|
|
Acolyte's Stone |
Location: Can be bought from Merrick for 2,000 Coins
Ability Tarstone
Levels:
- Level 1 - Consume 40 Resolve to perform a Charged Light Attack
- Level 2 - The Charged attack has +15% Critical Chance
- Level 3 - The Charged attack has +150% Critical Chance
- Level 4 - Resolve cost reduced to 30
|
The Marrow Keep |
|
|
Unwieldy Stone |
Location: Can be bought from Merrick for 2,000 Coins
Ability Tarstone
Levels:
- Level 1 - Consume 35 Resolve to perform a Charged Heavy Attack
- Level 2 - The Charged attack grants 2 Leech stacks on kill
- Level 3 - The Charged attack grants 3 Leech stacks and restores 20 Health on kill
- Level 4 - The Charged attack grants 5 Leech stacks and restores 25 Health on kill
|
The Marrow Keep |
|
|
Retribution Stone |
Required: Complete Corrupted Statue - Fainweald
Support Tarstone
Levels:
- Level 1 - Improves Riposte damage
- Level 2 - Riposte damage increased by 10%
- Level 3 - Riposte damage increased by 15%
- Level 4 - Riposte damage increased by 20%
|
Mushroom Village |
|
|
Wounding Stone |
Location: By the Ritual Grounds Dungeon, in the chest
Combat Tarstone
Levels:
- Level 1 - Melee attacks inflict Perforation
- Level 2 - Inflict 2 Perforation stacks per strike
- Level 3 - Inflict 4 Perforation stacks per strike
- Level 4 - Inflict 7 Perforation stacks per strike
|
Mushroom Village |
|
|
Parasitic Stone |
Location: In the Chest - Martyr's Tomb
Combat Tarstone
Levels:
- Level 1 - Slaying foes grants the stone Leech stacks
- Level 2 - Gain 2 Leech stacks per kill
- Level 3 - Gain 4 Leech stacks per kill
- Level 4 - Gain 6 Leech stacks per kill
|
Mushroom Village |
|
|
Arbiter's Prize |
Required: Defeat Great Arbiter Of Flesh
Infusion Tarstone
Levels:
- Level 1 - Consume 30 Resolve to infuse your Weapon with Bloodcurse
- Level 2 - Infusuion lasts for 4 strikes
- Level 3 - Infusuion lasts for 8 strikes
- Level 4 - Infusuion is permanent
|
Mushroom Village |
|
|
Auspicious Stone |
Location: In the Mushroom Village Offering Chest
Support Tarstone
Levels:
- Level 1 - Improves melee Critical Chance
- Level 2 - Melee attacks have +10% Critical Chance
- Level 3 - Melee attacks have +15% Critical Chance
- Level 4 - Melee attacks have +18% Critical Chance
|
Mushroom Village |
|
|
Emberseed Stone |
Location: In the Chest - Mushroom Village Beacon
Infusion Tarstone
Levels:
- Level 1 - Consume 20 Resolve to infuse your Sidearm with Burn
- Level 2 - Infusion lasts for 4 shots
- Level 3 - Infusion lasts for 8 shots
- Level 4 - Infusion is permanent
|
Mushroom Village |
|
|
Marksman's Stone |
Location: In a ravine's Chest, behind the currupted statue
Support Tarstone
Levels:
- Level 1 - Improves ranged Critical Chance
- Level 2 - Ranged attacks have +10%
- Level 3 - Ranged attacks have +12%
- Level 4 - Ranged attacks have +15%
|
Mushroom Village |
|
|
Volatile Fragment |
Required: Defeat Vrannic, the Grand Illusionist
Combat Tarstone
Levels:
- Level 1 - Enemies dying by a ranged attack will explode dealing splash damage
- Level 2 - Exploding enemies deal 15 splash damage
- Level 3 - Exploding enemies deal 25 splash damage
- Level 4 - Exploding enemies deal 35 splash damage
|
Mushroom Village |
|
|
Siegebreaker's Stone |
Location: Offering Chest - Glutted Mire
Support Tarstone
Levels:
- Level 1 - Improves ranged Stagegr Damage
- Level 2 - Ranged attacks deal +50% Stagger Damage
- Level 3 - Ranged attacks deal +100% Stagger Damage
- Level 4 - Ranged attacks deal +150% Stagger Damage
|
Mushroom Village |
|
|
Shrike Stone |
