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Hollow Knight: Silksong's second patch is live in Steam beta, includes fix for bug caused by "dying to bosses while killing them"

The rare double demise, you love to see it

Hornet next to a big insect thing in Hollow Knight: Silksong.
Image credit: Team Cherry

Hollow Knight: Silksong's second patch is here ahead of an impeding full release, with Team Cherry having shared the notes and initiated Steam beta testing. No balancing tweaks this time around, just a bunch more handy bug fixes that're well worth being aware of.

"We're getting close to finalising the second post-release patch for Hollow Knight: Silksong," the studio wrote in post on Steam. "Where the first patch dealt mainly with critical issues, this next one focuses on a few still remaining, while also cleaning up some bugs around specific tools." They added that if you do opt to test it out via the beta branch, you should "expect a few more additions and tweaks before full release".

As for the tweaks made thus far, you'll find 'em laid out below:

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to 'Off'.
  • Updated Herald's Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.

Aside from Disgraced Chef Lugoli sometimes just deciding he's done with Hornet and nopeing out never to be seen again mid-fight, the one that's caught my eye is the death sequences messing up if you expire the moment you deal a fatal blow to a big baddie. Surely that's a) pretty tough to pull off and b) something that should offer a unique outcome. I'd say the boss' expiration going sideways in some hilarious fashion would count for the latter.

So, here's hoping Team Cherry add in a less troublesome bug to ensure anyone who pulls off the double death still get a quirky reward to ease their pain. Anyway, I'll stop waffling, check out our great Silksong walkthrough Ollie's worked really hard on.

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