Marvel's Wolverine Walkthrough
Our complete walkthrough for all missions in Wolverine.
Marvel's Wolverine from Insomniac Games brings the clawed mutant into an original story where he must fight for the future of mutants and humans alike. Accompanied by Team X, the team he left three years ago, he must set out on a dangerous missions across multiple areas and all may not be as it seems. There's plenty for you to do, so if you need a little help, here's our complete Wolverine walkthrough.
Spoiler Warning: This is a walkthrough, it will contain story and character spoilers.
Looking for more help? Check out the rest of our Wolverine guides, tips and tricks.
Telambang Walkthrough
This is the first area you'll explore and consists of three missions you need to complete. This is where you'll learn to hone your skills as the Wolverine.
Back in Action
- Clear out the ground forces defending the AA Gun.
- Follow the combat tutorial prompts while pressing forward to reach the AA Gun.
- Once you reach the AA Gun, interact with it and follow the prompts to destroy it.
- Hunt the Guards.
- Stay low in the grass, press forwards and use stealth takedowns with Square to take out the guards.
- Scale the cliff
- Once Sabretooth arrives, deal with the guards and then head to the rear of the battle area where he’s standing. Use your Claws to cut through the foliage and follow Sabretooth.
- Defeat the Reavers
- Battle onwards into the compound to look for Essex. Reaver enemies have blades for hands, they can perform combo attacks that will need to be parried more than once to be staggered. Timing is key.
- Find a way over the wall
- Face the main door and head to the left to find half a tree in front of a tower post. Jump up the tree and climb up into the guard tower behind.
- Enter the fake city
- Jump down from the guard post onto the roof with the hole in it in front of you.
- Investigate the room
- Walk up to the body and interact with it when prompted.
- Investigate the audio clue to the left of the body.
- Investigate the mutant detectors.
- Go around to each of the audio clues (blue circles) in the fake city while taking out Trask's guards and the Reavers.
- Get inside the compound.
A Debt Repaid
- Find a way into the compound.
- Use your enhanced sense of smell to follow the blue scent trail.
- Follow Mystique to the lab.
- Take out the mutant inhibitors
- Do not attempt to fight the Reavers first, dodge their attacks and take out the mutant inhibitors in all four corners of the small room. Once you’ve taken the inhibitors out, then you can start to battle the Reavers. If you try it before, it’s very likely you’ll get overwhelmed by enemies.
- Follow Trask's Trail.
- Defeat the Reavers.
- Get to the Prison.
- Fight your way to Essex's cell.
- You need to use your kick when the enemy pulls the shield in front of them but dodge the incoming red power attacks.
- Eliminate the Reavers guarding the cell.
- When you get close to his cell, take out the mutant inhibitors lining the hallway.
- Escape the prison.
Last Meal
- Defeat Omega Red
Canada Walkthrough
After rescuing Essex from the Trask compound Logan returns home to Canada and the Essex Institute before meeting some new friends.
- Recover memories and find Material Crates.
- Track the mutant.
- Infiltrate the Refinery.
- Find the drawings.
- Head to your cabin for some peace and quiet.
Homecoming
- Make your way through to the hallway and pick up the fridge.
- Check on Walter in the Lab.
- Get some rest.
- Head upstairs past Raven and interact with the lock for your room.
- Investigate the scent by following the trail.
- In Logan’s new room you'll find your first Whiskey Bottle.
- Follow Essex's projection and recover your lost memories.
- This portion unlocks another optional side-quests and trials called Nightmare Doors.
- You need to complete the 'Enemy of my Enemy' trial within to continue moving forwards.
- Bring the supply crates to Walter (this introduces Material Crates).
- The first crate is in the room behind Walter to the left, take this to Walter.
- The second crate is in Victor's bathroom, again take this to Walter.
- Equip a new suit.
The one that got away
- Investigate the area to learn what happened:
- Find the headphones on the ground singing 'happy birthday'.
- Lift up the brown sofa to find the phone that's connected to the headphones.
- Investigate the crate on the ground with the inhibitor collars in it.
- Go upstairs to the upper floor and jump across to the bar hanging from the ceiling. Then jump across again to climb up to the hole in the roof.
- Climb up and out the window onto the roof.
