Location of all Challenges found in 007 First Light and how to solve them.
| Found | Item | Info | Location |
|---|---|---|---|
| Press Only | Task: Enter the chess tournament as a member of the press. Solution: There are two Press Badges that allow Bond to bypass the security check at the press entrance. One is inside a white case in the security tent. The other is hidden in a planter on a lower level of the garden exterior. |
Grand Carpathian Hotel | |
| Self Check-In | Task: Enter the chess tournament using an alternative entrance. Solution: Acquire a Lighter and ignite the Dry Leaves. This distracts a nearby civilian so Bond can vault over the stone wall without witnesses. Scale across the stone ledge, climb up the pipe, then continue scaling ledges until you reach an open 3rd floor window. Alternatively, Bond can Bluff or sneak into the Staff-Only Area to the right of the security check and climb up the pipe there. |
Grand Carpathian Hotel | |
| Lone Wolf | Task: Don't get spotted by any of the other recruits Solution: Bond's fellow recruits are scattered around the hotel. If you fail to avoid their detection, they'll comment on Bond's unauthorized wandering. |
Grand Carpathian Hotel | |
| Peace Studies | Task: Get through the study room without harming any guards. Solution: The opposite challenge to Indiscrete. After traversing the Laundry Room, Bond will exit into Library through an open window. The objective will change to "Return to the Chess Tournament." Reach any Library exit without harming any guards to complete the challenge. Use environmental distractions to pull guards to slip past them. |
Grand Carpathian Hotel | |
| Bellboy Hat | Task: Find the Bellboy hat. Solution: After crossing through the study, you'll end up in a hallway crowded with storage. Vault over a chest towards a hotel luggage cart. The Bellboy Hat is on top of a suitcase. Alternatively, you can access the same hallway on the way to the Laundry Room. Instead of heading down the stone stairs to laundry, walk past them towards a wooden door; open it to find the hotel luggage cart. |
Grand Carpathian Hotel | |
| Getting Dirty | Task: Defeat 5 laundry workers in the laundry area. Solution: The opposite challenge to Squeaky Clean. Use the environment to knockout laundry workers, or use good ol' fashion punching. Silent takedowns do NOT count. |
Grand Carpathian Hotel | |
| Laundry Day | Task: Disguise yourself as a laundry worker. Solution: Find and use the Laundry Worker Disguise. |
Grand Carpathian Hotel | |
| Silent Study | Task: Get through the study room without getting spotted. Solution: After traversing the Laundry Room, Bond will exit into Library through an open window. The objective will change to "Return to the Chess Tournament." Reach any Library exit without alerting anyone to Bond's presence. This pairs well with another Library challenge, Peace Studies. |
Grand Carpathian Hotel | |
| The Manager | Task: Enter the hotel manager's office. Solution: The Manager's Office can be reached through two restricted rooms. One has a single guard leaning against a billiards table; the other has two maids cleaning. Both routes can by bypassed with stealth, distractions, or bluffing. |
Grand Carpathian Hotel | |
| Indiscrete | Task: Defeat 5 of the private security in the library. Solution: The opposite challenge to Peace Studies. After traversing the Laundry Room, Bond will exit into Library through an open window. The objective will change to "Return to the Chess Tournament." Abandon stealth and start punching guards. Stealth takedowns do NOT count. |
Grand Carpathian Hotel | |
| Old School Hacking | Task: Discover the code to access the laundry area. Solution: Inspect the note on the Manager's Office desk to discover the code to the locked Laundry Room Door. |
Grand Carpathian Hotel | |
| Uninterrupted Service | Task: Get through the laundry without harming any of the workers. Solution: Reach the window exit of the Laundry Room without attacking, dazing, or otherwise harming the workers. Instead, use environmental distractions to pull away workers' attention and slip past them. Try to pick up the Laundry Worker Disguise to make the second half of the floor easier to bypass. This pairs will with another Laundry challenge, Squeaky Clean. |
Grand Carpathian Hotel | |
| Do Not Disturb | Task: Enter Room 207. Solution: Room 207's door is locked, and there's no keycard to be found. Instead, climb through the corridor's open window to access Room 207 through its balcony door. This will cause the guest inside will yell at Bond for the intrusion. Bond can use a Bluff charge to get out of the confrontation. |
Grand Carpathian Hotel | |
| Squeaky Clean | Task: Get through the laundry without getting spotted. Solution: The opposite challenge to Getting Dirty. Use distractions and stealth to reach the window exit of the Laundry Room without alerting any workers that Bond is trespassing. This pairs well with another Laundry challenge, Uninterrupted Service. |
Grand Carpathian Hotel | |
| Chimera | Task: Solve the puzzle in the dining room on the first try. Solution: There is a Torn Book Page on the nearby trolley that hints at an important trio of animal sigils: Lion, Goat, Snake. Interact with the gold dial above the fireplace mantle to input the correct sequence on the first try. |
Grand Carpathian Hotel | |
| Housekeeping | Task: Get a staff member to open Room 205. Solution:
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Grand Carpathian Hotel | |
| Elementary | Task: Find all the clues in Room 206. Solution: There are six clues scattered around Room 206. |
Grand Carpathian Hotel | |