Location: Chest - Glutted Mire
Ability Tarstone
Levels:
- Level 1 - Consume 70 Resolve to leap high and plunge your Weapon into the ground ahead
- Level 2 - The Attack triggers a shockwave upon landing that deals 150 splash damage
- Level 3 - Resolve cost reduced to 50
- Level 4 - The attack deals 25 Break Damage upon landing
|
Mushroom Village |
|
|
Corroded Stone |
Location: Chest - Sunken Village Beacon
Combat Tarstone
Levels:
- Level 1 - Projectiles start dealing damage over time after hitting their target
- Level 2 - Projectiles deal 8% of the original damage every 7s for 30s
- Level 3 - Projectiles deal 12% of the original damage every 7s for 30s
- Level 4 - Projectiles deal 15% of the original damage every 7s for 30s
|
Mushroom Village |
|
|
Magdalena's Memento |
Required: Defeat Magdalena, The Lady Of The Woods
Ability Tarstone
Levels:
- Level 1 - Consume 100 Resolve to rise into the air and unleash a flurry of ruthless strikes
- Level 2 - Each strike inflicts 2 Weal stacks
- Level 3 - Each strike has +15% Critical Chance and deals +50% Critical Damage
- Level 4 - Each strike deals +100% Critical Damage
|
Mushroom Village |
|
|
Barrage Stone |
Required: Cleanse the Corrupted Statue - Gloomshade Grove
Ability Tarstone
Levels:
- Level 1 - Consume 40 Resolve to launch a heavy round that detonates and scatters explosives
- Level 2 - Detonates 2 times, each explosive deals 4 splash damage
- Level 3 - Detonates 2 times, each explosive deals 8 splash damage
- Level 4 - Detonates 2 times, each explosive deals 4 splash damage
|
Gloomshade Grove |
|
|
Inflamed Clawstone |
Required: Defeat Rabid Grisha Pack
Infusion Tarstone
Levels:
- Level 1 - Consume 30 Resolive to infuse Weapon with Burn
- Level 2 - Infusion lasts for 4 strikes
- Level 3 - Infusion lasts for 8 strikes
- Level 4 - Infusion is permanent
|
Blackridge |
|
|
Grudge Stone |
Location: In a Chest - Citadel of Penance by the Citadel of Penance Beacon
Combat Tarstone
Levels:
- Level 1 - Weapon deals a guaranteed Critical Hit
- Level 2 - Critical Hit every 7 attacks
- Level 3 - Critical Hit every 6 attacks
- Level 4 - Critical Hit every 5 attacks
|
Citadel of Penance |
|
|
Bulwark Stone |
Location: In the Chest - Citadel's Bridge
Support Tarstone
Levels:
- Level 1 - Gain +25% Damage Reduction for the next 2 seconds after killing an enemy
- Level 2 - Gain +50% Damage Reduction for the next 3 seconds after killing an enemy
- Level 3 - Gain +70% Damage Reduction for the next 4 seconds after killing an enemy
|
Citadel of Penance |
|
|
Shuddering Stone |
Location: Chest - Illusionist's Cache
Combat Tarstone
Levels:
- Level 1 - Projectiles generate a Knockback shockwave on impact
- Level 2 - Small shockwave on impact
- Level 3 - Medium shockwave on impact
- Level 4 - Large shockwave on impact
|
Desolate Peak |
|
|
Hag Stone |
Location: Chest - Outskirts of Nochte Beacon
Infusion Tarstone
Levels:
- Level 1 - Consume 20 Resolve to infuse your Sidearm with Poison
- Level 2 - Infusion lasts for 4 shots
- Level 3 - Infusion lasts for 8 shots
- Level 4 - Infusion is permanent
|
The Hag's Path |
|
|
Clerik's Stone |
Location: In the Chest that's hidden behind the illusory wall
Combat Tarstone
Levels:
- Level 1 - Grants access to a special Heavy Combo Finisher
- Level 2 - The heavy finisher has +30% Critical Chance
- Level 3 - The heavy finisher has +35% Critical Chance
- Level 4 - The heavy finisher has +40% Critical Chance
|
The Hag's Path |
|
|
Duality Stone |
Location: Chest - Ravaged Tomb
Combat Tarstone