- Track the red-haired mutant:
- Follow the scent line to track this mutant down.
- When you lose the scent, climb up the tall silos to the right, you’ll regain the scent at the top of these.
- After taking out the first duo of Reavers, follow the footprints on the ground.
- Continue following the footprints and path forward.
- Take out the pursuing Reavers and break the barricade.
- Continue to track the red-haired mutant.
- Along here you'll encounter another Nightmare Door
- Eliminate the Reavers so you can search the trucks:
- Search the trucks for mutants.
- Search the second truck and climb inside, inspect the dock workers and the item at the end of the container.
- Track the red-haired mutant
- Continue as before, follow the scent trail, footprints, and quest marker to proceed.
- Investigate the cargo container
- Enter the open sided cargo container on the deck.
- Prevent reavers from transporting the mutants!
- Parry the dual-sworded Reaver's attacks to stagger them, making them easier to attack.
- Catch up to the truck with the mutants.
- Jump across the convoy trucks, take out the Reavers to move closer.
Raise Some Hell
- Defeat Reaver scouts and head to the refinery to find the mutants, and take out the guards.
- If you want to be stealthy on this bit, climb up to the tree branches and jump from tree to tree while pressing Square to take out Reavers.
- Inspect the truck and follow the trail.
- Infiltrate the refinery to find the mutants.
- The door is locked with Osmium, instead you need to enter via the conveyor belt to the left of the door.
- Track the captured mutants by following the scent trail
- Fight your way to the captured mutants, continue to follow the scent trail to do this.
- Continue to track the mutants.
- Find a way to reach the open window.
- Investigate the office
- Interact with the pile of papers on the desk and then the computer by the blast shield.
- Help Jean protect the mutants.
- Tip: Wait for the big brute enemy here to launch yellow attacks and parry only these. Dodge the other attacks
- Destroy the consoles controlling the assembly.
- Escape!
Strays
- Follow Jean.
- Find all Leech’s drawings.
- Give Leech the password.
- Follow Leech to Walter's lab.
Something Much Stronger
- Get to the cabin.
- Find the injured animal.
- Follow the tracks and free the Wolf by interacting with it.
- Continue to the cabin.
- Follow the wolf tracks in the snow if you get lost.
- Go inside the cabin when you arrive.
- Find a bottle of whiskey by investigating the scent points.
- Locate and defeat the Hunters.
- Look for the footprints in the snow to locate them, stay hidden in the grass and use stealth attacks while dodging the suppressor mines.
- Use the trees to move around unseen.
Madripoor Walkthrough
After the loss of Essex’s compound, the hunt for Trask takes you to Madripoor.
- Reach Trask Tower.
- Explore the secret facility.
- Defeat the boss.
- Talk to the team and look for Walter..
Knock Knock
- Fight your way to Trask Tower (disable the power station).
- Destroy the power station core.
- Destroy the core pillars.
- Destroy the signal relay.
- Reach Trask Tower.
- Survive Trask's Forces.
- Tip: Don’t forget to use the barrels to activate Hot Claws - these make short work of most enemies.
Mutant Detected
- Find Trask’s secret facility.
- Go around to the elevator at the rear of this section and find the code to open it up before breaking through the back door, then sliding down the shaft.
- Find Trask in the security office.
- Take out Trask's assault team.
- Get to the bottom floor to find Bay 7.
- Cut power to the inhibitors by destroying control panels.
- Get to the bottom floor to find Bay 7.
- Survive the lasers and cook the Reavers!
- To do this, keep battling through the waves of enemies but also leave room for Mystique to target some with the laser she now controls.
- Go down to and explore Bay 7.
- Escape the propulsion tunnel.
- Continue to track Trask.
For Our Future
- Defeat the Sentinel Prototype.
One Last Mission
- Talk to the team.
- Victor is upstairs on the balcony.
- Walter is at the end of the corridor upstairs playing music.
- Talk to Mystique last - she’s downstairs behind the bar with Tyger.
- Talk to Walter and find Jean.
- Follow Jean’s scent through the streets to track her down.
- Rescue Walter.
- Pick up Walter’s trail.
- After the rooftop chase you’ll lose his scent, to find it again keep moving forwards and pick up the blood trail from the small white pick up van.
