Feature Big Walk simulates the strange, childlike sensation of being unexpectedly separated from your friends, and the joy and relief of finding your way back They'll be here in a minute, I'm sure Aug. 6, 2026 Jeremy Peel 22 comments
Feature Even after 200 hours, Marathon's greatest secret is still deciphering the rhythms of rival players Every match is different, but the patterns that govern Bungie’s playerbase hold true Aug. 5, 2026 Jeremy Peel 14 comments
Feature The Outer Worlds and Assassin’s Creed: Black Flag share an unlikely lesson: we make our own pirates Sympathy for the seadogs April 16, 2026 Jeremy Peel 7 comments
Feature Marathon isn't deathmatch gone wide, it's multiplayer Alien: Isolation and every other player is a xenomorph Here is a place where single-player stealth fans can test their mettle - so long as they avoid the clang of metal floors April 3, 2026 Jeremy Peel 27 comments
Feature “He doesn’t have a heart, but he has heartstrings”: The making of Nick Valentine, Fallout’s best-loved companion The origins of Fallout 4’s indefatigable gumshoe can be traced back to 1970s Boston March 9, 2026 Jeremy Peel 17 comments
Feature Meet the man who stuffed as much Deus Ex into Fallout 3 as was "humanly possible" “Trying to get the stealth better, that was only part of it.” March 2, 2026 Jeremy Peel 34 comments
Feature Warren Spector and Thief's game director are making a multiplayer immersive sim called Thick As Thieves Inside the Looking Glass-style extraction stealth game coming to PC in 2026. Dec. 13, 2024 Jeremy Peel 44 comments
Feature How Sonar Shock became the boldest immersive sim of the year: "I don't think a big game developer would have done it this way" A perverse love for the control schemes of old became Sonar Shock’s USP Oct. 22, 2024 Jeremy Peel 33 comments
Feature How Charles Cecil survived crowdfunding: “I was nervous our fans were going to turn against us” Despite missteps and the pitiful profits of the late 90s, Revolution Software keeps on turning Oct. 9, 2024 Jeremy Peel 24 comments
Feature Whatever the Fallout TV show does with New Vegas lore, Josh Sawyer doesn’t care: “It was never mine” The Obsidian design director on Pillars of Eternity II burnout and living with dead projects April 23, 2024 Jeremy Peel 74 comments
Feature Prince Of Persia's creator has seen the series "struggle to find its identity" at Ubisoft, but thinks they've finally found an elegant solution Jordan Mechner on the sands of time, and making games based in history April 11, 2024 Jeremy Peel 19 comments
Review Geneforge 2 - Infestation review: bold and great like Baldur's Gate Laptop-friendly roleplaying for the post-Larian age March 27, 2024 Jeremy Peel 63 comments
Feature Avernum and Geneforge creator Jeff Vogel says "sustainability is tricky" - even when you're a bottom feeder As he plots his final decade or so of garage RPG development, Vogel is remastering past work Feb. 7, 2024 Jeremy Peel 58 comments
Feature Tim Cain has taken his Fallout and The Outer Worlds dev stories to YouTube - and he's having a great time The semi-retired Cain tells us that “there is so much about being a game director that is not fun” Jan. 2, 2024 Jeremy Peel 24 comments
Feature Doom At 30: John Romero remembers his seminal FPS so that we don't remember it wrong The original id Software designer talks Carmack, cacodemons, and his Native American influence Dec. 10, 2023 Jeremy Peel 32 comments
Feature Every Call of Duty campaign ranked Ging gang ghillie ghillie ghillie ghillie watcha Nov. 9, 2023 Jeremy Peel 44 comments
Review Call Of Duty: Modern Warfare 3 campaign review: the Price is wrong Warzone but alone Nov. 9, 2023 Jeremy Peel 13 comments
Feature How Slay The Spire saved digital card games from stagnation "The constraints of the game force you to explore and be creative, and that's good." Nov. 9, 2023 Jeremy Peel 52 comments
Feature If Anthem is the "anti-BioWare game", then James Ohlen is correcting the balance The hugely influential design director talks Baldur’s Gate, his next RPG, and the abandonment of the BioWare model. Oct. 9, 2023 Jeremy Peel 44 comments
Feature "I'm the least romantic guy": Dragon Age's David Gaider on romanceable companions and his cancelled Planescape sequel "Would fans of Planescape: Torment want their baby to be touched by the guy who did the romance stuff?" Sept. 4, 2023 Jeremy Peel 30 comments
Feature How the co-creator of Skins became the lead writer on an upcoming AAA open world game Jamie Brittain has switched tracks to embrace videogames at Maverick Games Aug. 14, 2023 Jeremy Peel 27 comments
Feature How Baldur's Gate 3 morphed Larian Studios into wild new shapes "If that’s what it takes, that’s what it takes" Aug. 3, 2023 Jeremy Peel 15 comments
Feature Baldur's Gate 3 is about choices, but when the Dark Urge takes over you can only react Our final impressions ahead of its full 1.0 release July 11, 2023 Jeremy Peel 90 comments
Feature Fallout 76's lead artist is building a creepy single-player open world in The Axis Unseen “Skyrim was awful to play for the longest time.” June 16, 2023 Jeremy Peel 10 comments
Feature How System Shock 2 made Stephen Kick and Nightdive Studios “Hey, I’ve got this far. Let’s see how far I can take it.” May 31, 2023 Jeremy Peel 16 comments