| Completionist: All the Time in the World | Task: Complete all challenges in All the Time in the World to unlock the Chauffeur Uniform in TacSim. Solution: Complete all 26 challenges in the chapter All the Time in the World. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Grand Carpathian Hotel | |
| Pacifist: All the Time in the World | Task: Complete "Uninterrupted Service" and "Peace Studies". Solution: Complete two challenges that require passing through an area without harming guards. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Grand Carpathian Hotel | |
| Ghost: All the Time in the World | Task: Complete "Squeaky Clean" and "Silent Study". Solution: Complete two challenges that require passing through an area undetected by guards. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Grand Carpathian Hotel | |
| Assault: All the Time in the World | Task: Complete "Getting Dirty" and "Indiscrete". Solution: Complete two challenges that require passing through an area by defeating guards. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Grand Carpathian Hotel | |
| Floor It! | Task: Reach top speed during the car chase. Solution: During the car chase sequence, hold down gas continuously while avoiding obstacles to reach top speed. |
Grand Carpathian Hotel | |
| Firebrand | Task: Destroy 5 explosive barrels. Solution: During the shootout at the air field (17 The Abandoned Air Field), shoot 5 explosive barrels until they explode. |
Grand Carpathian Hotel | |
| No Brakes | Task: Dislodge the vehicle locking mechanism in the airplane. Solution: During the shootout on the plane (18 Flying Dark), shoot the explosive barrels next to the vehicle in the cargo bay. |
Grand Carpathian Hotel | |
| Travelling Light | Task: Throw three hostiles from the aircraft. Solution: In the second room during the plane shootout (18 Flying Dark), the plane tilting will cause the side doors to fly off the hinges. Grab enemies and direct them towards an opened door. It does NOT count if the enemy falls out as a result of extreme plane tilting. |
Grand Carpathian Hotel | |
| A Beautiful Waste | Task: Destroy 5 premium wine bottles during the cellar fight. Solution: In the wine cellar, Bond will engage the Blond Man in a melee fight. Use charging, opponent grabbing, and other techniques to direct combat towards the glass display cases. Once they shatter, throw the Premium Wine Bottle at the Blond Man. Repeat until the challenge is complete. |
Grand Carpathian Hotel | |
| Completionist: Against the Odds | Task: Complete all challenges in "Against The Odds." Solution: Complete all 8 challenges in the chapter Against the Odds. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Iceland | |
| Pacifist: Against the Odds | Task: Go through the central camp taking down only two soldiers. Solution: Successfully complete the objective "Save the captives" with the limitation of using takedowns on only two soldiers.
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Iceland | |
| Ghost: Against the Odds | Task: Go through the central camp without getting spotted. Solution: Successfully complete the objective "Save the captives" without alerting any hostiles to Bond's presence. |
Iceland | |
| Assault: Against the Odds | Task: Fight 4 soldiers without alerting the camp. Solution: The key to this challenge is finding solitary hostiles, far from everyone else or inside a container. Silent takedowns do NOT count, but they can be useful for getting rid of a hostile's nearby allies before engaging them in melee combat. |
Iceland | |
| No Help Needed | Task: Go through the central camp without using any distractions. Solution: Avoid any environment or device interactions that create a distraction. |
Iceland | |
| Full of Surprises | Task: Use the BT56 and the ATV to distract the Arrowhead soldiers. Solution: The BT65 and ATV are both vehicles that can be sabotaged to create a distraction. |
Iceland | |
| 00 to Become | Task: Take down 7 soldiers without getting spotted in the central camp. Solution: Use distractions and precise timing to isolate hostiles away from their allies for a stealth takedown opportunity. |
Iceland | |
| High Ground | Task: Take down 3 soldiers from above in the central camp. Solution: From the top of a container or cliff ledge, wait until a hostile passes beneath Bond and the prompt "Takedown" appears. |
Iceland | |
| Scenic Route | Task: Use the zipline in central camp. Solution: Climb up the antenna on top of container F8. Use one of the ziplines connected to the antenna to descend into the Central Camp. |
Iceland | |
| Completionist: Uninvited | Task: Complete all challenges in Uninvited to unlock the Funeral Outfit in TacSim. Solution: Complete all 29 challenges in the chapter Uninvited. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Works and Arts Museum | |
| Pacifist: Uninvited | Task: Complete "A Quiet Night," "Just Passing Through," and "Workplace Agreement." Solution: Complete three challenges that require passing through an area without harming guards. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Works and Arts Museum | |
| Ghost: Uninvited | Task: Complete "Missed Me!", "Top Notch Security," and "Fast Track." Solution: Complete three challenges that require passing through an area undetected or unharmed. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Works and Arts Museum | |
| Assault: Uninvited | Task: Complete "Green Fingers," "All Clear," "Health & Safety," and "Art Attack." Solution: Complete four challenges that require passing through an area by defeating guards. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Works and Arts Museum | |
| Kitchen Wars | Task: Throw 3 objects at the assassin. Solution: During the assassin ambush, use 3 throwable objects to stun the assassin. |
Works and Arts Museum | |