- Clear out the Hand and look for Walter.
Japan Walkthrough
The next part of your journey takes you to Japan, where you have to deal with the Hand and to meet up with an old friend that Logan thought he’d never have to face again.
- Reach Kabukicho.
- Look for Jean and battle the Hand.
- Visit your old friend.
- Head the Arcade and look for Walter.
- Go to Harada Garden Tower and survive!
- Track the device.
- Infiltrate the hideout with Jean.
- Defeat the boss.
- Have a drink, you need it.
Jetlag
- Get The Hand off the plane.
- Get back inside.
- Finish off The Hand.
- Reach Kabukicho.
- Fend off The Hand while you drive.
Get Angry
- Locate Jean in Kabukicho.
- Locate the arcade where Jean was and follow her scent.
- Deal with the Hand snipers.
- Locate the bar from Jean’s vision.
- Explore deeper, use the elevator in the back of the bar.
- Defeat the ambush.
- Find a way forward.
- Find and destroy the incense burners in each room to break the first illusion then head out down the elevator.
- Find where The Hand is keeping Walter.
- Rescue the prisoners.
- Find the Telepath.
- Escape the Telepath’s trap - Crash through the doors with the Telepath's shadow behind them. Fight through the enemies at the end and then crash through the final door.
- Defeat the Hand blocking the elevator and find out where it leads.
- Look for signs of Walter.
- Survive the onslaught.
Bad Blood
- Get off the street and head to the apartment.
- Catch the masked Hand warrior and defeat the ambush.
- Meet Jean outside Shiro's building and climb to the penthouse to look around.
- Find the code for the keypad.
- Check out our code for Shiro’s closet guide to help.
- Investigate the secret room.
In the Shadows
- Enter and investigate the arcade.
- Investigate the hidden room.
- In here, inspect the Blood Vials, the modified detector on the table, and the map on the table by the doorway (in this order).
- Deal with The Hand and return to the street.
- Find and destroy the mutant detectors to draw out The Hand.
- To do this, pan the camera around your surroundings and follow the blue audio clue markers around you. When you find a mutant detector, follow the wire from the detector to its power box. When you find the power box, press Triangle to destroy it.
- Track the wounded Hand and search the hideout for signs of Walter.
- Find a new lead and hijack the noodle truck to find the hideout.
- Eliminate the hand defending the hideout and search for signs of Walter.
- Defeat the Hand around the ground floor, stealth is optional, and head down the elevator.
- Find where the Hand moved Walter by exiting the hideout and following the music.
- Press R3 to find the quest marker if you get lost.
- Speak to the Chosen around the lounge and then debrief with Jean.
- Find the secret exit (look for the weak spot in the wall).
- Catch up to Walter and defeat the Hand.
- Defeat the Fist Hand.
- Take out the other Hand members while dodging the incoming attacks from the Fist Hand. Use special attacks to daze them and inflict the most damage.
- Return to Shiro’s apartment.
Death Comes to Death
- Get to Harada Garden Tower and find a way inside.
- Check the security footage and locate the Helix Engine.
- Don’t let her escape!
- Parrying is your best bet against this demon mutant before you chase after your target.
- Stay alive through the dream onslaught and repeatedly use Helix Claws until you snap out of it.
We Were Wrong
- Track the Helix Engine and find another way inside.
- Climb up to the ledge above the door and drop through using the vent here.
- Investigate the restaurant and follow the footprints.
- Track the Hand mutant that took the Helix Engine.
- Survive the ambush (focus on the large mutant Hand that appear before tackling the rest).
- Recover the Helix engine.
- Use Jean’s prompt to stagger small groups of enemies for you. This is extremely handy as, before now, Jean worked automatically on her own but having this prompt can help you manage large waves of enemies.
- Get to the truck carrying the Helix engine.
- Tip: To beat the large Hand mutant blocking the truck you need to take out the connected Hand enemies. Once you’ve taken them out, the mutant Hand will be weaker and you can attack them.
Hell Followed With Him
- It’s empty, take a look around by following the footprints on the ground until you reach the memorial.
- Continue to follow the path forward, killing any Hand that get in your way until you get inside.
- Once you’re at the top, tail your target and investigate the Shrine.
Death’s Match
- Kill Deathstrike!
