Features
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Supporters only | Scout Report: Roguehate aside, Rogue Eclipse is a pretty cool time
At least they’re getting railed
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"We didn't want to demonise fetish or BDSM": People aren't dying in horror game Clive Barker's Hellraiser: Revival because of what they do in the bedroom
"We show female pain, male pain, female pleasure, male pleasure"
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Supporters only | Letter from the editor #20: Taking more care with my language
A week of discontent
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Microsoft's failure to find a home for Ninja Theory voids the one, very tenuous upside to Senua's SGF reveal
What are we even doing, here
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The Steam Machine handles Control Resonant capably, but the promised Steam Deck support is a letdown
Aberrant behavior
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Supporters only | Behold! My desk is surrounded by books, D&D stuff from the '80s, and a judgmental frog with its arms crossed
There's also that hole I punched into it back in March
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"Publishers are afraid of certain parts of the world": Saber Interactive's message to North American studios is to get their head out of their own geography
How to make money in an industry that's on fire
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Supporters only | The Dark Knight Driveth
You either crash at the first corner or you drive long enough to see yourself reach the finish
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"15 years ago, people understood it was an unfinished game": As Endless Legend 2 hits 1.0, Amplitude reflect on how early access has changed
"People can be a bit unforgiving"
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Tim Willits doesn't think Rideshare's generative AI is damaging Saber's reputation
Stimulating conversation
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Paradox's grand strategy game Afterworld hasn't got a fixed history, it changes with every playthrough
Sometimes Las Vegas will be a thriving mutant metropolis, others times a sizzling crater