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The Reflexes stat is one of five attributes that you can upgrade in Cyberpunk 2077. Reflexes will determine your maneuverability and ability to evade enemy attacks. Players who select to upgrade this attribute will improve their proficiency with Assault Rifles, Submachine Guns, and Blades, in addition to enabling you to use advanced movements, and even make quick, observant remakes in dialogues. Lastly, you'll also receive +0.5% Crit Chance per Attribute Point spent in the Reflexes perk tree.

Reflexes Perks List

Below is a complete list of all new Reflexes Perks that have been updated as part of the free Cyberpunk 2077 2.0 Update.

Looking for a particular tier of Reflexes Perks? Click the links below to jump to...

Rookie Tier Perks - Level 4 Reflexes Required

Perk Description Perk Point Cost Unlock Requirement
Slippery
Slippery The faster you move, the more difficult for enemies to shoot you. This effect increases when Dashing, dodging, sliding, sprinting, and vaulting. 1 Rookie Level
Muscle Memory Allows you to reload weapons while sprinting, sliding, and vaulting. 1 Level 1 Slippery Perk
Multitasker Allows you to shoot while sprinting, sliding, and vaulting. 1 Level 1 Slippery Perk
Power Slide Increased slide distance. 1 Level 1 Slippery Perk
Parkour! Increased vaulting and climbing speed. 1 Level 1 Slippery Perk
Stuntjock
Stuntjock Unlocks preem new ways to exit Vehicles:
  • Jump Out
  • Slide Out

You can also draw and fire weapons during these stunts. While driving, no bullet spread penalty from movement.

  • -50% bullet spread overall.
1 Rookie Level

Pro Tier Perks - Level 9 Reflexes Required

Perk Description Perk Point Cost Restrictions Unlock Requirement
Ready, Rested, Reloaded
Ready, Rested, Reloaded
  • Level 1: -10% stamina cost for shooting with AR and SMGs.
  • Level 2: +30% reload speed when above 50% stamina.
2 Only affects Assault Rifles and SMGs Pro Level
Spice of Life +15% weapon swap speed, -30% bullet spread briefly after swapping weapons. 1 Level 2 Ready, Rested, Reloaded Perk
Tunnel Vision +20% effective range and accuracy. 1 Level 2 Ready, Rested, Reloaded Perk
Mind Over Matter -25% recoil when aiming. 1 Level 2 Ready, Rested, Reloaded Perk
Dash
Dash
  • Level 1: -20% stamina cost for dodging and dashing.
  • Level 2: Unlocks the ability to Dash.

Dashing replaces dodging allowing you to cover more ground and automatically vault over low obstactles.

2 None Pro Level
Can't Touch This
  • +100% mitigation chance when performing a Dash.

Mitigation grans a chance to reduce incoming damage by current Mitigation Strength (default 50%).

1 Level 2 Dash Perk
Steady Grip Allows you to shoot while Dashing. 1 Level 2 Dash Perk
Mad Dash +100% dash range toward enemies. 1 Level 2 Dash Perk
Mean Streak +40% stamina after neutralizing an enemy while dashing. 1 Level 2 Dash Perk
Flash and Thunderclap When performing Storng Attacks, you now automatically leap to enemies within range. These Leap Attacks can be also performed from midair and deal additional damage that scales with the distance of the leap (max +50%). 1 Only affects Blades Mad Dash and Seeing Double
Lead and Steel
Lead and Steel Level 1: -15% stamina cost for attacks with blades. Level 2: Unlocks ability to block incoming projectiles with blades. This consumes stamina. 2 Only affects Blades Level 1 Slippery Perk
Seeing Double Increased damage and Stun chance with Counterattacks. 1 Level 2 Lead and Steel Perk
Bullet Deflect When your stamina is above 33% blocking projectibles will Deflect them to wherever your reticle is aimed. Well-timed blocking just before being hit increases the damage you deal with deflected bullets. 1 Level 2 Lead and Steel Perk
Bullet Time Whenever time is slowed, Bullet Deflect does not consume Stamina and deflections automatically hit enemies for Crit Damage. 1 Bullet Deflect

Phenom Tier Perks - Level 15 Reflexes Required

Perk Description Perk Point Cost Restrictions Unlock Requirement
Sharshooter
Sharpshooter
  • Level 1: +15% aim speed.
  • Level 2: Improved weapon control.
  • Level 3: each successful shot grants a stack of Sharpshooter, +7% stamina regeneration, and a stamina cost bonus for 2 secs per stack. Stacks 7 times. New stacks reset duration. All stacks are removed when the duration ends.
3 Only affects Assault Rifles and SMGs Phenom Level and Level 2 Ready, Rested, Reloaded
Spray and Pray -10% Stamina cost for hip-firing. 1 Level 3 Sharpshooter
Shoot to Chill +4% Armor penetration for automatic weapons per stack of Sharpshooter. 1 Level 3 Sharpshooter
Gundancer Aiming no longer slows movement. Allows you to shoot while vaulting. 1 Level 3 Sharpshooter
Practice Makes Perfect +7% Crit Chance and Crit Damage per stack of Sharpshooter. 1 Level 3 Sharpshooter
Air Dash
Air Dash
  • Level 1: -20% dash stamina cost.
  • Level 2: +20% dash speed.
  • Level 3: Unlocks the ability to dash in midair.
1 None Phenom Level and Level 2 Dash.
Aerial Acrobat Improces midair maneuverability. 1 Level 3 Air Dash
Aerodynamic +30% Mitigation strength in midair. 1 Level 3 Air Dash
Air Kerenzikov Activiating Kerenzikov in midair keeps you suspended in the air and extended its durations. 1 Only affects Assault Rifles and SMGs Aerial Acrobat and Gundancer
Finisher: Bladerunner
Finisher: Bladerunner
  • Level 1: -15% Stamina cost for attacks with Blades.
  • Level 2: +20% attack speed with Blades.
  • Level 3: Unlocks a Blade Finisher.

When an enemy's health is low, 25% Health will be restored.

3 Only affects Blades Phenom Level and Level 2 Lead and Steel Perk
Going the Distance +100% Finisher range. 1 Level 3 Finisher: Bladerunner Perk
Flash of Steel +25% movement speed and attack speed for 6 seconds after performing a Finisher. 1 Level 3 Finisher: Bladerunner Perk
Opportunist Enemies affected by Stagger, Stun, Blinding and Bleeding are more susceptible to Finishers. 1 Level 3 Finisher: Bladerunner Perk

Legend Tier Perks - Level 20 Reflexes Required

Perk Description Perk Point Cost Restrictions Unlock Requirement
Salt in the Wound Perk
Salt in the Wound Shooting the same target 7 consecutive times deals bonus damage equal to 100% of the total damage from those shots. 1 Only affects Assault Rifles Level 3 Sharpshooter
Submachine Fun Perk
Submachine Fun Swapping Submachine Guns is faster and automatically reloads tem, +22% fire rate after swapping to an SMG. Normal reloading ends the effect. 1 Only affects SMGs Level 3 Sharpshooter
Tailwind Perk
Tailwind +25% stamina form performing Air Dashes and double jumps. 1 None Level 3 Air Dash
Slaughterhouse Perk
Slaughthouse Perk All attacks, counterattacks and deflected bullets apply Bleeding, which increases dismemberment chance. Bleeding cannot kill enemies, but does make them more susceptible to Finishers.
  • +25% stamina from dismemberments.
1 Only affects Blades Level 3 Finisher: Bladerunner

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