| Hard Man | Task: Eliminate the assassin without taking damage. Solution: During the assassin ambush, use dodge and parry attacks to remain unscathed. |
Works and Arts Museum | |
| Missed Me! | Task: Take no shots from the sniper. Solution: After escaping the assassin ambush, a sniper will hone in on Bond's location. Move from cover to cover between sniper shots. Be cautious—some cover objects will be destroyed after a single sniper shot! |
Works and Arts Museum | |
| Gate Crasher | Task: Enter the Webb Industries gala without an invitation. Solution: As the chapter title suggests, Bond was not invited to the gala and Gala Security won't let him through. Pickpocket someone else's invitation or pass through the Cloakroom. |
Works and Arts Museum | |
| Say 'Cheese'! | Task: Find a way upstairs posing as a photographer. Solution: Gain access to the museum's 2nd floor by completing the "Scooped" Opportunity. |
Works and Arts Museum | |
| Always On Duty | Task: Find a way upstairs posing as a security guard. Solution: Follow "The Tardy Guard" Opportunity, or sneak into the Cloakroom through other means. |
Works and Arts Museum | |
| Behind the Scenes | Task: Find a way upstairs using the press room backstage door. Solution: There is a hallway that runs behind the Press Room. It is accessible via a keycard-locked Staff Door, or backstage door beyond the roped-off area in the Press Room. For this challenge, use the backstage door. |
Works and Arts Museum | |
| VIP Entrance | Task: Find a way upstairs using a keycard. Solution: There are two keycard-locked doors that lead to upstairs, in the Press Room and Cafe. |
Works and Arts Museum | |
| All Clear | Task: Eliminate 10 guards in the security room. Solution: Anywhere in the security area, eliminate 10 guards. |
Works and Arts Museum | |
| Dropping In | Task: Enter the CCTV room through the skylight. Solution: After reading the Staff Warning in the Cantina, Bond can learn about a climbable pipe leading to the skylight window above the CCTV room. |
Works and Arts Museum | |
| A Quiet Night | Task: Get through the CCTV room without taking out any guards. Solution: The CCTV Door requires a keycard to open. Two keycards are held by guards, but there's a spare keycard in the Security Office. |
Works and Arts Museum | |
| Top Notch Security | Task: Get to the CCTV room without getting spotted. Solution: Watch out for guards and security cameras! It's recommended to follow the path for Dropping In, which bypasses the security offices via a rooftop skylight. |
Works and Arts Museum | |
| Simon Says | Task: Access the CCTV room by only taking down Simon and his friend. Solution: Choose your favorite stealth route to reach the CCTV door. By the pool table outside CCTV, Simon and his friend (the two trench coat guards) are lounging around. All other hostiles in the Security Area are off limits and will void the challenge. |
Works and Arts Museum | |
| Workplace Agreement | Task: Get through the workshop without taking down the guards. Solution: The Workshop is a museum employee area accessible after being interrogated (Checkpoint 09 Storage Room). Do not use any takedowns on guards. There are several vent access points to navigate above the Workshop without engaging any guards. |
Works and Arts Museum | |
| Rack N' Roll | Task: Exit the workshop through the server room undetected. Solution: At the beginning of the Workshop, use the vent access to walk across the utility racks above the room. In the back-right of the Workshop, there's a small server room. Pick up the keycard inside, then carefully navigate to the Workshop exit. |
Works and Arts Museum | |
| Nothing to Report | Task: Take down every guard in the workshop without being spotted. Solution: After entering the Workshop, the guards will initially be grouped together. They will disperse on their patrols, where they can be picked off one by one. Use the Q-Watch to sabotage items around the room to lure guards into better takedown spots. |
Works and Arts Museum | |
| Art Attack | Task: Eliminate 3 guards with explosives in the workshop. Solution: The fastest technique is to intentionally alert the guards to Bond's presence and draw them into the central Workshop room. On the tables, there are red explosive canisters you can shoot when guards are nearby. |
Works and Arts Museum | |
| Closed For Maintenance | Task: Unlock the maintenance room in the courtyard. Solution: Access the maintenance room with the stairwell vent or by unlocking the door with its required passcode (3256). |
Works and Arts Museum | |
| The Big Bluff | Task: Bluff 3 guards at a time in the courtyard. Solution: There are several grouped guards near the Lobby and Dining Room. Walk up directly up to a guard trio and use the Bluff interaction. Make sure you have enough energy charges beforehand to attempt the Bluff! |
Works and Arts Museum | |
| Just Passing Through | Task: Get through the courtyard without killing any of the guards. Solution: Use stealth or takedowns to get through the Courtyard. No guns or explosions! |
Works and Arts Museum | |
| Fast Track | Task: Get through the courtyard without being compromised. Solution: Use stealth to navigate through the courtyard section without alerting any guards to Bond's presence. |
Works and Arts Museum | |
| 8 For 8 | Task: Take down 8 guards in the courtyard without being spotted. Solution: Focus on guards standing alone, or use Lure to isolate a single guard from a group. |
Works and Arts Museum | |
| Health & Safety | Task: Eliminate 3 guards with scaffolding in the courtyard. Solution: The Courtyard is still under construction and has plenty of perilous scaffolding Bond can sabotage. Use any distraction to lure a guard, then topple the scaffolding by manually pushing or using a Q-Watch gadget. |
