close
Skip to main content

I dig how Sprawl Zero rampages along the mirror's edge between world and corridor

Five guy, bullet and fry

A view of square concrete buildings, yellow pipes and rooftops, from Sprawl zero.
Image credit: Kwalee / Rock Paper Shotgun

Early on in my time with Sprawl Zero, I entered an otherwise forgettable room containing the absolute best puddle. Just, the Dark Souls of puddles: delicately embossed with oil around its rim, frighteningly clear in the centre. The kind of puddle you don't get in videogames nowadays, with their funky raytracing. An icy reverse render of the breezeblock walls and girdered ceiling, with no hint of the metal beneath, no transparency at all. Not a puddle, but a portal. The kind of surface from which you'd expect a gauzy hand to emerge, offering a magic sword. Or more plausibly in context, a fully loaded gauss rifle with a pop-out holographic display.

Read the rest of this article with a premium subscription

Get a Rock Paper Shotgun Premium subscription to access this article and also enjoy ad-free browsing, our monthly letter from the editor, and discounts on RPS merch.