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I miss disappearing into Thief's impenetrable shadows

Other stealth games merely adopted the dark

Title art for Thief Gold, showing main character Garrett with his hood up and an arrow in his bow.
Image credit: Eidos Interactive / Rock Paper Shotgun

With a remaster on the way from Nightdive, I've been revisiting 1998's Thief: The Dark Project and trying to work out what I find so magical about its stealth. In brief, I think of Thief's stealth as a form of dissociation - a kind of surging and ebbing, out-of-body experience. Dissociation is a clinical condition, of course - I don't want to trivialise the suffering of people who lose all sense of time and identity as a symptom of trauma. But dissociation is more than anguish and disarray. There is also the milder experience of dissociation as daydream and reverie, a gentle loosening of the screws. You glance down and find that your arms and legs are far removed, like roads or rivers along a sunny valley floor. You try to reestablish the connection to those vagabond, limblike geographies, and realise you have nothing to connect them to.

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