Levels:
- Level 1 - Your Weapon light attack combo strikes twice
- Level 2 - First attack only
- Level 3 - First and Second attacks
- Level 4 - All attacks
|
Ruins Of Nochte |
|
|
Voltaic Crown |
Required: Defeat Vrago, Solikar Champion
Infusion Tarstone
Levels:
- Level 1 - Consume 30 Resolve to infuse your Weapon with Lightning
- Level 2 - Infusion lasts for 4 strikes
- Level 3 - Infusion lasts for 8 strikes
- Level 4 - Infusion is permanent
|
Ruins Of Nochte |
|
|
Squall Stone |
Location: Chest - Executioner's Pulpit Beacon
Combat Tarstone
Levels:
- Level 1 - Projectiles spin in place for a duration after hitting their target
- Level 2 - Projectiles spin for 3s and deal 9% of original damage
- Level 3 - Projectiles spin for 4s and deal 10% of original damage
- Level 4 - Projectiles spin for 5s and deal 11% of original damage
|
Ruins Of Nochte |
|
|
Ironpiercer's Stone |
Location: Chest - Slumwater Drain Beacon
?? Tarstone Support Combat Infusion Ability
Levels:
- Level 1 - Projectiles pierce through enemies
- Level 2 - Projectiles pierce up to 3 targets before stopping
- Level 3 - Projectiles pierce up to 4 targets before stopping
- Level 4 - Projectiles pierce up to 5 targets before stopping
|
Ruins Of Nochte |
|
|
Confessor's Keepsake |
Required: Defeat Tishina's Confessor
Ability Tarstone
Levels:
- Level 1 - Consume 60 Resolve to charge your Sidearm, firing a powerful shot
- Level 2 - Charged shot deals 200% damage
- Level 3 - Charged shot deals 300% damage
- Level 4 - Charged shot deals 350% damage
|
Ruins Of Nochte |
|
|
Rupturing Stone |
Location: In a Chest after the Bone Gates
Combat Tarstone
Levels:
- Level 1 - Projectiles that strike critically deal Break Damage
- Level 2 - Projectiles deal 4 Break Damage
- Level 3 - Projectiles deal 8 Break Damage
- Level 4 - Projectiles deal 12 Break Damage
|
Ruins Of Nochte |
|
|
Captive's Scabstone |
Required: Defeat Nameless Captive
Ability Tarstone
Levels:
- Level 1 - Consume 100 Resolve to swing your weapon in a violent arc
- Level 2 - Each strike deals 300% damage
- Level 3 - Each strike deals 250 Stagger Damage
- Level 4 - Resolve cost reduced to 75
|
Ruins Of Nochte |
|
|
Hand of Rock |
Location: Sold by Barkeep in the One Legged Wolf Tavern
Ability Tarstone
Levels:
- Level 1 - Consume 80 Resolve to unleash a swarm of homing projectiles
- Level 2 - Each projectile deals 10 damage
- Level 3 - Each projectile deals 5 Break Damage
- Level 4 - Firing rate is increased by 30%
|
Stones Of Remembrance |
|
|
Berserker’s Stone |
Location: In the Chest - Temple Of Vatra
Support Tarstone
Levels:
- Level 1 - Improves melee damage the lower your Health is
- Level 2 - Melee damage increased up to 130% when Health is at 35% or below
- Level 3 - Melee damage increased up to 140% when Health is at 40% or below
- Level 4 - Melee damage increased up to 165% when Health is at 50% or below
|
Temple Of Vatra |
|
|
Myriad Stone |
Location: Chest - Feeding Grounds
Combat Tarstone
Levels:
- Level 1 - Sidearm fires multiple projectiles in an arc
- Level 2 - Fire 3 projectiles per shot, each dealing 60% of damage
- Level 3 - Fire 5 projectiles per shot, each dealing 40% of damage
- Level 4 - Fire 7 projectiles per shot, each dealing 30% of damage
|
Stones Of Remembrance |
|
|
Unyielding Stone |
Required: Complete Corrupted Statue - Stones Of Remembrance
Combat Tarstone
Levels:
- Level 1 - Weapon light attack combo has Stagger immunity
- Level 2 - First attack only
- Level 3 - First and Second attacks
- Level 4 - All attacks
