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The Blood of Dawnwalker: All 7 endings

How to get all 7 endings, including the early endings

Coen places his vampire hand against a door in The Blood of Dawnwalker
Image credit: RPS/Bandai Namco

The Blood of Dawnwalker has one main goal for Coen – to save his family. You spend 30 days (and nights) figuring out your best defence against Brencis, levelling up skills, collecting armour and teaming up with allies. But it turns out defeating him isn't the only way to get everyone home safe. In fact, sometimes defeating him might still lead to the demise of your nearest and dearest.

I played through the game's four full story endings to see what would happen and, unfortunately, it's bad news for Lunka at almost every turn. There's also three additional early endings you can try on for size, which we'll cover at the end.

In this guide I'll fully explain how to get all endings in The Blood of Dawnwalker, and what can happen to your family along the way in each case.

There are seven endings in total in The Blood of Dawnwalker. Four are considered full story endings, and three bring the game to a close a lot earlier than expected:

Ending 1. A Deal with the Devil

Brencis arrives to parley with Coen at Shrike's Crag in The Blood of Dawnwalker
Image credit: RPS/Bandai Namco

As you level up your Infamy in The Blood of Dawnwalker, you'll be subject to edicts across Vale Sangora including guards recognising you on sight and the gates of Svartrau City being closed indefinitely. Once you reach peak Infamy though, you receive the Edict: Invitation to Parley.

Thus comes the opportunity to meet with Brencis at Shrike's Crag after sunset to 'chat'. All you have to do is light a signal atop the watchtower and he'll descend.

The manumit hideout is located on the map in The Blood of Dawnwalker
Image credit: RPS/Bandai Namco

Brencis arrives with Coen's father, Pieter. Here, he'll offer you a chance to make a deal. He wants you to mark the manumit's hideout. You can agree to it to trigger a deal that ensures your family's safety. Or you can choose any of the dialogue prompts that instigate a fight to the death.

Pick a fight and you'll have to take down Brencis alongside a swathe of undead. Once you defeat him, he'll take you to Anachora to fight his Grotesque Ascendant form. Beat him again and he'll tell you he's left a gift for you at home.

Brencis takes on his Grotesque Ascendant form in The Blood of Dawnwalker
Image credit: RPS/Bandai Namco

As you return to Shrike's Crag, Pieter is dead and you'll discover that so is all of your family (or, so it seems). You'll find yourself back in Laslea Glen completing the Things Will Be Different Now quest, finishing tasks and wrapping things up with Anca (who will give you a mysterious potion).

You'll also meet an unusual stranger called Neberu. You're prompted to take Anca's potion to a remote cave and find Lunka has been changed into a vrakhiri. Neberu arrives and reveals he's a dawnwalker, too, but that the Augurs can help Coen with his sister.

Ending 2. Rise at Dawn

Coen and Crake look over a hilltop in The Blood of Dawnwalker
Image credit: RPS/Bandai Namco

If you choose the Rise at Dawn ending, you're opting to storm the castle with Crake (aka Marat), the manumits and Knyaz Skender's son, Catalin. For this quest, you move in the daytime meaning you can't use your Vampiric form.

This path also has a lot of fighting. You'll fight guards, breach the gate, fight more guards, dogs and uriash, and then The Unblinking Blasphemy, the humans encased in clay flying atrocities.

After taking the gate, you can then move on the castle via a secret passageway. Catalin wants you to check the tunnels are safe. They're not. Here, you'll fight a lot of kobolds, a whole hive in fact, before parting ways to go and save your family.

Only they're not in the dungeons anymore. So, you fight more guards and wolves, some more guards and, you guessed it, more guards. Until, you enter a magical loop of a trap set up by Xanthe. Then the guards are swapped for undead. Eventually, you enter a door in the back right that'll break you out the loop.

Coen's family sit at a table behind Brencis in The Blood of Dawnwalker
Image credit: RPS/Bandai Namco

The battle is turned up a notch as you fight the Commander of the Blood Guard. And then finally, Brencis. Brencis will have your family sat at a feasting table and threatens to make you watch them die. You must once again defeat Brencis in this form and then head to Anachora to fight him as a Grotesque Ascendant.

If you agree that he has helped you in some way by turning you into a dawnwalker rather than storming off in a huff, you get to choose whether to kill him or invite him in. He says he's punished you from beyond the grave, though this time it's just Lunka that suffers and not your whole family. The same errands ensue, though this time you can help Pieter with repairs.

Ending 3. A Lone Wolf's Hunt

The location for the Lone Wolf's Hunt quest in The Blood of Dawnwalker
Image credit: RPS/Bandai Namco

In this ending, you go it alone. But, how do you get into Greifberg Castle? Well, there's a quest hidden within the Svartrau Cathedral's Treasury called In the Name of the Father. One way to get there is with a key found in the back rooms of the cathedral itself. This will open the Treasury located at the back of the cathedral and you'll find Father Florin in the basement tunnels.

