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The Incursion Fault is likely the first mission you'll attempt during the Search for Jesse storyline in Control Resonant. Following Arish's briefing, you must track down and defeat two Resonant Entities to help the FBC develop a powerful weapon. Here, Dylan Faden travels to the West Incursion Zone to find any traces of his sister and a new fault. This walkthrough for The Incursion Fault includes instructions on how to reach the Dimensional Fault and complete it.

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Main Story: Search for Jesse Explained

The Search for Jesse storyline is required to complete Control Resonant. Entering Dimensional Faults and completing the rituals rewards you with new traversal abilities that allow you to progress the main story. To follow the storyline, open the Quest Log and look under the Main Story: Search for Jesse Section. Control resonant the incursion fault 1.png At this point in the game, you should have this note: Search the West Incursion Zone for Signs of Jesse. To complete the mission, head to the West Incursion Zone and explore for a sign.

Use these links to jump to the section you need:

Enter the West Incursion Zone

You can find the West Incursion Zone Checkpoint just to the northwest of the Field Office in the Central Zone.

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Make your way there and head inside. Zoe warns you that the place is "incompatible with human life," and you'll soon learn why.

As you make your way in, you should notice that the city seems to be folded in on itself, much like that movie. You know the one.

Anyway, after leaving the checkpoint, turn left and head down the street until you reach an intersection.

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Turn right and climb the bent bus leading to a designated PATTERNED AREA.

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Take a left when you reach the ledge and walk to the basketball hoop to catch a blurry vision of Jesse, off to the west. The vision unlocks The Incursion Fault. You should enter the Quest Log and activate it before continuing.

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Investigate the Vision of Jesse

When you're ready, leap over the gap to enter the city block.

Fast Travel Door Location

There's a Fast Travel Door you should unlock once you enter the West Incursion Zone. After entering the city block, turn left and climb onto the awning, then clamber onto the rooftop. Control resonant the incursion fault 6.png Hop onto the rooftop with the graffiti to find the Fast Travel Door.

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Activate it to unlock the Theater Vista Fast Travel Door.

Resource Crate Location

There's a Resource Crate on the rooftop next to the Theater Vista Fast Travel Door. To reach it, head southwest from the door and onto the ledge with the plants. Control resonant the incursion fault 9.png Head over the rooftop, past the tables, and stop at the edge. To the left is a Resource Crate.

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Open your map to view the quest area, which is to the west. The Theater Vista area is surrounded by high walls, and you must scale the southwestern one to reach the ledge above.

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Drop down to enter the area. There's a Mapping Pylon in the center, which you should activate as soon as you're able. Near the corner past the House of Mirrors is a lift that can take you to the next location, but you'll have to content with Leo first.

You may need to defeat the Hiss Transport - Apex enemy, Leo, which stands guard by the lift. This variant is tougher than the default, so take caution! Control resonant the incursion fault 11.png

The lift is unpowered, but it's next to an inactive Power Core Station. You'll need to find an active one to continue.

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Where to Find an Active Power Core Station

To power the lift, you must enter the House of Mirrors on the corner of the Theater area.

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Turn right as you enter to locate the active Power Core. You can take the charge now or explore the House of Mirrors for some goodies! You can also find a Wardrobe in the reception room.

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Resource Crate Location

This Resource Crate can be found in the House of Mirrors. Enter the building and look for the crate behind the reception booth. Control resonant the incursion fault 15.png

Check the reception desk for the collectible: Werewolf Reinforcements.

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Large Resource Crate Location

Check the room across from Reception in the House of Mirrors to find a Large Resource Crate. Control resonant the incursion fault 17.png Open it to acquire x1 Power Upgrade Point.

Climb the steps to find two Instant Photos on the tables. These tie into the Freeze Frame side quest. Control resonant the incursion fault 18.png

When you're ready, hit the Power Core to take the charge and head through the northern exit door.

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Turn left and follow the road to the lift, and quickly hit the inactive Power Core, turning it on and activating the lift. Climb onto the lift and activate the button to ascend.

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Another vision of Jesse appears as you hop onto the streets above. It's coming from the large parking garage.

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There are a lot of Hiss enemies near the parking garage. You may want to clear them first.

Approach the parking garage. Here, you can report it to Zoe, following up on an oddity you likely ran across on your way to enter the West Incursion Zone.

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Enter the parking garage on the ENTRANCE side and look for a door on the right-hand side. It's locked, which means you now have to find a key.

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Find the Key to the Parking Garage

The parking garage hides the location of the Dimensional Fault, but you have to unlock the door with a key to get inside. To find the key, first investigate the note next to the locked door.

