Carbon Copy: Part 3 Walkthrough
The Control Resonant side story Carbon Copy: Part 3 begins shortly after you complete the second part, and while it’s not long, it is a bit more substantial than Part 2. There’s even a bit of combat to do, so be ready to fight a small horde of Mold enemies at its end. Here’s how to complete Carbon Copy: Part 3.
| Carbon Copy: Part 3 Information | |
|---|---|
| Rewards | Untapped Medical Bracelets Artifact |
| Zone | The Park |
How to Complete Carbon Copy: Part 3
You start Carbon Copy: Part 3 as you leave Heidi and Hannah’s apartment. A startling number of Hannahs have appeared outside her apartment and across The Park. Your task now is to follow the trail of Hannah copies north to their source.
It’s hard to miss the many Hannah copies that now litter the streets of The Park, but if you get lost, know that you need to keep heading north.
Follow the main road leading north. If you haven’t reached the northernmost section of The Park for whatever reason, use the bottom, acid-filled floor of the parking garage to reach the north part of the zone.
Once you’re in the northern Park, head west toward the warehouse near the power cores. You’ll find the real Heidi by a locked door, surrounded by the mold copies of her sister.
Talk to Heidi and she’ll tell you that Hannah is inside the warehouse, but that she isn’t right. She’ll give you the keys to get inside.
Hannah is indeed inside, but has unfortunately become a massive Mold monster. You can speak with her even in this state, but once she fixates on Heidi being nearby, she’ll turn hostile.
Now your only recourse is to defeat Hannah and free her from her Mold-corrupted existence. She has a lot of health and a very thick Falter bar, but isn’t particularly threatening otherwise.
Once you defeat Hannah, go outside and tell Heidi the bad news. She holds it together admirably, despite everything, and when the conversation ends, you’ll complete Carbon Copy: Part 3.
For your trouble, you’ll receive the Untapped Medical Alert Bands artifact. When created and equipped, they provide an extra 25 percent Falter damage to all attacks so long as Dylan’s health is less than 25 percent.
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