Works and Arts Museum | |
| Green Fingers | Task: Eliminate 15 guards in the courtyard. Solution: Keep to courtyard's side rooms where guards are gathered in small pockets. Attacking guards in these rooms will prevent every guard in earshot from running at Bond, at the same time. |
Works and Arts Museum | |
| IT Specialists | Task: Break 15 screens in the Webb exhibition. Solution: Almost every wall in the Webb Exhibition is comprised of screen panels that can be broken. Grab any gun and go on a screen-shooting spree. |
Works and Arts Museum | |
| Bin Collection | Task: Take the 'alternate route' when escaping. Solution: When escaping the Gala with Greenway, keep right while driving the Garbage Truck. Plow through anything in the way and take the ramp exit. |
Works and Arts Museum | |
| Completionist: Knightfall | Task: Complete all challenges in Knightfall to unlock the White Tux in TacSim. Solution: Complete all 23 challenges in the chapter Knightfall. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Webb Industries | |
| Pacifist: Knightfall | Task: Complete "Discretion Advised" and "IT Specialist." Solution: Complete two challenges that require passing through an area without harming guards. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Webb Industries | |
| Ghost: Knightfall | Task: Complete "Hand of God" and "Underdressed." Solution: Complete two challenges that require passing through an area undetected or unharmed. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Webb Industries | |
| Assault: Knightfall | Task: Complete "Server Crash," "All the Time in the World," and "Makeover." Solution: Complete three challenges that require passing through an area by defeating guards. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Webb Industries | |
| Excusive Access | Task: Obtain Roger Finch's keycard. Solution: After receiving a Dart from Greenway, Roger Finch is now "occupied" in the Diamond Lounge restroom. It seems his office keycard has fallen on the floor, and Bond can grab it from the neighboring "Out of Order" stall. To reach the Diamond Lounge restroom, use the control panel in the B. Webb Lounge. This will call the Cleaning Robot currently in the Faraday Room, which causes the locked door to open briefly as the robot exits. Inside, use the vent access and crawl through to the restroom. |
Webb Industries | |
| Tactical Pause | Task: Complete all personal conversations with Greenway. Solution: While wandering the hallways of 35F, Greenway will lean against a railing overlooking a decorative pond. Interact with the railing to join Greenway. Exhaust all dialogue options before leaving the conversation. |
Webb Industries | |
| High Ground (Knightfall) | Task: Take the vent to open the door for Greenway on the executive 2nd floor. Solution: Greenway will stand at the East Wing Entrance and warn Bond about the sleeping guard on the other side. Enter the Maintenance Room and climb through the Ceiling Vent. Hack the Door Controller on the other side for Greenway. |
Webb Industries | |
| Discretion Advised | Task: Get through the executive 2nd floor meeting room area without alerting or taking out anyone. Solution: After bypassing the guard sleeping near East Wing Entrance on 35F, get through the remainder of the floor without alerting or taking down anyone. The easiest method is to Bluff past the duo standing in the middle after the Watcher retreats to the side office, then walk directly through the exit. No distractions, no stealth. |
Webb Industries | |
| Hand of God | Task: Take down everyone in the executive 2nd floor meeting room area without getting spotted. Solution: After bypassing the guard sleeping near East Wing Entrance on 35F, get through the remainder of the floor while taking down every guard. |
Webb Industries | |
| Makeover | Task: Smash four security guards into meeting room windows. Solution: There is a cluster of guards lounging around meeting rooms in the East Wing. Melee grab a guard and direct them towards any of the large meeting room windows. |
Webb Industries | |
| Blackball | Task: Challenge Greenway to a game of pool. Solution: In the S. Webb Lounge on the Executive 2nd Floor, interact with the pool game rack on the wall to challenge Greenway to a game. |
Webb Industries | |
| Crackerjack | Task: Open the safe on the first try. Solution: Inside the Penthouse, Bond will investigate several hints to learn the code to Webb's Safe. The correct answer is 1493. |
Webb Industries | |
| Epic Fail | Task: Fail the safe code seven times in a row. Solution: When Bond reveals Webb's Safe, intentionally mess up the code seven times in a row. (Note: the correct code is 1493. So, don't input that.) |
Webb Industries | |
| All the Time in the World | Task: Take out all the guards during the run to the Perch. Solution: After recording Webb and Damien's conversation, a 4-minute escape timer will start to reach the Perch Access Elevator. Inspect the Bastet Sculpture on Webb's desk to open a secret passage. Vault down to the lower executive floor, and start heading to the Perch Access Elevator. Despite the ticking clock, take the time to defeat every single guard. Reserve gadget charges for more difficult enemies to set Bond up for an instant knockout. For all the other enemy fodder, keep it simple: guard, parry, counterattack. |
Webb Industries | |
| Underdressed | Task: Get up to the data center without getting spotted. Solution: Either follow the Safety First Hint or use a Dart on the Safety Inspector to lure him away from the corner. Use the new Pass Through spot to bypass the Check-In desk without a lab coat disguise or getting spotted. Linger within the crowd of scientists to avoid detection from security. Use a Dart on the left-side guard to lure him away from a crouching passage beneath the stairs. |