Sinister Tidings
- Get a drink, and go to the bathroom sink...
- Head downstairs to the kitchen and talk to Jean on the balcony.
Madripoor Part Two
With the help of Shiro’s family shipping business and with Jean at your side, it’s time to head back to Madripoor to find out the extent of Essex’s plan.
- Help the citizens of Lowtown.
- Time for a disguise.
- Stop the attack.
- Defeat the boss.
- You need to find Jean.
- Fight your way through to the core.
- Defeat the boss.
Way Down Low
- Follow Jean and wipe out the Reaver checkpoint, then regroup with Jean to free the Dormants from the truck.
- Meet Jean at the clocktower.
- How you approach this is optional, you can go straight to the meeting point or you can dish out some clawed vengeance against the Reavers keeping Dormants hostages in trucks at checkpoints on both streets. This option is a solid way of finding this mission's Material Crates and gaining XP.
- Follow Jean to the lockup then search for the Reaver with the key.
- The Reaver you need is to the left up the stairs in the alley when facing the lockup, but go after every Reaver this is a good chance to farm some XP.
- Enter the lockup, then follow Jean and defeat the Reavers guarding the Radio tower.
- Be careful on the rooftops near the Radio tower, many of them are lined with multiple suppressor mines.
- Infiltrate the Radio tower and meet Jean at the arsenal.
- Open the yellow weapon crates in the arsenal so Jean can give them to the citizens of Lowtown.
Roll The Dice
- Accompany Jean through the casino to the dancefloor and then listen around to the different conversations happening.
- Then, look for a distraction opportunity - look around just as you did a moment ago until you find one.
- Go to play the slots with Jean then snatch the keycard from the VIP, and head straight to the penthouse upstairs.
- Naturally things are never that easy for Jean or Logan so deal with yet more Reavers.
- Go in the elevator and keep fighting until you find Mystique and Essex.
Field Test
- Fight your way through more Reavers…
- Defeat the Sentinel.
- Get to the Hotel Royale and defeat the Reavers to free the civilians.
- Chase the kidnapped civilian, get to the Fish Market and free the people in the cage.
- Meet Jean at the Dream Street Theatre.
- Save the people trapped inside, you’ll need to go back to get them one by one.
Red Right Hand
- Defeat Sabretooth.
Don’t go gentle
- Let’s do this!
- Follow the trail…
I'm Still Here
- Learn what happened to Jean.
- Defeat the MK2 Sentinel.
- They're more aggressive than their smaller counterparts, parrying is recommended for most of their attacks. Use your special attacks to bring them down quickly.
- Look for clues in the Noodle Bar.
- Interact with the Noodles on the side, the sleeping bag, then head downstairs and sniff around down here until you’re prompted to interact with the door.
- Find Jean and follow her into the Power Plant.
- You’ll need to tap L1 to parry the debris to reach her.
- Destroy the portals.
- To do this, wait for the portal to power up then run to its transformer and press L2 and R2 to create a circuit to overload it. Do this for all four portals while keeping the enemies at bay.
- Clear out the remaining enemies and find Jean.
This Was The Dream
- Clear out the Reavers and make your way out of the basement to the roof.
- Just keep following the path and climbing until you reach the top.
- Get to the elevator!
- This part is essentially following the path laid out and battling your way through to the Master Mould in the center of the facility.
- Essex seriously, come on. Break through the illusion by heading upstairs and pushing through to him.
- Follow Jean now and smash the window before dropping into the next room. Follow your instincts here to figure out what’s going on.
- When you’ve had a look around, enter the elevator and then follow Essex through the illusion of the institute.
- Once you’ve broken out of this one, follow Jean forwards and then sniff around the room.
- Follow the scent trail eventually…
- Tear them apart!
- Remember to parry incoming laser blasts to earn Hot Claws.
- Keep pressing forward through the next illusion.
- Take out the power cells.
- Defeat the waves of enemies and then attack the power cells when they rise to charge a Sentinel.
- Tip: When Jean starts to pull a Sentinel down, make sure you’re not in the way…
No Coming Back
- Defeat Essex.
Good luck saving the world in Marvel's Wolverine! If you're looking for more help, check out our pages detailing Material Crate locations and Whiskey Bottle locations.
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