|
Stones Of Remembrance |
|
|
Serpent Stone |
Required: Defeat Lucian, the Thirsting Knight
Infusion Tarstone
Levels:
- Level 1 - Consume 15 Resolve to infuse Weapon with Poison
- Level 2 - Infusion lasts for 4 strikes
- Level 3 - Infusion lasts for 8 strikes
- Level 4 - Infusion is permanent
|
Sanguine Caverns |
|
|
Deadeye Stone |
Location: Chest - Sanguine Caverns
Support Tarstone
Levels:
- Level 1 - Improves ranged Critical Damage
- Level 2 - Ranged attacks deal +20% Critical Damage
- Level 3 - Ranged attacks deal +30% Critical Damage
- Level 4 - Ranged attacks deal +40% Critical Damage
|
Sanguine Caverns |
|
|
Blackblood Stone |
Location: Chest - Pulsing Caves Beacon
Combat Tarstone
Levels:
- Level 1 - Projectiles explode mid-air and deal Splash Damage
- Level 2 - Exploding projectiles deal 2 Splash Damage
- Level 3 - Exploding projectiles deal 3 Splash Damage
- Level 4 - Exploding projectiles deal 4 Splash Damage
|
Sanguine Caverns |
|
|
Tarred Fragment |
Required: Defeat Tarblighted Stoner
Ability Tarstone
Levels:
- Level 1 - Consume 50 Resolve to fire multiple tethered projectiles
- Level 2 - Tethered projectiles spin for 6 seconds
- Level 3 - Tethered projectiles spin for 8 seconds
- Level 4 - Tethered projectiles cover 150% of the range
|
Sanguine Caverns |
|
|
Lost Clotstone |
Required: Defeat The Lost Child
Ability Tarstone
Levels:
- Level 1 - Consume 60 Resolve to spin in place and release your weapon with brutal force
- Level 2 - Thrown weapon deals 200 Splash Damage on impact
- Level 3 - Thrown weapon deals 300 Splash Damage on impact
- Level 4 - Resolve cost reduced to 40
|
Sanguine Caverns |
|
|
Enfeebling Stone |
Required: Cleanse the Corrupted Statue - Outskirts of Mammon
Combat Tarstone
Levels:
- Level 1 - Projectiles inflicts Fragile
- Level 2 - Inflict 5 Fragile stacks per strike
- Level 3 - Inflict 6 Fragile stacks per strike
- Level 4 - Inflict 7 Fragile stacks per strike
|
Outskirts of Mammon |
|
|
Headsman's Stone |
Location: Chest - Road To Absolution
Support Tarstone
Levels:
- Level 1 - Improves melee Critical Damage
- Level 2 - Melee attacks deal +50% Critical Damage
- Level 3 - Melee attacks deal +80% Critical Damage
- Level 4 - Melee attacks deal +100% Critical Damage
|
Road To Absolution |
|
|
Shattering Stone |
Location: Chest - Collapsed Mine
Support Tarstone
Levels:
- Level 1 - On killing an enemy: next melee attack deals +20% Stagger Damage
- Level 2 - Next melee attack deals +30% Stagger Damage
- Level 3 - Next melee attack deals +50% Stagger Damage
|
Deserted Slums |
|
|
Accursed Stone |
Location: Chest - Abandoned Outpost Beacon
Infusion Tarstone
Levels:
- Level 1 - Consume 20 Resolve to infuse Sidearm with Curse
- Level 2 - Infusion lasts for 4 shots
- Level 3 - Infusion lasts for 8 shots
- Level 4 - Infusion is permanent
|
Deserted Slums |
|
|
Fulminant Stone |
Location: Sold by the Collector for 1,500 Coins
Ability Tarstone
Levels:
- Level 1 - Consume 60 Resolve to fire a heavy-caliber round that triggers multiple explosions around the target
- Level 2 - Shot triggers 3 explosions around the target
- Level 3 - Shot triggers 5 explosions around the target
- Level 4 - Each explosion deal 20 Break Damage
|
Deserted Slums |
|
|
Infested Stone |
Location: Sold by the Collector for 1,500 Coins
Ability Tarstone
Levels:
- Level 1 - Consume 60 Resolve to fire a clinging projectile that triggers a massive explosion after a brief delay
- Level 2 - The clinging projectile deals 100 damage upon exploding