Webb Industries | |
| After Hours | Task: Enter the data centre wearing a disguise. Solution: Follow the Get a Lab Coat Hint that leads Bond to a Locker Key and spare Lab Coat. Go back to the Check-In desk, and now Bond can pass the checkpoint with security's blessing. Linger within the crowd of scientists to avoid detection from security. Use a Dart on the left-side guard to lure him away from a crouching passage beneath the stairs. |
Webb Industries | |
| IT Specialist | Task: Activate all the servers for Greenway without alerting anyone. Solution: Environmental distractions are Bond's best friend in this challenge. Sabotage tech, create disorienting gas clouds, move server racks, etc. Keep an out for guards with noise-protection headphones! They're immune to sound-based distractions, but they won't be alerted when Bond causes chaos outside their immediate line of sight. |
Webb Industries | |
| Service Update | Task: Take down eight guards in the data centre, hack the three servers, and return to Greenway without alerting anyone. Solution: Focus Bond's efforts on the outer perimeter of the server room; there are fewer vantage points for enemies to the unconscious bodies Bond leaves behind. Keep an out for guards with noise-protection headphones! They're immune to sound-based distractions, but they won't be alerted when Bond causes chaos outside their immediate line of sight. Completing Service Update also fulfills the challenge requirements for IT Specialist. |
Webb Industries | |
| Server Crash | Task: Fight ten security guards in the data centre. Solution: Abandon all stealth and start punching! Lure guards away from their clusters to take on smaller fistfights, or use Gadgets to daze guards and setup a one-hit knockout. |
Webb Industries | |
| Closing Time | Task: Close four metallic window shutters. Solution: While escaping the Perch, Bond will pass through several windowed rooms overlooking the Cargo Floor and Flight Deck. Use Hack on any four Window Shutters to close them. Note: If you find closed shutters, hack them twice to open and close again for it to count. |
Webb Industries | |
| Blast of Air | Task: Overcharge the vents to push four guards over the railings. Solution: Wait for guards to pass in front of Industrial fans to Hack or Laser them into knocking guards over nearby railings. Be patient! If you trigger the Industrials Fans too early, the guards will shoot and break the fan. |
Webb Industries | |
| Gun Nut | Task: Use four different firearms during the escape from the Perch. Solution: After escaping the server room through an Escape Vent, Bond will exit onto the Cargo Floor. From here until the end of the level, pickup and use four different firearms to defeat hostiles. Firearms within a similar category but alternate names (e.g. SB-10 SMG vs. Osato-8 SMG) DO count as two different firearms for this challenge. Hostiles will carry the following options:
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Webb Industries | |
| Mightier Than the Sword | Task: Destroy three structural elements with the missile pen. Solution: Throughout the Cargo Maintenance area, Bond can eliminate enemies by sabotaging structural weak points—ledge supports, walkway bridges, etc. Remember to specifically use the Missile Pen! Most structures can be destroyed through multiple gadgets and won't count towards the challenge. |
Webb Industries | |
| Moving Target | Task: Take out every guard in the cargo check room without taking damage. Solution: At the start of Checkpoint 09 Cargo Floor, Bond will drop into Cargo Check and face two soon-to-be-eliminated guards. You can use whatever method you prefer! Melee, Q-Watch gadgets, sabotaging the environment—doesn't matter, just don't take damage. |
Webb Industries | |
| Completionist: The Past Never Dies | Task: Complete all challenges in The Past Never Dies to unlock the Mauritania Outfit in TacSim. Solution: Complete all 23 challenges in the chapter The Past Never Dies. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Mauritania | |
| Pacifist: The Past Never Dies | Task: Complete "Sightseeing," "Easy Does It," and "Silent Line." Solution: Complete three challenges that require passing through an area without harming guards. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Mauritania | |
| Ghost: The Past Never Dies | Task: Complete "Laser Show," "Silence is Violence," and "The Big Bang." Solution: Complete three challenges that require passing through an area undetected or unharmed. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Mauritania | |
| Assault: The Past Never Dies | Task: Complete "Fall Guy," "Bottled It!," and "Make Them Count." Solution: Complete three challenges that require passing through an area by defeating guards. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Mauritania | |
| Fall Guy | Task: Defeat Omar by throwing him over the railing. Solution: During the Fight Pit Opportunity, Bond will need to defeat Omar to earn a spot in the tournament. Grab Omar and shove him towards any metal railing. There isn't a timer on the practice fight, so just be patient, block Omar's hits, and wait for an opening. Tip: If you're trying to combine this challenge with Bottled It!, make sure to throw a bottle at Omar before throwing him over the railing. |
Mauritania | |
| Bottled It! | Task: Hit every enemy with a throwable object (Fight Pit). Solution: There are four total rounds that Bond must defeat during the Fight Pit tournament. There's a limited amount of bottles; accuracy is key. Get close to a bottle while keeping the arena challenger in sight; quick throw to stagger the enemy.
