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Apr 22, 2003
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Simply put, I would like to see some changes made to the controll layout (I don't have alot of time to do this here right now but if you guys have trouble with understanding this rough draft, I'll do a follow up on this). Here goes:

This is using the Xbox 360 controller.

On the D-pad, this would give you the ability to change your fighting tactics easily at any time during a round, or in your corner, with your trainer giving you proper basic instructions. You can listen to your corner's boxing knowledge or use your own for each round. Every fighter would have his own five styles or techniques to choose from. I like to think of them as the calling of plays in NBA 2k11; they would be there if you want a more indept and realistic experence, but noone has to use them. Each one has definate strengths or consequenses for overuse, and ofcourse (keep in mind) each fighter has his own ability to preform each...

1. (Tap "UP") - This puts your fighter on his toes. This fighting style gives you the ability to throw long range combos while staying out of range of exchanges. You must be a high stamina fighter to out-box a fighter in this manner for long throughout a fight without stopping to catch a few breaths. This allows you to flurry when in close.

2. (Tap "RIGHT") This gets you fighting more offensively. Plodding forward (using head movement if that's your fighters strength), making it easier get close, in-fight or simply use your footwork to corner your opponent or just rough him up. If your a dirty fighter you love this style because it gives you the oportuity throw low blows or head butts from outside, while in-fighting or in clinches. Throwing wild punches may leave you off balance for counters, that might cause flash knockdowns or KO's. May loose a few rounds to slick, crafty boxers if you're not carefull. Plus can be used to reserve energy if punches are used more judiciously. If both guys go in swinging fights can turn into real wars.

3. (Tap "DOWN") This is advanced defense for defensive fighters. Think Pernell Whitiker or Willie Pep. Much greater footwork in this mode (because he is focused on defense), adding some much more pronouced head/upper body movement along with the ability to use upperbody movement then quickly use your footwork (in any direction) to get you out of trouble. You couldn'd do this before because your feet would be planted when you tried to use headmovement. I mentioned before that guys would have thier own style, for example: some guys 'blocks' might change from regular blocking to a Philly shell, Crab or shoulder-roll. This defensive style can get you a rest for a few rounds if used properly, usually if you're a high stamina fighter. You can mostly pot-shot and counter in this style so you would have to go back to a style more suited for offense if you want to throw bombs or flurries.

4. (Tap "BACK") This is basically when you've been hurt badly and want to get on your bike, or just RUN untill you get those cogwebs out of your head. Your feet move the fastest depending on how stung you are. If you're hurt bad you'll wobble and have to clinch. Leaning on the ropes would replensh some your vital health stats slowly. Much smoother and faster head movement while leaning against the ropes also. Your punches aren't as effective in this mode, but it would be easier to clinch up your opponent when hurt.

5. (Pressing and Holding "UP" for 2 sec.) This takes you back to your basic style you started with. This is the most balanced of the five styles. So really you start out with this style, push a D-pad button to pick new style, then go back to your beginning style by holding "UP" when you need to.
 
Apr 22, 2003
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^^Just gonna add on to my first post and try to keep it interesting so you guys will wanna read through it... Let me know if you agree with my ideas, guys. Try to keep it positive:

Pushing in the Left Analog stick should be to parry punches away/slapping them down... Especially long punches - short punches if timed correctly. You could also hold down the Left Analog to block punches, it would give you the Mummy postier and feet would be planted. Regular blocking would actually just be used as an automatic high or low guard that can be used to block hooks. The way you hold up your hands to fight/guard yourself should also be a way to block punches. So in my book there should be three ways to block, in stead of just high and low.

Clicking the Right Analog stick could be used for fients. Maybe there can be an alternate controll layout dedicated either to the analog movements (full spectrum controll), or the four face buttons for fienting; the other could be set for punching.

Let's keep the great ideas going fellas....
I have more ideas, but let me know what you guys think so far...
 
D

Deleted member 4122473

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Original poster
I could see this idea working and it has some promise.
 

GVirtuoso

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May 20, 2011
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Thanks man, I hope to get it in the game, I just hope I explained it right.

PS That's my old sceen name.
 
Apr 22, 2003
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I'm thinking they should make the next Fight Night a hyberd between the micro management of eating, nutrition, training, and sparing in Victorious Boxers, and the mini games that are in FNC. Your boxer has to eat the right foods everyday of the week well as set up a training regimine for that weak to see good results as your fighter's body changes phyically, instead of just picking from 7 a body types and weight like a FNC. Your body would actually morph from fight to fight bepending on how you eat, your metabolism, and training.

You can start at as a 15 years old and have an extensive amature back round, or at 30 with little-to-no amature career, or at any age intbween if that's what you choose. I would like to see and play against generated fighters who match mostly in what they wear, most of them don't even look like real fighters. Please create a entire list of fighters if you have to, EA! Oh, you should be able to go pro at at any time after 17.

Another thing about training, there should be a media day where you show your training skills in mini games to the fans (while crown cheers you on) and earn more trust with your trainer. This works in two ways. Your trainer will learn-want to fix better meals, learn not over or undertrain your fighter, and give you better advice during sparring and in the fight during corner work. You may get another trainer, maybe even better one but you'll have to build that trust all the way up again. so there's perks to being loyal to your camp.



 
Apr 22, 2003
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I also think that just every distinct fighter should have own skill set. Meaning, Sweet Pea Whitiker would be a defensive specialist and actually have his own style of defending and dodging punches to frustrate opponents, and so would guys like Willie Pep, Winky Wright... so on, and so on. This game gets an 8/10 from me, even though I been playing it for months now, I still think it's a great game; even still I see room for improvement like with any sports game. The fundamentals of the sport can be represented much more acturately. Like the south paw advantage for example. The longer I have FNC the more I see the hard work that was put into the game. I would like to see you guys at EA work equally as hard to improve the FN series and I think you will get 10's across the board from us boxing fans. But all in all, I see this game going in a great direction.
 
Apr 22, 2003
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Let me explain what I meant about training your fighter and his regimine. If you train your shoulders and back more, you could strengthen your uppercutts for example. If you choose to work more on jogging and cardio work you could have faster ring movement and would overall have more stamina to finish fights.

Media days are basically to hype the fight. The better you are on those days with the media, the more hype you get for the fight - kinda like 24/7 on HBO, but with mini games that are close to the end of training camp to show how good of in shape you're in. But this comes after the VB 2 style regimine. Just trying to show EA that both style can work together and explaining that training can be both more challenging and fun at the same time.
 
Apr 22, 2003
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If anybody has played VB 2, they would probably say that VB 2 had the best career mode in any sports game to date. I'm tryna to get EA to take a look at that game if they want to know what we want, and expect from a Boxing career mode. Victorious Boxers 2 never made it over to the states, which is a shame, because it had a ground breaking career mode. Basically they laid out a blueprint of what we want, and I have a few ideas that you can use for the next FN and expand on them if you like. Basically we want to controll just about every espect of what a fighter goes through before, and after a fight but in video game time, odviously. If you can get the in-ring action to be an even more accurate repentation of the real thing (FN's the most accurate and enjoyable sports game I've ever played) improve the visuals some more, and most of the message board regulars will appreciate it. Remember, training and prepertion for each fight is very important. So let it be like a 20 or 30 minute deal, or gamers can just skip over parts if they want. You can go wrong with these ideas, in my opinion.