- Level 3 - The clinging projectile draws the aggression of all nearby enemies
- Level 4 - The clinging projectile scatters 3 other clinging projectiles upon exploding
|
Deserted Slums |
|
|
Weeping Stone |
Location: Sold by the Collector for 1,500 Coins
Infusion Tarstone
Levels:
- Level 1 - Consume 20 Resolve to infuse Sidearm with Trauma
- Level 2 - Infusion lasts for 4 shots
- Level 3 - Infusion lasts for 8 shots
- Level 4 - Infusion is permanent
|
Deserted Slums |
|
|
Infused Stone |
Location: Sold by the Collector for 1,500 Coins
Ability Tarstone
Levels:
- Level 1 - Consume 70 Resolve to throw your weapon to strike multiple targets before it circles back
- Level 2 - Each strike inflicts 3 Perforation stacks
- Level 3 - Thrown weapon strikes up to 4 targets
- Level 4 - Each strike inflicts 150% damage
|
Deserted Slums |
|
|
Spite Stone |
Location: Chest - Bellkeeper's Corner
Support Tarstone
Levels:
- Level 1 - Improves ranged damage the lower your Health is
- Level 2 - Ranged damage increases up to 140% when Health is at 35% or below
- Level 3 - Ranged damage increases up to 150% when Health is at 40% or below
- Level 4 - Ranged damage increases up to 160% when Health is at 50% or below
|
Deserted Slums |
|
|
Zealot's Stone |
Required: Interact with the helmet at the end of the Besieged Ruins Dungeon and complete the memory sequence
Combat Tarstone
Levels:
- Level 1 - Grants access to a special Light Combo Finisher
- Level 2 - Light Finisher generates +40% Resolve
- Level 3 - Light Finisher generates +70% Resolve
- Level 4 - Light Finisher generates +150% Resolve
|
High Lord's Keep |
|
|
Splitting Stone |
Location: Chest - Lonesome Spire
Combat Tarstone
Levels:
- Level 1 - Sidearm fires multiple projectiles without consuming additional Resolve
- Level 2 - Fire 2 projectiles per shot, each dealing 55% Damage
- Level 3 - Fire 3 projectiles per shot, each dealing 40% Damage
- Level 4 - Fire 4 projectiles per shot, each dealing 35% Damage
|
Lonesome Spire |
|
|
Wretchcaller's Stone |
Required: Defeat Infested Miner
Infusion Tarstone
Levels:
- Level 1 - Consume 30 Resolve to infuse Weapon with Trauma
- Level 2 - Infusion lasts for 4 strikes
- Level 3 - Infusion lasts for 8 strikes
- Level 4 - Infusion is permanent
|
Lonesome Spire |
|
|
Strange Remnant |
Required: Defeat Strange Grisha
Ability Tarstone
Levels:
- Level 1 - Consumes 15 Resolve to unleash a stream of projectiles that chain between multiple targets
- Level 2 - Chaining projectiles deal 20 Damage
- Level 3 - Projectiles chain between up to 4 targets
- Level 4 - Chaining projectiles deal 40 Damage
|
Lonesome Spire |
|
|
Torpor Stone |
Location: Chest - Withered Shoals
Infusion Tarstone
Levels:
- Level 1 - Consume 25 Resolve to infuse Weapon with Stasis
- Level 2 - Infusion Lasts for 4 strikes
- Level 3 - Infusion Lasts for 8 strikes
- Level 4 - Infusion is permanent
|
Lonesome Spire |
|
|
Charged Stone |
Location: Chest - Nameless Pass Beacon
Combat Tarstone
Levels:
- Level 1 - Sidearm charges up faster
- Level 2 - Sidearm charging speed increased by 20%
- Level 3 - Sidearm charging speed increased by 35%
- Level 4 - Sidearm charging speed increased by 50%
|
Lonesome Spire |
|
|
Hexapod Core |
Required: Defeat Hexapod
Ability Tarstone
Levels:
- Level 1 - Consume 60 Resolve for a rapid strike
- Level 2 - Each strike grants 3 Warp stacks
- Level 3 - Each strike inflicts 2 Fragile stacks
- Level 4 - Resolve cost increases to 80, but adds another set of strikes
|
Lonesome Spire |
|
|
Voltaic Amber |