Round 2 poses the most difficulty. The quick throw mechanic is based on automatic targeting, which can accidentally waste multiple bottles on the same fighter. After hitting one fighter, it helps to quickly defeat them to prevent bond from auto-targeting the same fighter multiple times. Use a Q-Watch gadget on the bottle-dazed fighter to setup a quick, one-hit takedown. Tip: If you want to combine this challenge with Fall Guy, take note that the bottle only dazes Omar; Bond can still throw him over the railing. |
Mauritania | |
| Hammer Time | Task: Defeat 'The Hammer' at the fight pit. Solution: 'The Hammer' is the final challenger during the Fight Pit Opportunity. Bond can win the ol' fashion way, or use Q-Watch gadgets to daze the hulking competitor for a one-hit victory. |
Mauritania | |
| Silent Line | Task: Get the burner phone in Scorpius' hideout without eliminating or knocking out anyone. Solution: Beyond the hideout's Security Check, Bond cannot attack or takedown anyone. This includes triggering with environmental hazards. Instead, rely on staying hidden and using sound distractions. Within the hideout, Bond can find a disguise that greatly reduces the difficulty of this challenge. |
Mauritania | |
| Soldier Boy | Task: Use a disguise inside the Scorpius hideout. Solution: Find the Scorpius Uniform inside the hideout. |
Mauritania | |
| Art Lover | Task: Complete the Scorpius deal. Solution: The Scorpius opportunity begins with an eavesdropped conversation and eventually leads to Container 76. After opening the shipping container, Bond is ambushed by Scorpius mercenaries. Survive to complete the art deal and challenge. |
Mauritania | |
| Sightseeing | Task: Reach the antenna without knocking out or eliminating enemies. Solution: During The Crypto Wallet Opportunity, Bond will be tasked with reaching the Aleph Cell Tower. After entering the chainlink gate behind the laundromat, do not knock out or eliminate any enemies until Bond reaches an unavoidable fistfight after kicking down a plywood wall. |
Mauritania | |
| Secure Transportation | Task: Hack the crypto hardware wallet. Solution: Complete The Crypto Wallet Opportunity, which ends in hacking the Aleph Cell Tower. |
Mauritania | |
| Shoot 'Em Up | Task: Take on the shooting range challenge. Solution: Basim runs a shooting range in the market's weapon district. He's offering $30,000 to anyone who can hit 10 targets before the timer runs out. For this challenge, just attempting the shooting gallery is enough. |
Mauritania | |
| Gunslinger | Task: Hit all targets in the shooting range. Solution: Basim runs a shooting range in the market's weapon district. He's offering $30,000 to anyone who can hit 10 targets before the timer runs out. For this challenge, you must hit all 10 targets and win the game! Tip: Use Bond's Focus to slow down time. |
Mauritania | |
| Cupped | Task: Play the cup game in the market. Solution: Aadan runs the Cup Game in the markets of Aleph. He's offering the "Jewel of Jahari" to anyone who can correctly find the red jewel inside the shuffled cups. For this challenge, attempting the cup game is enough. Tip: Use Bond's Q-Lens to clearly see a jewel inside the middle cup. |
Mauritania | |
| Tech Support | Task: Help Rogue Decoder fix his setup. Solution: After paying the auction fee, Greenway and Bond will be led through the auction venue. On the way, a DJ will complain his tech isn't working.