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Written by a guard, the note explains that the man has the key, and he can be found at a laundromat. According to the map, the search area is behind the parking garage to the south. Head that way to continue.

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Behind the parking garage, across the street, is the Wear'em and Wash'em laundromat. That sounds a good a place to start searching as any. Unfortunately, it's also locked from the side of the street, which means you'll need to find a way around.

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Look to the right of the laundromat to find an alleyway. Unfortunately, again, the alley is lined with a spike trap.

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Dash over the trap and quickly take a left into the alley behind the buildings.

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Avoid the laser beam and enter the door at the end of the alley on the left side.

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Resource Crate Location

This Resource Crate can be found past the door behind the laundromat in the alley. Control resonant the incursion fault 30.png

Continue through the door to enter the laundromat. The guard can be found suspended in the air inside, clearly another Hiss victim. Interact with the guard to get the Parking Garage Security Key.

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Interact with the recorder on the ground to collect the Parking Garage Attendant's Report. Control resonant the incursion fault 32.png

Return to the parking garage and open the locked door with the key. Continue, then enter the elevator at the end of the hallway.

Resource Crate Location

You can find a Resource Crate in the parking garage by entering the door on the left just before the elevator. Control resonant the incursion fault 33.png The crate is in a corner next to a desk.

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The elevator drops you off onto the roof of the garage. Leave and turn right to see another vision of Jesse. Head forward and activate the Orientation Point to save your progress.

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The hole in the center of the rooftop seems to be bottomless. It wouldn't be fun to jump down there, right? Well, the Board disagrees.

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When you're ready, jump into the hole!

Be sure to dodge all the objects as you descend the shaft. You can double-jump or dash before reaching the bottom. Otherwise, you'll crater into the ground with less grace than Yamcha. At least it won't hurt.

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Enter the Fault

The gate to the Dimensional Fault is nearby. Look around for the old CRT TV, surrounded by vehicles that seemingly made the trek over before you could.

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You get one last Jesse vision before making the jump. Leap over the gap and interact with the TV.

Find and Talk to Jesse

Now that you've made it into the Dimensional Fault, it's time to find Jesse. Head forward and leap over the chasm to continue.

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Progress until you find Jesse standing by a ledge. Speaking with her, Jesse tells Dylan to leave. He assumes that his sister helped wake him up so he could assist her, but she explains that it was so he could run. She fades away, leaving Dylan to look for her again.

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Help Jesse Complete the Ritual

After Jesse leaves, you unlock a new traversal ability: Shift. With Shift, you can align to a Gravity Anomaly surface and walk on it as easily as you could if the gravity were normal.

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Keep in mind that not every surface can be walked on. Gravity Anomalies are often covered in a swirling haze, and getting close to one causes an icon to appear.

To climb onto surfaces, approach a Gravity Anomaly surface and press the associated button or key. This causes Dylan to attach to the ground.

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Continue until you reach the end of the road, which bends straight "down," leaving a shimmering haze that indicates a visible edge of a Gravity Anomaly. Approach the edge and interact to attach to the next surface.

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Head right and attach to the Gravity Anomaly surface leading to another CRT TV. Continue until you reach the TV and interact with it.

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More landscape appears just ahead, but at a vertical angle. Again, you'll see the shimmering air, suggesting the edge of a Gravity Anomaly surface. In the situation where the surface is a drop past the edge, you can simply walk through the shimmering air, causing you to engage with the next surface — or with standard gravity, disengaging with the anomaly.

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It sounds like a lot, but you'll understand how it works the more you use it. Continue progressing and practicing until you reach another ledge, this time with a road above your head.

When under a Gravity Anomaly surface, you can attach to it by jumping and pressing the associated button or key when it appears on the screen.

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This causes you to flip over 180 degrees to attach to the new surface. Interact with the TV to continue.

Progress until you reach the final TV.

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Interact with it and watch as Jesse and Dylan attempt to finish the ritual. Jesse then attempts to explain something to Dylan, but they get separated once more.

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This ends The Incursion Fault mission. You're rewarded with x1 Living Shard, 600 Zone XP, and the collectible: I Feel It.

To leave the parking garage, go past the TV and climb the wall behind it.

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Zoe reaches out as you make your way through the garage, playing another one of her hits: No Chains Can Last Forever.

Continue heading through the garage, following the EXIT signs and using Shift to make your way through.

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After leaving, your next mission at this point will likely be Enemy of my Enemy. Be sure to check your Quest Log to see what mission you have next.

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