Required: Defeat Starved Harridan
Infusion Tarstone
Levels:
- Level 1 - Consume 20 Resolve to infuse Sidearm with Lightning
- Level 2 - Infusion lasts for 4 shots
- Level 3 - Infusion lasts for 8 shots
- Level 4 - Infusion is permanent
|
Fallgrim |
|
|
Clockwork Shardstone |
Location: Chest - Alchemist's Workshop
Ability Tarstone
Levels:
- Level 1 - Consume Resolve over time to charge the weapon with a chainsaw attack
- Level 2 - Each chainsaw spin deals 12% of the weapon base damage
- Level 3 - Each chainsaw spin deals 15 Stagger Damage
- Level 4 - Each chainsaw spin deals 20% of the weapon base damage
|
Fallgrim |
|
|
Unstable Stone |
Location: In the Chest - Castigator's Keep behind the illusory wall
Combat Tarstone
Levels:
- Level 1 - Hitting the same enemy 5 times triggers an explosion that deals Splash Damage
- Level 2 - The triggered explosion deals 30 splash damage
- Level 3 - The triggered explosion deals 40 splash damage
- Level 4 - The explosion triggers after 4 hits
|
Fallgrim |
|
|
Viletongue Hedron |
Required: Defeat Viletongue Batushka
Infusion Tarstone
Levels:
- Level 1 - Consume 20 Resolve to infuse Sidearm with Bloodcurse
- Level 2 - Infusion lasts for 4 shots
- Level 3 - Infusion lasts for 8 shots
- Level 4 - Infusion is permanent
|
Fallgrim |
|
|
Thief's Stone |
Required: Cleanse the Corrupted Statue - Vestige Of Infinity
Combat Tarstone
Levels:
- Level 1 - Striking foes grant Warp
- Level 2 - Gain 1 Warp stack per strike
- Level 3 - Gain 2 Warp stacks per strike
- Level 4 - Gain 3 Warp stacks per strike
|
Fallgrim |
|
|
Colossus Stone |
Location: Chest - The Silent Steps
Ability Tarstone
Levels:
- Level 1 - Consume 80 Resolve to thrust the weapon into the ground to send shockwaves
- Level 2 - Each shockwave deals 30 Splash Damage
- Level 3 - Each shockwave covers a wider area
- Level 4 - Each shockwave deals 80 Splash Damage
|
Fallgrim |
|
|
Curseblood Stone |
Required: Defeat Gloombound Wraith
Infusion Tarstone
Levels:
- Level 1 - Consume 30 Resolve to infuse Weapon with Curse
- Level 2 - Infusion lasts for 15 strikes
- Level 3 - Infusion lasts for 30 strikes
- Level 4 - Infusion is permanent
|
Fallgrim |
|
|
Summoning Stone |
Location: Chest - Faded Citadel
Ability Tarstone
Levels:
- Level 1 - Consume 70 Resolve to summon the Last Slain Foe to fight for you
- Level 2 - The summoned foe attacks 2 times before vanishing
- Level 3 - The summoned foe attacks 5 times before vanishing
- Level 4 - Summons 2 foes
|
Fallgrim |
|
|
Stillblade's Stone |
Location: Chest - Citadel Annex Beacon
Combat Tarstone
Levels:
- Level 1 - Grants access to a special Light Combo Finisher
- Level 2 - The Light Finisher deals 10 Break Damage
- Level 3 - The Light Finisher deals 15 Break Damage
- Level 4 - The Light Finisher deals 25 Break Damage
|
Fallgrim |
|
|
Solnir Shard |
Required: Defeat Solnir, the Gloom Seeker
Ability Tarstone
Levels:
- Level 1 - Consume 25 Resolve to launch a Heavy Round that deals Splash Damage
- Level 2 - The Heavy Round deals 70 Splash Damage
- Level 3 - The Heavy Round deals 120 Splash Damage
- Level 4 - The Heavy Round bursts into a wider explosion
|
Fallgrim |
|
|
Scholar's Wormstone |
Required: Defeat Sir Isaac, the Scholar-Prince
Ability Tarstone
Levels:
- Level 1 - Consume Resolve over time to make the weapon chainsaw spin
- Level 2 - Each chainsaw spin deals 15% of the weapon base damage
- Level 3 - Each chainsaw spin deals 25% of the weapon base damage
- Level 4 - Each chainsaw spin deals 35% of the weapon base damage
|
Fallgrim |