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Mauritania | |
| Show Me the Money | Task: Collect 140k in the market. Solution: To enter the auction, Bond must search Aleph for $100k. However, there is far more than $100k to be found across opportunities and pickpocketing. Bond will lose hint tracking after reaching $100k. So, the strategy for this challenge is to earn $80-90k from a few small or medium opportunities, then collect a final large reward to reach the $140k threshold. Example Sequence:
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Mauritania | |
| Easy Does It | Task: Reach the crane without knocking out or eliminating enemies. Solution: After the auction, make it to 009's boat without knocking out or eliminating enemies, including environmental hazards! Rely on stealth and gadget distractions to slip by enemies without alerting them. Alternatively, you can make a run for it and hope Bond doesn't die before reaching the boat. |
Mauritania | |
| No Trouble at All | Task: Do not trigger any confrontations in The Past Never Dies. Solution: Do not engage in any confrontations: trespassing alerts, melee fights, and/or shootouts. Follow your preferred stealth route; takedowns are allowed as long as they do not alert guards or trigger reinforcements. |
Mauritania | |
| Wheels Up | Task: Get the Land Rover to lift its wheels off the ground. Solution: After a cutscene with Bawma, Bond and Greenway will be given a car to investigate the Transworld Shipwreck. Leave Aleph and head towards a ramp into a shipwreck. Floor it and get some sick air. |
Mauritania | |
| Silence is Violence | Task: Perform 10 silent takedowns in The Past Never Dies. Solution: During the shipwreck infiltration sections, use stealth takedowns on 10 enemies. |
Mauritania | |
| The Big Bang | Task: Kill 3 enemies with a single explosion. Solution: There are two ideal moments to earn this challenge: traversing the shipwreck towards 009's Boat after the auction, and the shootout in the chapter finale. Both are littered with explosive objects and convenient enemy clusters. |
Mauritania | |
| Make Them Count | Task: Eliminate 6 enemies with one pistol magazine during the last stand. Solution: In the chapter finale, Greenway will give Bond a pistol with a single magazine. Make every shot count. Take it slow, remember to use Focus, and aim for the head. |
Mauritania | |
| Completionist: A New Home | Task: Complete all challenges in A New Home. Solution: Complete all 11 challenges in the chapter A New Home. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Malta | |
| Pacifist: A New Home | Task: Complete "Something To Prove" and "White Flag." Solution: Complete two challenges that require passing through an area without harming guards. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Malta | |
| Ghost: A New Home | Task: Complete "Cressida's Way" and "Always Do The Unexpected." Solution: Complete two challenges that require passing through an area undetected or unharmed. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Malta | |
| Assault: A New Home | Task: Complete "Monroe's Way" and "Party Crasher." Solution: Complete two challenges that require passing through an area by defeating guards. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
Malta | |
| Mr. Mneumonic | Task: Get the answer right in Monroe's memory game in the apartment. Solution: While touring the new recruit apartment, Bond can stop by Monroe to do a quick memory test. Monroe will show a card with six symbols. Then, he'll reveal the same set, this time with two symbols missing. Tip: The answer is Umbrella and Crown. |
Malta | |
| Something to Prove | Task: Complete "In At The Deep End" without knocking down any soldiers. Solution: ?? |
Malta | |
| Cressida's Way | Task: Complete a full stealth run in "In At The Deep End." Solution: ?? |
Malta | |
| Monroe's Way | Task: Take down every enemy in "In At The Deep End." Solution: ?? |
Malta | |
| Spinning a Yarn | Task: Only lie to Greenway when Bond is strapped to the polygraph. Solution: During the polygraph training, only select incorrect answers to try and fool Greenway.
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Malta | |
| White Flag | Task: Reach the flag without taking down any soldiers in the compound. Solution: ?? |
Malta | |
| Always Do The Unexpected | Task: Get to the flag without alerting anyone in the compound. Solution: ?? |
Malta | |
| Party Crasher | Task: Take down all the enemies in the compound before reaching the flag. Solution: ?? |
Malta | |
| Laser Show | Task: Reveal the lasers on 009's boat in every possible way. Solution: Use all three methods to reveal the hidden lasers through the garden tier of 009's boat. The method only counts towards the challenge if it actually reveals/triggers a laser!
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Mauritania | |
| Completionist: Time to Die | Task: Complete all challenges in Time to Die to unlock the Resort Casual Outfit in TacSim. Solution: Complete all 23 challenges in the chapter Time to Die. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
The Pearl | |
| Pacifist: Time to Die | Task: Complete "Wraith" and "Unlicensed to Kill." Solution: Complete two challenges that require passing through an area without harming guards. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
The Pearl | |
| Ghost: Time to Die | Task: Complete "The Quiet Man" and "Panther." Solution: Complete two challenges that require passing through an area undetected or unharmed. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
The Pearl | |
| Assault: Time to Die | Task: Complete "Lights Out" and "Who's Counting?" Solution: Complete two challenges that require passing through an area by defeating guards. This is a cumulative challenge. It does NOT need to be completed in the same playthrough/save file. |
The Pearl | |
| Pool Inspector | Task: Stealth your way into the Serenity Space. Solution: Theresa Lorca can be found within the Serenity Space. However, Bond will be rejected by the security staffed at the entrance. Instead, go back to the entrance to Bond's Lot Villa. There is a section of rock that can be climbed. Follow the foliage, then vault over the railing into the Serenity Space. |
The Pearl | |
