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Rebecka Coutaz, VP and GM for Battlefield Studios Europe, details the changes in thinking that led to the latest entry selling 7m units in three days
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Microsoft boss Nadella says Xbox has to invent "sustainable business model"
The exec said that the "streamlining" enacted by Asha Sharma is "great to see" as thousands lose their jobs
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Wardogs studio chief Brammer insists he isn't "pro crunch, I am pro hard work"
The military shooter has sold over three million copies since its launch almost three weeks ago
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The Xbox reset doesn't have an end date | Opinion
Originally announced as a reset spanning the "next hundred days", the Xbox reorganisation has now stretched past that with no end in sight, and no coherent vision of what comes next
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Here is the full line-up for the GamesIndustry.biz HR Summit 2026
The event will take place at The Royal Institution in London on October 1, and will be followed by the Best Places to Work Awards
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Sponsored | Why top PC free-to-play publishers run UA on a CPA model
Amit Nagrani from performance marketing company PWN Games explains why paying for actions rather than impressions or clicks is the way forward
Sony to skip CES 2027 for first time since expo's inaugural event in 1967
Decision made as Sony shifts focus to "entertainment, intellectual property, and technology geared to support creators"
Naughty Dog will "fully reveal" Intergalactic: The Heretic Prophet in 2027 | News-in-brief
Neil Druckmann says team is "heads down on what is shaping up to be Naughty Dog’s most ambitious game yet" but it needs "to cook for just a little bit longer"
Sponsored | Stop buying headcount and start choosing outcomes
Mike Fitzgerald, Chief Revenue Officer at Testronic, on what studios and publishers should demand from their external partners
National Videogame Museum launches UK-wide survey on game preservation
The Behind the Screens survey aims to map existing game collections across the country
Rebecka Coutaz, VP and GM for Battlefield Studios Europe, details the changes in thinking that led to the latest entry selling 7m units in three days
Report: Sony surveying developers about dropping PlayStation disc support
The platform holder announced it was ending production of physical discs in January 2028 earlier this year
Wardogs studio chief Brammer insists he isn't "pro crunch, I am pro hard work"
The military shooter has sold over three million copies since its launch almost three weeks ago
Minecraft has been downloaded over 425m times over the last 17 years
Xbox boss Asha Sharma adds that over 300,000 people play Mojang's blocky blockbuster for the first time on an average day
Microsoft boss Nadella says Xbox has to invent "sustainable business model"
The exec said that the "streamlining" enacted by Asha Sharma is "great to see" as thousands lose their jobs
Here is the full line-up for the GamesIndustry.biz HR Summit 2026
The event will take place at The Royal Institution in London on October 1, and will be followed by the Best Places to Work Awards
Trophy Games acquires Airport Simulator: First Class developer Playrion from Paradox Interactive
Acquisition is the largest in the Danish developer's history, Trophy Games CEO says Playrion will be "an entirely new growth pillar" for the studio
Horizon Centre and Horizon Studio will "make it easier to turn your ideas into playable 2D and 3D games"
The Xbox reset doesn't have an end date | Opinion
Originally announced as a reset spanning the "next hundred days", the Xbox reorganisation has now stretched past that with no end in sight, and no coherent vision of what comes next
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Industry experts share their advice for running a successful Kickstarter campaign, why studios need to be wary of scammers, and why GIFs are vital to success
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Nosebleed Interactive's Andreas Firnigl on crafting a spin-off of Poncle's smash hit: pub prototypes, shared rules, last-minute changes and more
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As the new tax year advances, Isobel Sims and Alex Tutty of Sheridans outlines the funding available to UK studios – and why there's no such thing as a free lunch
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How game storytelling needs to be done differently in VR
Coatsink's narrative director Jon Davies explains why immersive technology demands a different approach to in-game narrative