW players will know well. Pop a campfire down where new characters spawn and they’ll strip that low HP away pretty quickly.</p><section data-transform="slideshow" data-slug="world-of-warcraft-forever-screenshots" data-value="world-of-warcraft-forever-screenshots" data-type="slug" data-caption=""></section><p>“Someone made a campfire where new players spawn. It killed me during the intro cinematic,” jamesja12 said, matter of factly, while posting a screenshot of the evidence of the crime scene. Pretty annoying? Well, most of the reaction is from players who are pretty impressed by this griefing tactic, rather than outraged.</p><p>“This is diabolical. I love it, although it&#39;s pretty mean,” one player said. “My orc was grunting during the intro and I had no idea why lol,” jamesja12 replied, referring to the noise characters make when they take damage.</p><p>“Brings new meaning to the term ‘spawn camping,’” another player said. “I can’t even be mad at that,” added another. “This is peak classic wow, amazing,” commented another.</p><p>This is World of Warcraft, so war between the Horde and the Alliance is part of the game. I was questing in Westfall last night as it was being raided by a high level Horde player who was killing quest-giving NPCs. Some were complaining in the chat, others saying this is part of the game. These are 20-year-old debates, rekindled once again in WoW Forever, and it’s great fun to see.</p><section data-transform="ignvideo" data-slug="world-of-warcraft-forever-official-game-overview-trailer" data-loop=""></section><p>But this is orc-on-orc griefing, so perhaps Blizzard will take a dim view of it. I expect the developer will patch it out in some way — especially after this reddit post blew up (6,000 upvotes and counting!). I totally respect the effort to grief here. Yes, it’s annoying, but this is a beta after all. Best not to get too upset about anything. Now, if this becomes a widespread issue when Forever launches proper next month, that’s another thing. But for now… well done everyone! Jamesja12 indicated they used the in-game tool to report the “bug,” so it’s probably not long for this world. Enjoy it while it lasts.</p><p><a href="https://www.ign.com/articles/as-fans-flood-the-world-of-warcraft-forever-beta-dev-says-its-putting-up-the-craziest-numbers-ive-seen-in-17-years-working-at-blizzard">The WoW Forever beta was inundated with players</a>, and Blizzard has suggested its popularity took even the developers by surprise. It’s had to increase the beta population cap multiple times already. Yeah, this is going to be a big one.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="ad651d6b-b2ae-4500-bed9-cb7b5247c0b6"></section><p></p></section>]]></content:encoded><media:content height="1026" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/09/28/wow-1790594365869.jpg" width="1824"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/28/wow-1790594365869.jpg</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[Fortnite Five Nights at Freddy's Announcement is Now the Game's Most Liked Reveal Ever, Beating the Avengers and Dragon Ball Z]]></title><link>https://www.ign.com/articles/fortnite-five-nights-at-freddys-announcement-is-now-the-games-most-liked-reveal-ever-beating-the-avengers-and-dragon-ball-z</link><description><![CDATA[Epic Games' announcement of a Fortnite and Five Nights at Freddy's crossover has now become the battle royale's most-liked post of all time on social media. ]]></description><pubDate>Mon, 28 Sep 2026 10:39:04 +0000</pubDate><guid isPermaLink="false">f1506b4f-fbc6-4b1d-bece-57f82a2ca67b</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/09/28/6b17a3e0-26a6-4b99-a3a2-64aaf4c03d6f-1790591765592.jpg"/><section data-transform="mobile-ad-break"></section><p>Epic Games&#39; announcement of a <a href="https://www.ign.com/games/fortnite">Fortnite</a> and <a href="https://www.ign.com/games/five-nights-at-freddys">Five Nights at Freddy&#39;s</a> crossover has now become the battle royale&#39;s most-liked post of all time on social media. </p><p>Characters from Scott Cawthon&#39;s hit horror series will join Fortnite next month, in time for its annual Halloween shenanigans. Among FNAF fans, the excitement is definitely real — and enough to dethrone the confirmation of similar crossovers with all other major franchises.</p><p>At the time of writing, Epic Games&#39; confirmation of FNAF has more than 312,000 likes, making it the account&#39;s most-liked post ever: more than Dragon Ball Z (282,000 likes), Naruto (214,000 likes), and Avengers: Infinity War (212,000 likes, all the way back in 2018). </p><section data-transform="ignvideo" data-slug="fortnite-official-five-nights-at-freddys-joins-fortnitemares-trailer" data-loop=""></section><p>The post has even been liked more than Epic Games&#39; own reveal it would be bringing back the game&#39;s original map for an &quot;OG&quot; mode (216,000 likes). </p><p>A trailer for the collaboration appears to confirm that Freddy, Chica, Bonnie and Foxy will all gain Fortnite skins, alongside various other cosmetic items. A Five Nights at Freddy&#39;s in-game location will also be featured — and indeed, this pizza restaurant can already be found being built on the battle royale&#39;s Island map, acting as a teaser for the collaboration.</p><p>FNAF has long been one of the most fan-requested Fortnite crossovers, with hopes, dreams and plenty of memes anticipating its eventual arrival over the years. Originally launched in 2014, FNAF has expanded from a simple Steam game into a major franchise, with numerous sequels, spinoffs, novels and two major Hollywood movies.</p><p>If you&#39;d like to go hands-on with Freddy in Fortnite for yourself, the skins are expected to launch later this week on October 1, when the annual Fortnitemares celebration kicks off. This is set to run longer than usual — for a full month, and essentially until the end of this year&#39;s Fortnite chapter. Fans then expect another mini-season to take place, similar to last year&#39;s beloved Simpsons takeover (top bets this year include a similar One Piece event.) After that, Fortnite is expected to relaunch yet again with its Chapter 8 incarnation, likely around the start of December.</p><section data-transform="divider"></section><section data-transform="author-sign-off" data-id="7bdc25e3-b432-4a53-b4c0-47985080b1c7"></section><p></p></section>]]></content:encoded><media:content height="720" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/09/28/6b17a3e0-26a6-4b99-a3a2-64aaf4c03d6f-1790591765592.jpg" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/09/28/6b17a3e0-26a6-4b99-a3a2-64aaf4c03d6f-1790591765592.jpg</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item></channel></rss>