| Yogi | Task: Enter Hung Villa as "the yoga instructor." Solution: Speak to Hung Villa Security and learn about Ramon's yoga session. Follow the hint trail to find the Blue Yoga Mat and impersonate Ramon's instructor. |
The Pearl | |
| Zen No More | Task: Change the music in Tranquillity Cave. Solution: Interact with the Laptop inside the Yoga Storage Room to switch up the music vibes. |
The Pearl | |
| Blanc The Brut | Task: Get rid of Velvet Lantern bartender through intimidation or persuasion. Solution: Ellis White requires the bar keys from the Velvet Lantern Bar to trust Bond. Interact with the Wine Menu at the bar. Speak to the bartender and attempt to order something off menu. Bond can either be aggressive or friendly—either tactic forces the bartender to abandon his post to fulfill Bond's unreasonable request. |
The Pearl | |
| Party Crasher | Task: Enter Ellis' party by stealing a party flyer. Solution: Ellis White is having an invite-only party at the Ocean View Bar. Speak to the Ocean View Bar Security to start this hint sequence. The easiest method is to create a distraction by turning on the nearby hose. Pickpocket a Party Flyer while the guest is distracted. |
The Pearl | |
| Key Master | Task: Get the Ocean View bar key from the storage room without being detected. Solution: Start by following the guide for Blanc The Brut to get rid of the watchful eyes at the bar. There are two more employees inside the bar's storage room, which can be distracted by sabotaging the vat's hose. The challenge is completed upon acquiring the keys; Bond does not need to find a stealthy exit. |
The Pearl | |
| Bathroom Bomb | Task: Knock out Ramon's security detail in the bathroom from the roof window above. Solution: Follow the same cliffside path from The Quiet Man to quietly infiltrate Hung Villa. When you reach the patio kitchen, keep left through the foliage through an opening in the rocks. There will be two additional guards here. Distract or take them out so you can climb up a series of rock ledges to reach the villa rooftop. Walk over to the Skylight, hack it open, and complete a takedown of the solitary bathroom guard. |
The Pearl | |
| The Quiet Man | Task: Enter the Hung Villa and confront Ramon without being detected. Solution: Facing the Hung Villa entrance, turn left down the stone path and drop down from the path ledge. Traverse the cliff and pool ledges beneath Hung Villa until you can climb up into the villa's foliage. Hack the barbeque on the villa's poolside patio to distract the guards and pass through undetected. Challenge completes after Bond enters the second floor and approaches Ramon. |
The Pearl | |
| Give Me A Minute | Task: Let Lorca stabilize before investigating the Emperor Villa. Solution: After placing Q-Traks on all three targets, Bond relax on a lounge chair by the pool. Moneypenny will interrupt to alert Bond that Lorca's heart rate is spiking. Ignore Moneypenny's urgency and instead walk calmly, linger to enjoy the view, and take your time. Eventually, Moneypenny will announce that Lorca's condition stabilized. |
The Pearl | |
| Panther | Task: Reach the Emperor Villa's roof without being detected. Solution: During the Emperor Villa infiltration, keep to the grass coverage and be patient with guard movement. Keep left and head towards the back of the villa to reach the rooftop staircase. |
The Pearl | |
| Phantom | Task: Reach Ellis in the wine cellar without being detected. Solution: Remain crouched or behind cover, knocking out enemies as needed to clear Bond'd path forward. |
The Pearl | |
| Unlicensed to Kill | Task: Rescue Ellis without killing any Webb mercenaries. Solution: Ellis is in the wine cellar guarded by two unavoidable hostiles. Shoot out their legs to knock them out without voiding the challenge. |
The Pearl | |
| Silent Night | Task: Resort night: Take out 5 enemies with a silenced gun without being detected. Solution: During the Emperor Villa infiltration, Bond will get to try out the new silenced pistol. Aim for the head to kill enemies in one shot. For enemies with helmets, use the Laser Strap first to get rid of their armor to get a clean headshot. |
The Pearl | |
| Wraith | Task: Reach Lorca without being detected. Solution: Choose your favorite stealth strategies to reach Lorca. It's HIGHLY recommended to bring Smoke Pods to get through several Tanks staring directly where Bond needs to move. Tip: If you're struggling with this challenge, there is a glitch to auto-complete it. Abandon all stealth and run towards the waypoint, killing hostiles as needed. As soon as the cutscene begins with Bond running after Lorca, pause and select Restart Checkpoint. This will loop and restart the cutscene instead of the checkpoint. Skip the cutscene and exit to the menu; you can check the Challenges and see Wraith is complete. |
The Pearl | |
| Thief | Task: Steal 3 of Greenway's kills during the shootout in the quarry. Solution: During the Quarry shootout, Greenway will shoot hostiles from a sniper perch. Patiently wait behind cover. When Greenway aims at an enemy, pop up and take the shot instead. |
The Pearl | |
| Who's Counting? | Task: Get more kills than Greenway in the quarry blitz shootout. Solution: During the Quarry shootout, shoot everything and everyone. Greenway moves slowly between sniper positions, so all Bond has to do is stay ahead. Environmental hazards like Marble Madness are great for killing multiple enemies in one shot. |
The Pearl | |
| Marble Madness | Task: Kill 5 Webb mercs with marble slabs in the quarry. Solution: During the Quarry shootout, use the Q-Lens to reveal weak points on large marble slabs. Shoot the weak point for the marble slab to crush enemies below. |
The Pearl | |
| You Talk Too Much | Task: Throw the Webb merc over the railing of the mining truck. Solution: During the Quarry shootout, Bond will commandeer a large construction truck. Climb aboard, grab the guard at the top, and run towards the railing. |
The Pearl | |
| Lights Out | Task: Knock out the power and kill all the lights. Solution: During the Quarry's final area, aim at the red barrels or yellow fuse boxes at the base of the light towers. |
The Pearl | |
| Two Birds, One Stone | Task: Kill one or more enemies with a single shot using Greenway. Solution: During the Quarry shootout, use the Q-Lens on the yellow-highlighted construction crane. Greenway will shoot it and kill four enemies in one fell swoop. |
The Pearl | |
| Total: | 149 | ||