Complete his quest by retrieving some armour from the ancient ruins and he'll tell you about a secret side entrance. He's leading his own rebellion and one of his rebels stands at this entrance. You can then use the secret knock to infiltrate the castle.

Coen fights The Unblinking Blasphemy in The Blood of Dawnwalker
Image credit: RPS/Bandai Namco

This time, there's plenty of guards for you to fight entirely on your own. But, you'll have skipped the gate and find yourself right infront of The Unblinking Blasphemy.

Your route will be similar to Rise at Dawn, only you'll not visit the dungeons with Crake. Instead, you'll fight guards, then find yourself in Xanthe's trap, then face the Commander of the Blood Guard. He'll reveal that Brencis went down to the prisoners.

Heading down to the dungeons will result in more guards and then heading deeper underground will mean lots of undead and even more guards. Eventually, you'll be led to a doorway that prompts you to confront Brencis.

Coen fights Brencis in The Blood of Dawnwalker
Image credit: RPS/Bandai Namco

If you beg to Brencis here, he'll offer you another chance at a deal. You can choose to offer up Lacra or the manumits and he'll agree to free your family. The ending is the same as if you'd killed him in Rise at Dawn. Lunka is once again turned, but the rest of Coen's family is safe.

If you choose to fight instead of beg, you'll have to defeat him once and then defeat him again as the Grotesque Ascendant. The same outcome happens with Lunka's change but your family being safe happens. Only this time, you'll also receive the Gladius, a level 37 Legendary Shortsword, for defeating Brencis.

Ending 4. Midnight Reckoning

Lacra prepares Coen for the fight with Brencis in The Blood of Dawnwalker
Image credit: RPS/Bandai Namco

Every quest you've done with Lacra leads up to this point, to join her to fight Brencis together. To reach the castle, you head into ruins under a house in Silberstein. This time, the first enemy you fight is The Unblinking Blasphemy. But, there's plenty more soldiers and undead to fight through to get to Brencis.

You'll make it to the sanctum where a ritual is being performed and once you've defeated the guards, Lacra will destroy the vessel which will make red roots appear across the castle and lots of guards reach an untimely demise (but, this also threatens your family).

Coen looks at a path to follow in The Blood of Dawnwalker
Image credit: RPS/Bandai Namco

You'll need to navigate your way into the castle with Planeshift before ending up in Xanthe's loop again. One more fight with the Commander of the Blood Guard and you finally reach Brencis. He's got Coen's family captured in red roots. He offers you the chance to take your family and betray Lacra. If you take it, Lacra will die, but your family will be saved.

Choose the option to fight and Lacra will almost die about halfway through your fight with Brencis, but she'll heal herself. Once you fully defeat Brencis, you'll head with him to Anachora alone to fight him in his Grotesque Ascendant form. This way, you'll kill Brencis, save your family and save Lacra. Apart from Lunka, who meets the same ill fate in every single ending.


Early endings

Coen grimaces in The Blood of Dawnwalker
Image credit: RPS/Bandai Namco

There's also two major early endings to The Blood of Dawnwalker, as well as the possibility of killing Brencis early in the prologue or failing to save your family within 30 days.

Ending 5. A Hero They Deserve

The first alternative ending involves escaping Vale Sangora entirely. Head out of a gate on the far west of the map by Briar Sloughs at night using your vrakhiri skills to reach it. There, you'll be given the option to leave the valley for good.

The location of the exit from Vale Sangora in The Blood of Dawnwalker
Image credit: RPS/Bandai Namco

Ending 6. Together Forever

The other less than ideal ending is to get yourself stuck in the Home Sweet Home nightmare quest loop instead of saving yourself from it. Defeat the boss four times and talk to your family afterwards, and you'll find yourself locked in the dream-like loop, but at least your family will be safe.

Coen stands amongst homes and the undead in The Blood of Dawnwalker
Image credit: RPS/Bandai Namco

Ending 7. Defeating Brencis in prologue/Failing to save your family

Finally, while they're not exactly unique endings, these latter two options do change the flow of the game enough to warrant their inclusion here.

If you're itching for a challenge, you can try to defeat Brencis in the prologue. This is a legendary feat, especially seeing as you'll have to do it with Coen's starting stats. If accomplished, you'll trigger the same ending as A Lone Wolf's Hunt.

You can also let the timer run out and fail to save your family after 30 days. This does not end the game, but turns Coen's mission into one of vengeance. You'll lose the In the Nick of Time achievement, as well as the epilogue scenes involving Coen's family, but you can otherwise continue playing the game as normal (without the constraints of a timer), and obtain any of the other endings described above.

So, there's seven ways to reach a conclusion for The Blood of Dawnwalker, but which one suits you? Before you embark on your final quest, why not check out our guides on the best weapons to get first, and the best skills to get first. And if it's additional quest help that you're after, take a peek at our guide to all locations in A Pilgrimage for Power.

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